Doesn’t metter what it was designed for it didn’t achieve it’s goal. Alliance still lose every AV without a single objective complete exactly like the undermanned pugs.
What is different about the map from 2006? Was the horde starting cave further back then? Everyone says alliance won more than half the time in vanilla, so how different was the map?
What’s different is all the PvP tools chose Horde because they can’t think for themselves.
So you’re saying the map is identical, but now horde win more?
What I’m saying is enjoy your increasingly longer queue times.
you guys wanna take a stab at fixing AV yet?
whats the alliance /horde win ratio >?
No changes… unless it benefits horde.
The 1.12 map we have now with the horde cave 1/3 of the way up it only existed for a few months before TBC came along and fixed it.
You can fix an exploit but you can’t fix bad.
L0L
Enjoy your queue time and your obviously superior PvP skills that everyone enjoys so much, tool.
So what you’re saying is the map is the same. Racials are the same. So the players have changed. So any problems with alliance being terrible at av are player based, not blizzard based. Because they used to not be dog terrible, but now they are. I’m sorry your faction doesn’t have people who are willing to try. That sucks for everyone.
Que time is great thanks! I win more per hour then alliance l0l
No one is arguing that the Alliance are not losing. But the change was made explicitly to help the Alliance.
Its effectiveness is debatable, but just because the Alliance are still losing doesn’t mean they had been given help.
Good for you!
I’m sorry yo, but the change was made to favor the horde who was here crying every single day. It will be the same thing if they decide to balance AV map or something that makes the alliance win more and you say it was a change to benefit the horde because they have ridiculous Qs.
I mean, I showed you the screenshot of a game launching with 5 Alliance in it. The change was made to fix that. Nothing I say will change your mind though, the tribalism is too strong.
Tell that to the premade raid groups of alliance players that had 90%+ win rates less than a month ago?
Let’s posit that a game is around 0.5 hours.
Instant queue would mean 1 game per 0.5 hours, if it’s a loss then that’s 1 token gained or 2 tokens per hour.
An hour queue would mean 1 game per 1.5 hours, if it’s a win then that’s 3 tokens gained or 2 tokens per hour.
The big difference is that in that time the winning team gets a ton more honor and rep. Oh, and they are only using 1/3 of that time to actually play the BG. The remaining hour can be spent farming, crafting, doing world PVP, etc.
So you’re completely and utterly wrong. The rate of tokens is about the same – and the horde gets tons of bonuses along with that!
Like I said, enjoy your long queue.
Thank you for agreeing that the biases and advantages that are present for horde in AV are negligible when both teams are attempting to win with a valid strategy. I acknowledge that horde has longer queues due to the fact that more horde players are queuing for battlegrounds than alliance players. That’s how numbers work, good for you. If my primary motivation was to lose as many AV as possible, I would definitely roll alliance.
Outside of playing Paladins, I’m not sure why ppl play alliance. If they release tbc, the faction Imbalance maybe insane.