I don’t want to go too far off the reservation here as the best feedback for this patch is class tree feedback, but last night and this morning I did my first arena of the xpac, and so I do have thoughts on Ret PvP.
I think you exaggerate a bit, Zaim, when you say that paladin has no identity and that it’s the squishiest class in the game. Numbers are wildly imbalanced in PvP right now with some specs like Unholy dealing 50% more damage than everyone, while Ret design should probably, but doesn’t atm, place Ret on the high end of pure damage numbers. We’ll have to keep an eye out for hotfixes over the next couple weeks.
To dig a little deeper into identity, 20-yd finishers feel fine and good to me, don’t think there’s any issue there. I agree Rebuke should have a 10-yd range; this can be added to (or replace or whatever) Punishment in the class tree. My personal gripe with identity is that Ret’s off-healing sucks in PvP, but then again we may not want to be balanced around having good off-healing since it’s not useful utility anywhere dampening stacks quickly.
In regard to survivability, I don’t think that Ret is that squishy, but I also think 10% Divine Prot is likely due an oversight rather than a conscious nerf on the devs’ part. I’m also, after all these years, finally starting to come around to the idea that Divine Shield should be off the GCD. Ret has a lot of survivability and utility buttons on the GCD, which feels awful early in an xpac with low haste, and moreover it’s just dated when you look at what’s off the GCD for other classes.
So, this is what I think Ret needs:
- A PvP tuning patch for all DPS specs
- Perhaps 20% DP and Divine Shield off the GCD
- 10-yd Rebuke would be nice
- Updated PvP talents