10/25/24 Class Tuning

Classes

Death Knight
    Blood
        Blood Boil damage increased by 15%.
        Heart Strike damage increased by 20%.
        Blood Plague damage increased by 10%.
        Death Strike damage increased by 20%.
        Developers’ notes: We are looking to increase the effectiveness of the Gift of San’layn window due to the reduced uptime after the patch 11.0.5 changes.
        San’layn: Vampiric Strike proc chance increased to 35% (was 25%).
        San’layn: Essence of the Blood Queen duration increased to 25 seconds (was 20 seconds).
        San’layn: Gift of the San’layn increases the effectiveness of Essence of the Blood Queen by 200% (was 150%).
Druid
    Balance
        Developers’ notes: The goals of these changes are to increase single target damage and to even out the power of talents in Balance’s spec tree to provide as much build flexibility to players as possible. We want Power of Goldrinn to be an effective single target pick, and we’d like talents like Touch the Cosmos and Hail of Stars to be more competitive with other options.
        Celestial Alignment and Incarnation: Chosen of Elune once again reset at the end of raid encounters.
        Starfall damage increased by 6%.
        Starsurge damage increased by 8%. Does not apply to PvP combat.
        Starfire damage increased by 5%.
        Wrath damage increased by 10%.
        Shooting Stars and Crashing Stars damage increased by 20%.
        Sunseeker Mushrooms grow 12% less often.
        Touch the Cosmos chance to proc increased to 15% for Wrath and 22% for Starfire.
        Power of Goldrinn’s damage increased by 25%. Does not apply to PvP combat.
        Rattle the Stars increases Starfall and Starsurge damage by 8% (down from 10%).
        New Moon and Half Moon damage reduced by 5%.
    Restoration
        Call of the Elder Druid’s duration increased to 15 seconds (was 10 seconds).
        Dream of Cenarius now causes Wrath and Shred to transfer 100% (was 50%) of their damage done into healing and Starfire and Swipe to transfer 50% of their damage done into healing (was 33%).
        Developers’ notes: We’re looking to increase the playability of Dream of Cenarius, as the window for Heart of the Wild is a bit too short to be meaningful and the upside of this talent has not yet been worth it.
Hunter
    Beast Mastery
        Developers’ notes: There were some niche situations where players might want to gain Trick Shots or Beast Cleave for more damage from Bleak Powder in single target. Black Powder is meant to complement AOE situations, not incentivize the usage of AOE in single target situations.
        Dark Ranger: Bleak Powder no longer damages its primary target.
        Pack Leader: Frenzied Tear proc chance reduced to 10% (was 20%).
        Pack Leader: Vicious Hunt damage reduced by 10%.
        Developers’ notes: Beast Mastery is overperforming in single target, and we’d like to reduce its single target while improving its lackluster AOE.
        Barbed Shot damage reduced by 25%.
        Stomp damage increased by 50%.
        Multi-Shot damage increased by 100%.
        Explosive Venom now procs at 3 stacks (was 5) and will appropriately apply Serpent Sting to enemies regardless of their distance to the caster.
    Marksmanship
        Developers’ notes: Dark Ranger is overperforming in single target and we’re looking to reduce it while compensating with some AOE buffs to keep the AOE performance roughly the same.
        Dark Ranger: Black Arrow damage reduced by 10%.
        Dark Ranger: Bleak Powder damage increased by 25%.
        Dark Ranger: Shadow Surge damage increased by 25%.
        Developers’ notes: Symphonic Arsenal lost more bite than intended from the removal of Eagletalon’s True Focus.
        Sentinel: Symphonic Arsenal damage increased by 15%.
Monk
    Mistweaver
        All healing increased by 6%.
        Awakened Jadefire now causes Spinning Crane Kick to transfer 110% of damage done (was 90%).
        Jadefire Teachings now increases Ancient Teachings by an additional 160% (was 140%).
        Rushing Wind Kick’s damage increased by 150% and Rushing Winds now increases Renewing Mist healing by 100% for its duration (was 50%).
        Yu’lon’s Whisper healing increased by 400%.
        Jade Bond now increases Mastery: Gust of Mist’s healing by 20% (was 60%).
        Developers’ notes: We’re excited that the Chi-Ji Mastery build exists and is powerful in the right conditions, but numerically, its output has been above where we’re comfortable. We’re decreasing the effectiveness of this build without breaking the cooldown reduction gameplay to keep the feel the same and compensating baseline to shrink the difference between this high-end output and regular play.
Paladin
    Holy
        Developers’ notes: Holy Paladins’ mana has been plentiful enough to use Beacon of Virtue more often than we would like throughout a raid encounter. We would like the use of Beacon of Virtue to influence mana decisions more heavily.
        Beacon of Virtue now costs 5% base mana (was 4%).
        Holy Shock now costs 2.8% base mana (was 2.6%).
Priest
    Discipline
        Developers’ notes: We’re increasing Discipline’s direct healing throughput to help in situations where no enemy target is present to trigger Atonement. We would also like to nudge Discipline’s performance up in raid, particularly for Oracle.
        Power Word: Radiance healing increased by 20%.
        Flash Heal healing increased by 15%.
        Premonition of Piety increases healing done by 20% (was 15%).
        Preemptive Care increases Atonement duration by 4 seconds (was 3 seconds).
    Shadow
        Psychic Link now causes direct damage to inflict 30% of damage dealt to targets afflicted by Vampiric Touch (was 25%).
Rogue
    Assassination
        Master Assassin - Critical Strike Chance granted during effect reduced to 20% (was 25%).
Shaman
    Elemental
        Developers’ notes: With all of the changes to Elemental and Enhancement Shaman in patch 11.0.5, some changes were performing beyond our tuning goals. We’re adjusting several talents and abilities to reduce their overall power.
        Farseer: Ancestor Chain Lightning damage increased by 40%. Not applied to PvP combat.
        Farseer: Ancestor Lava Burst damage increased by 15%. Not applied to PvP combat.
        Farseer: Ancestor Elemental Blast damage increased by 15%. Not applied to PvP combat.
        Stormbringer: Arc Discharge now grants 1 instant cast Chain Lightning or Lightning Bolt (was 2).
        Stormbringer: Voltaic Surge now increases Earthquake and Chain Lightning damage by 5% (was 15%).
        Echo Chamber now increases the damage of Elemental Overloads by 20% (was 40%).
        Ascendance now increases the damage of Elemental Overloads by 100% while active (was 150%).
        Preeminence now increases haste by 20% while Ascendance is active (was 25%).
        Icefury now increases Frost Shock damage by 200% (was 150%).
    Enhancement
        Developers’ notes: With all of the changes to Elemental and Enhancement Shaman in patch 11.0.5, some changes were performing beyond our tuning goals. We’re adjusting several talents and abilities to reduce their overall power.
        Lightning Bolt damage reduced by 10%. Not applied to PvP combat.
        Chain Lightning damage reduced by 10%. Not applied to PvP combat.
        Stormbringer: Tempest damage reduced by 15%. Not applied to PvP combat.
    Restoration
        Farseer: Ancestor Chain Lightning damage increased by 40%. Not applied to PvP combat.
        Farseer: Ancestor Lava Burst damage increased by 15%. Not applied to PvP combat.
Warlock
    Developers’ notes: We are increasing the throughput of all Warlock specializations to make each more competitive with other classes in both single-target and multi-target situations. In particular, for Demonology this means reverting the reduction in Demonic Core generation to help with their overall mobility. We will continue to monitor the performance of each specialization and make further adjustments where needed.
    Affliction
        Hellcaller: Wither damage increased by 25%. This change does not affect PvP combat.
        Agony damage increased by 15%. This change does not affect PvP combat.
        Corruption damage increased by 25%. This change does not affect PvP combat.
        Unstable Affliction damage increased by 20%. This change does not affect PvP combat.
    Demonology
        Dreadstalkers now have a 100% chance to generate a Demonic Core (was 50%).
        Grimoire: Felguard damage is now increased by 125% (was 60%).
        Hand of Gul’dan damage increased by 25%.
        Call Dreadstalkers damage increased by 20%.
    Destruction
        Hellcaller: Wither damage increased by 25%. This change does not affect PvP combat.
        Chaos Bolt damage increased by 10%.
        Immolate damage increased by 25%.
        Incinerate damage increased by 20%.
        Conflagrate damage increased by 25%. This change does not affect PvP combat.
        Rain of Fire damage increased by 20%.
Warrior
    All
        Execute damage increased by 10%.
    Arms
        Colossus: Demolish single-target damage increased by 15%.
        Slayer: Reap the Storm damage increased by 25%. This change does not affect PvP combat.
        Slayer: Slayer’s Strike damage increased by 15%.
        Mortal Strike damage increased by 15%.
        Overpower damage increased by 15%.
        Dreadnaught damage increased by 15%.
        Cleave damage increased by 20%.
    Fury
        Slayer: Reap the Storm damage increased by 25%. This change does not affect PvP combat.
        Slayer: Slayer’s Strike damage increased by 15%.
        Mountain Thane: Lightning Strike damage increased by 30%.
        Bloodthirst damage increased by 20%.
        Bloodbath damage increased by 20%.
        Rampage damage increased by 10%.
    Protection
        Colossus: Demolish single-target damage increased by 15%.

Player versus Player

Druid
    Balance
        Fixed an issue where Frenzied Regeneration was being reduced more than intended. It should now correctly heal for 5% health every second (was 3% health every second).
        Rejuvenation and Wild Growth healing increased by 20%.
    Feral
        Berserk and Incarnation: Avatar of Ashamane now increase damage by 10% in PvP combat (was 15%).
        King of the Jungle increases healing received and movement speed by 3% per stack (was 5%). Stacks up to 3 times (was 4 times).

Hunter
    Beast Mastery
        Dark Ranger: Bleak Powder’s damage reduced by 30% in PvP combat.
        Dark Ranger: Withering Fire’s additional Black Arrows are now cast at 25% effectiveness (was 50%).
    Marksmanship
        Dark Ranger: Bleak Powder’s damage reduced by 30% in PvP combat.
        Dark Ranger: Withering Fire’s additional Black Arrows are now cast at 25% effectiveness (was 50%).

Monk
    Mistweaver
        Jade Empowerment now causes Crackling Jade Lightning to chain to 2 additional enemies (was 4) in PvP combat.

Paladin
    Holy
        Herald of the Sun: Blessing of An’she now increases the healing of Holy Shock by 150% (was 200%).
        Herald of the Sun: Eternal Flame healing decreased by 10% in PvP combat.
        Lightsmith: Blessed Assurance now increases Crusader Strike’s damage by 40% in PvP combat (was 120%).
        Word of Glory healing decreased by 10% in PvP combat.
        Mana regeneration decreased by 25% in PvP combat (was 20%).
        Blessing of Summer now transfers 12% of healing into damage in PvP combat (was 18%).
        Hammer of Wrath damage increased 30%. Judgment damage increased 30%.
        Crusader Strike damage increased 30%.
        Avenging Crusader now transfers 200% of damage into healing (was 260%) in PvP combat.

Priest
    Discipline
        We would like to make some adjustments to Discipline’s hero talents to make Voidweaver slightly more rewarding since it requires a lot of cast time spells to dish out healing. Oracle’s single target healing is also being slightly reduced.
        Voidheart increases Atonement healing by 30% (was 20%) in PvP combat.
        Premonition of Solace reduces damage taken by 10% in PvP combat (was 15%).
        Premonition of Solace absorption decreased by 15% in PvP combat.
    Holy
        Renew healing increased by 20% in PvP combat.
        Prayer of Mending healing increased by 10% in PvP combat.
    Shadow
        Developers’ notes: The following changes result in Void Leech healing for a significantly reduced amount in PvP, but for a similar amount as before outside of PvP.
        Void Leech heals every 3 seconds (was 2 seconds). Healing increased to 4% of max health (was 3%).
        Void Leech healing reduced to 2% of max health in PvP combat.
        Collapsing Void damage reduced by 10% in PvP combat.

Shaman
    Elemental
        Ascendance now increases the damage of Elemental Overloads by 25% while active in PvP combat (was 75%).
        Lightning Bolt damage increased by 10% in PvP combat.
    Enhancement
        Totemic: Whirling Earth now increases Flame Shock direct damage by 150% in PvP combat (was 300%).
    Restoration
        Healing Wave healing increased by 15% in PvP combat.
        Healing Surge healing increased by 15% in PvP combat.

Warrior
    Arms
        Slayer: Culling Cyclone now increases Bladestorm’s damage done by 20% (was 10%) per stack in PvP combat.
        Slam damage increased by 40% in PvP combat.
        Colossus Smash damage increased by 60% in PvP combat.
    Fury
        Slayer: Culling Cyclone now increases Bladestorm’s damage done by 20% (was 10%) per stack in PvP combat.
1 Like

Time to enjoy some warrior :slight_smile:

2 Likes

Which mage has dirt on Ion? How is frost mage immune to anything but buffs?

Warrior changes combined seem sizeable, Conduit nerf is nice, Feral changes aren’t bad but its still a tad on the light side, MM/BM nerfs seem big-ish? idk.

1 Like

dang good thing they buffed the healing of an ability that does absolutely meaningless healing and only matters because of the healing modifier it adds as well as pom, an ability that already does plenty/arguably too much healing in comparison to the rest of our toolkit

just give us some sort of passive 5-8% wall on other players or a 15-20% 2min wall CD and hpriest becomes incredibly easy to balance in the future

2 Likes

they didn’t do a gd thing for survival. major talent that affects our dps heavily and they didnt do a gd thing.

I sure hope they’re trying to work on it over there but wth man.

1 Like

Wonder if the meta will shift enough to make the damage buffs worth it for warrior

1 Like

I did say warrior buffs inc, got my warr ready to go, crafted wep and honor gear.

1 Like

Adding slam to a warriors rotation might be too complicated for them.

6 Likes

Time to play oracle rip Archon.

It still won’t be worth pressing, idk why they even bother lol.

7 Likes

I press it just for fun on my warrior.

HAHA I laughed too hard at this.

tbh pom is already so overtuned in comparison to everything else that I think archon will still be great; I play juiced pom in the holy tree as archon into dot cleaves and it still pumps (without going oom in 30 seconds like oracle does)

our issue isn’t healing at all. hpriest has the best throughput in the game alongside pres and I’m guessing mw (have barely played since Tuesday so idk), so more healing does very little for us. our issue is keeping people alive during CC or through big goes because we have no security for our teammates

3 Likes

Holy doesn’t need a DR to be good, it needs a Flash Heal and Heal buff of about 20-25% and more of a buff to Renew than they gave (it needed a 100% buff, not a 20% buff).

3 Likes

“Rejuvenation and Wild Growth healing increased by 20%.”

For Boomy in the PVP section. Is this a joke?

3 Likes

I feel like frost mage is going to keep arms out of the meta regardless of how much damage buffs it gets, It should certainly pump a good deal harder after these changes tho so should feel much better for general play. It already had pretty high damage.

Displacement just needs to go.

Displacement needs to go back to being Arcane exclusive.

5 Likes

flash heal and heal healing are already insane if you don’t just copy your builds from Zenlyn or murlok and actually realize that archon is a massively superior tree, only reason I was 2200 (RIP don’t queue drunk) 4 weeks ago and for the 3 weeks that followed is because I found that out by experimenting with the spec

flash heal will often be within 3% of your mastery in both directions as archon, crit for as high as 4mil + a 700k 4 set proc, and heal + flash heal together will beat your mastery by 10%ish if you play lightweaver. but like I said, we don’t need healing buffs. they do literally nothing to solve our issues; the meta is entirely too fast for no damage reduction

1 Like

Archon is actually way more fun than Oracle.

1 Like