Except 1.12 AV is not retail AV. They didn’t remake it from scratch and they didn’t take retail and just strip out reinforcements. Whether you like it or not 1.11 AV(which is actually what it is) was very much a part of vanilla and plays very
differently than retail AV does.
And if you are really a software engineer you should understand that sometimes quick changes can actually have a profound impact on the final result.
We can agree to disagree then. I do not concur that 1.11 AV is different at all from how it plays in BFA today. The only difference I see is there is an additional win condition in the form of reinforcements. AV has changed very little from 1.11 to current. That is why I believe leaving AV as the version they showed in the beta whether it was in 1.12 or not is detrimental to the game going forward.
Of course it would be impacted. It would prevent the potential of a long match which I crave. AV that is in WoW Classic beta gives the option of a long match, but it applies more to the meta of quick wins, so that will be the prevailing tread for WoW Classic. Instead of epic battles, we will see rushes to kill the other team’s general.
Except that wasn’t the way it played out in vanilla or in BC before reinforcements were added. Many games had those long battles and I see no reason to think classic won’t as well.
Could you tell me what you are confused with in my post so I could better state what I mean? Maybe tell me your opinion and I can tell you if I agree with it or not to clarify what I am trying to say (maybe it isn’t coming across as I intend it to for others).
I agree that WoW Classic will have games where the battle goes on for a long while that I do want, but I don’t think that will be the majority of the case after it is out for more than a month. I believe it will turn into a rush to the end the vast majority of the time. So, I may queue up for AV hoping to get a long battle (maybe I want to play 4-6 hours today only in AV) but instead I get into 4-6 AV battles that are rushes to the end. Even if my team wins, I don’t get that epic battle I crave. I’m basing everything on assumptions. I think with an easier AV, players will rush to the end for as much honor per hour as possible instead of a fun battle.
I’m saying Classic WoW AV is just BFA’s AV with minor adjustments.
The win condition of reinforcements being removed.
The NPC data such as health, armor, etc. (since it is using 1.12 database).
I honestly cannot think of any difference other than those two minor adjustments above that separate WoW Classic AV we saw on the beta with BFA’s AV. That is why I want the first implementation of AV, not this 1.11 version because the 1.11 version is way too close to BFA’s AV to me.
You may want to reword your posts. What your post states is that the developers took BfA and worked it back to get to 1.12 AV.
There’s so many thousands of little changes to the game that they would never catch if they did that. They took 1.12 AV and implemented 1.12 AV, not BfA AV.
6 hour long? Nah man if they do us right and give us pre 1.12 AV those battles will last from the time you’ve got free time one day and will still be going on when you log in the next day.
That is exactly what I do mean. They did take the BFA source code and down-ported it to look like vanilla. They are using the original database and art (including the terrain), but they are not using the source code from 1.12. Since they are using the source code from BFA, they did indeed have to remove the win condition of having reinforcements and the effect still feels like BFA except that there isn’t a upper cap on the amount of time a AV can take. The removal of reinforcements puts it into a 1.12 like state, but I am shooting for is a AV that is more like it was when it first released when there were NPCs roaming that were dangerous. I am aware that Blizzard probably won’t implement the earlier version of AV, but I can still hope.
Okay, I was not aware of that change too. I remember that they reset if you pull them out too far in vanilla as well, but I don’t know if the distance was changed between 1.11 and BFA. Do you know for sure if the distance was changed? You could always reset them by running out of the room for the longest time which is why people said to not run out if you happen to be the target because you can accidentally reset them.
That is covered by the database.
Do they not in BFA? I’m pretty sure that they do, otherwise there is not much point in destroying a tower, instead just rush the boss.
Agree, I never got to see it but sounds pretty awesome. We already have a modern AV. I’m #nochanges and all but since this was an existing form of AV that did fit the original design intent I think it warrants looking into, maybe doing a community poll.