Then you and I are on the same team, I’m all about giving people the ability to play the way they want to play. I would never oppose adding pet back in for people who want their pet to tank.
Hopefully Blizzard figures out a solution that lets everyone play the way they want, not just one or the other.
nothing to do with my post. blizzard rightfully felt that MM and RSV existing was super redundant and overlapped on a lot of the same class fantasies so they changed SV. same reason they won’t make a 4th spec thats “MM with pet” and “MM” because there’s just not room in the design space for it (just like MM and MM with dots)
Yet, there’s is nothing wrong with MM still having a pet as an option. Some how the utility and pets can not coexist with MM. To have all those abilities means the oet has to go, but wait it just being moved to a non interactive npc bird.
Pets can be a optional talent and offers nothing than a aggro focus for when soloing. They could be a dps hit, so they’re not an optimal option for higher content. Give them basic attacks and growl that’s all they need to be a tank.
All the other changes still happen so the player doesn’t need a pet for anything really else.
Looking for a compromise than completely giving only the one possible choice.
Maybe it’s changed for Shaman but they had a totem to pull aggro away. Monks have their Ox Statue. I was thinking Mages water elemental was also used to hold aggro, but I don’t play mage. Unholy have thier pet.
No non-Warlock rDPS has a way to consistently hold aggro like pets. I think every spec should have a pet like Hunters then so people can do delves and world content fairly
At no point did i say that SV is popular.
The simple fact is, that MM has also not been very popular for a long time, probably most of the patches since legion.
You don’t need a tank there tho, you have healer bran.
That’s what I talking about. Hunters are the most versatile cause they have their pet. Marksmanship has limited interaction with their pet, but it has a use for them still.
They don’t want to be tied to their pet for abilities than give them to the Hunter, but keep pets open for that one thing they are good for.
I hope they just let people call pets that can growls and don’t make massive changes to what they announced. I don’t want an all or nothing situation, but I fear that is what is going to happen.
With how many talents are dedicated to the new Spotter mechanic I don’t really see how the two can exist at the same time. You’d need a huge DPS penalty to have a pet out and I have a feeling the pro-pet camp won’t like that
I honestly never like aimed shot … since vanilla i was playing survival eith pet snd traps ans it was range and was gun to play… then they decided to mess that up and put it as a melee… bm play sucks cant stand it… so was forced into mm … most of my pkay is solo with dungeons at times and liked using my pet but never really liked the survivability options… . Anyways sute make mm pure shooter … but bring back my old survival and grt rid of melee… honestly for solo play unless the damage is huge whicb of course it wont be we’ll end up playing as melle half the time … it isnt hard to leave pet and just add the extra lust or other single target options … if u have the pet out you cant use them… and when you have thr pet tucked in u can like in the dungeon …seriously there is so no need to remove the pet …
Yeah, I think there should be zero talents tied to the pet with this new design and keep the spotter eagle thing. Or just make a choice node where it’s all tied to the eagle or all tied to a pet.
unfortunately, tying it to the pet wouldn’t work because spotter can apply it aoe. if the pet was stuck on terrain, CC’d, dead, or trying to get to more than 1 target I don’t have much faith it would work, then suddenly the pro-pet ppl would be even more upset