Oh Please, this isn’t classic, and the vast majority of AV matches are 20 minutes or less.
More generally, I don’t get why you are championing the inability to save your progress as is present for pretty much any other content that takes longer than 30 minutes is pretty much present in the vast majority of video games. Strange to see it as so incredibly crucial and important for the content.
LOL what? I’m going to assume you’re not this obtuse and just misread my post. You can stop after a Raid Boss and start up at that point any time during the weekly reset. How would you even think to compare 18 layers of TC with a single Boss fight?
Annoyance isn’t difficulty. I’m not sure why you’re even arguing this. It’s kind of strange.
There’s an obvious reason why one has no break, while the other one should. It’s not even nerfing the difficulty or the challenge, if anything, it’s enforcing an artificial challenge from having to devote a huge chunk of time to it. Not even video games with permadeath are crazy enough to disallow saving.
People on here still confusing tedium with difficulty.
There is no reason this can’t be both challenging and have save points. My power went out the other day while I was on floor 17. How is it a challenge to lose all of my progress to a power outage?
Clear raid bosses on a Tuesday, come back on Wednesday, it notes those bosses are done.
Start a world quest, fill up the bar, leave, come back, the bar is still where it was.
Level up a profession, a reputation, rank up in PvP, it will save all your progress, you can go away, and when you return, it’s there.
Mythic+, clear a +2 in time, get a higher key, choose when to do that higher key.
LFR, beat some bosses, don’t beat some other ones, and it saves what was beat and what isn’t.
Get a Calling, have three days to beat it. Do some on day 1, another on day 2, another on day 3.
Torghast is different from ALL of these acitivities because it states you must spend an hour or more doing absolutely nothing but that content, no saving of progress made, and if you suddenly need to step away, you are SOL.[quote=“Raiimir-stormrage, post:114, topic:832888, full:true”]
Because this isn’t how WoW works. If you want this gameplay go play a single player RPG.
It doesn’t take an hour or more to clear M+, and it does even save what bosses have been beat.
Of course it does, and no one is even asking for it to save mid-floor or anything like that, which is the analogy you are creating.
More relevant is that when a boss is beat, it’s saved as beat. If you return the next day, it’s still saved as beat.
I’m also fine with losing the save point after you gain too many deaths. Just have it work like the death mode that so many video games have, including Diablo.