18 floors is too many

If you afk at the start or vendor bubble the ticking damage auto misses and the adds don’t spawn.

Obviously but the OP means being able to leave after a floor and continue where you left off.

So finish say floor 12 and decide you want to finish later. Your progress is saved and you start the next run at Floor 13.

and keep everything else the same.

It’s a pretty basic function common to video games, including various pieces of content in WoW.

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You don’t get to save a M+ key after the 2nd boss, you don’t get to start on Denathrius P2 because you cleared P1.

The save point is at the end of the layer.

WoW has never had save points mid encounter.

You know why there’s no save point in M+, or during a phase encounter during a raid boss?

Because neither of those last for an entire hour!!! or more!!

Yes and I know why there’s no save point in Torghast either.

An hour is nothing. I’ve had AV matches longer than that.

Rewards have nothing to do with nerfs to difficulty. End of story. Your “feelings” don’t change that.

Glad to have your “permission.” :roll_eyes:

I keep forgetting how pretentious these forums are.

What do you even get for doing 18 floors?

And you get to save your progress in Raiding. Different content is different.

The difficulty doesn’t change whether you can come back or not.

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Nope, you start over at P1 on Denathrius each time.

Ask me about Mythic Argus prog and how wiping at the 12 minute mark was frustrating.

Yep, part of the “difficulty” (let’s face it, TC isn’t hard) is doing it in one go.

Don’t like it, don’t do it. It’s not like it gates anything important.

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Oh Please, this isn’t classic, and the vast majority of AV matches are 20 minutes or less.

More generally, I don’t get why you are championing the inability to save your progress as is present for pretty much any other content that takes longer than 30 minutes is pretty much present in the vast majority of video games. Strange to see it as so incredibly crucial and important for the content.

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LOL what? I’m going to assume you’re not this obtuse and just misread my post. You can stop after a Raid Boss and start up at that point any time during the weekly reset. How would you even think to compare 18 layers of TC with a single Boss fight?

Annoyance isn’t difficulty. I’m not sure why you’re even arguing this. It’s kind of strange.

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12 minutes vs. 1-3 hours!

There’s an obvious reason why one has no break, while the other one should. It’s not even nerfing the difficulty or the challenge, if anything, it’s enforcing an artificial challenge from having to devote a huge chunk of time to it. Not even video games with permadeath are crazy enough to disallow saving.

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Because this isn’t how WoW works. If you want this gameplay go play a single player RPG.

You heard me. No save point mid encounter.

Sure it is. Since you’re here asking for nerfs.

Doesn’t matter. Same for M+.

People on here still confusing tedium with difficulty.

There is no reason this can’t be both challenging and have save points. My power went out the other day while I was on floor 17. How is it a challenge to lose all of my progress to a power outage?

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So Raids should reset then as well I guess?

Funny.

They do reset. Each time you wipe, it resets.

Yes, it is.

Clear raid bosses on a Tuesday, come back on Wednesday, it notes those bosses are done.

Start a world quest, fill up the bar, leave, come back, the bar is still where it was.

Level up a profession, a reputation, rank up in PvP, it will save all your progress, you can go away, and when you return, it’s there.

Mythic+, clear a +2 in time, get a higher key, choose when to do that higher key.

LFR, beat some bosses, don’t beat some other ones, and it saves what was beat and what isn’t.

Get a Calling, have three days to beat it. Do some on day 1, another on day 2, another on day 3.

Torghast is different from ALL of these acitivities because it states you must spend an hour or more doing absolutely nothing but that content, no saving of progress made, and if you suddenly need to step away, you are SOL.[quote=“Raiimir-stormrage, post:114, topic:832888, full:true”]

Because this isn’t how WoW works. If you want this gameplay go play a single player RPG.

It doesn’t take an hour or more to clear M+, and it does even save what bosses have been beat.

Yeah you cleared those bosses.

You didn’t clear your layer.

You can argue till you’re red in the face, Blizzard isn’t giving you a mid encounter save point.

Depends on the group and key.

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Of course it does, and no one is even asking for it to save mid-floor or anything like that, which is the analogy you are creating.

More relevant is that when a boss is beat, it’s saved as beat. If you return the next day, it’s still saved as beat.

I’m also fine with losing the save point after you gain too many deaths. Just have it work like the death mode that so many video games have, including Diablo.