Talent choice - Steed of Liberty or Blessing of Freedom
Should NOT be a choice node, instead you should get both.
You are forcing a melee playstyle even for holy, therefore, give Paladins the necessary tools to function. Stop inventing handicaps for Paladin that other classes don’t have.
SoL also takes class power / class identity away if you wanted to use Freedom on someone else. Stop taking abilities away…
Divine Steed
Prefer that it ignores slows/roots without talent point(s).
Prefer an option to remove horse [visual] completely. Especially for taurens. Use Speed of Light animation instead.
Unbound Freedom
This should make Blessing of Freedom also undispellable (again.) Update would be nice to make it ignore knockback effects.
Divine Spurs
Explain why this talent needs a huge negative effect? I could see a reduced duration IF it had a massive speed boost. Again with creating handicaps that don’t need to exist…bad talent. Remove negative, combine effect with another talent point.
Suggest combining divine spurs (without penalty) with cavalier.
FOUR talents that interact with divine steed.
Five if unbound freedom will increase divine steed speed.
SIX if you also count Lead the Charge.
Unbound blade (Ret)
Rework learned ability. Let Ret be able to cast consecration manually. Stop taking abilities away.
Light’s Revocation
This will make fighting Paladins [more] hated to fight against if they are allowed to immediately lay on hands + divine shield. Please don’t create that gameplay. Healing is currently low vs “non-hybrids” and will just be another excuse for Ret to not be a functional melee class or have anything nice.
Lead the Charge, Blessed Calling
Make other people faster but not you. Except for a 3% that probably won’t stack with enchants. Who is making these talents???
This weird obsession with forcing Paladins to be slow needs to stop. Don’t create talents with negatives. Stop taking choices away. Make real talents.
Paladins probably aren’t expecting to be fast, but they should be hard to stop similar to a Death Knight. Compare what you are “giving” Paladins in 11.0.5 to DK abilities.
Death Charge, Wraith Walk, Death’s Advance. Paladins should be more like that instead of wheelchair slowed/rooted.