RIP Wow, finally succumbing to a long term struggle with terminal cancer.
so long, sweet prince
Did it really?
From my understanding the new formula was established which killed QoL up till now.
WOW is pandering to a different market and yes they will loose players. They will also get new players that like the direction the game is going.
I am just not one of them.
Whatâs a drop to an ocean.
lmao.
O rly I understand everquest has had 20 expansions since it was dethroned. Or something like that.
Foreverquest lol⌠Omg they had like 50 classes or something
Itâs a really funny game for me, in that I simultaneously love it yet cannot actually play it. If it had wow rules Iâd still be there though.
It got way to complicated near the end.
Doesnât matter if people quit WoW; Activision will milk whoever stays enough to keep going regardless.
I mean, it matters a bit, but not enough will quit for 10.0 to be cancelledâŚor so thatâs my opinion; I donât think anyone can ACTUALLY predict this.
No
tell the next WoW expansion
People thought this in wrath and WoD and legion. You donât just shut down a billion dollar a year game.
Even SWTOR is getting expansions and itâs been dead for years.
Itâll happen. If 10.0 fails at this rate, then we can start talking about the game being officially dead.
I donât get that feeling at all. Thereâs still enough people playing the game that Blizzard is making money from it. The WoW Brand is still strong. The success of other games means that people will continue to play MMOs, and many people will go MMO shopping, and I expect a bunch of FF people will wind up back at WoW.
We havenât even had 9.2 yet, and youâre writing off the entire franchise? Thatâs not how that works. Thatâs not how any of it works.
Anyway, I fully expect 10.0 to introduce player housing, and that will get people back.
Considering that wow has more subs than any game in history and makes billions of dollars in revenue I think your question is absurd or reflects on some deeper psychological issue - perhaps some sort of borderline personality disorder where one splits things into absolutes and has no mental control over ones emotional nature.
That announcement wonât come.
i still love WoW/WarCraft and Blizzard, but the whole thing has without a doubt become a shadow of its former self. i hope they pull out of the tailspin theyâve put themselves into and iâll still be around, whether iâm actively subbed or not, because i want them to do well, but things are not looking good for them, especially lately.
Itâs in a death spiral. 10.0 will happen but Iâm going to guess it will be like a small patch spread out over 2 years.
They have serious competition now and maybe that will light a fire under their butts. Who knows the cooperate staff might go full Scorched earth.
to say sl is bad is just being hypocrit, there are good aspects in this xpac and there are some bad
personnaly, i would like if they could stop with complicated borrowed powers and put more focus into classes, like having 1 dedicated dev to each class, theres a big clean up that needs to be done with some talents that are just never used, for example, no ele shaman use unlimited power and that talent have been around since legion and its still there
I get tired of people like this. You fail to notice the drop-off in MAUâs between reports.
It does matter what gamers think. It matters to the long-term viability and health of WoW.
Understand something my arrogant orc, what is good for Blizzard is not necessarily good for WoW or the playerbase. You are a player, stop acting and thinking like a major Activision investor or suit. As long as you are a player your interests are somewhat different. Full stop.
If that is not the case then youâre not a player, what do we call those who have not the interests of the player and only that of the company and are spinning a positive view online for them without disclosing this? Hmm, something about pale colors and knights at the least.
Too many companies are chasing short-term profits at the expense of long-term profits and viability. This is too large a topic to discuss here but needless to say short-term profit maximizing behavior should not be seen as indicative of long-term profitability or viability.
Now we should note if and only if Blizzard is satisfied with WoWâs income that MAY mean it is safe despite any player abandonment.
However you must understand (listen carefully) that they have multiple metrics. If they can see that the mass subscribership playerbase model is dying and their money is now coming from cash shop whales. Theyâre probably not content to leave WoW in the state it is forever. They might say well then they need only smaller expacs, cut the dev team, push smaller development windows. This doesnât hurt Activision, it hurts you, the alleged player. It hurts you the alleged customer. If it no longer matters what quality of content they have to deliver, if they no longer care about retaining a wide customer base then you get less for your money and are asked to pay more in store purchases. The game stops having any pretenses of being fair for everyone who pays their $15 a month and becomes more deliberately designed around game mechanics and psychology designed to push players to buy stuff in the shop.
You do not spend money where it isnât making you money. If your old model is dead then youâre moving to a new one. Blizzardâs historic tendency for long development cycles for good products will not survive such a transition. There are already signs it is gone with how buggy things in 9.1 are (the DH issue with disconnects after moving after taking a flight path comes to mind as something that should have been identified and been a blocking issue but it was forced out on release unpolished and unfinished anyways).
Certainly the people who are sticking around have loudly screamed they will accept a lower quality game that takes longer. Why would you if you were a profit-seeking entity not go with that and push the bar even lower? Iâm not saying the end of subscriptions will come with 10.0. I doubt it, but Iâm saying this acceptance of lower quality which drives more people away will bring that day ever closer. And in the meantime youâre paying more for less. Oh sure you get a $25 store mount every 6 months or so now as opposed to what you got in BC or Wrath or Cata but if youâre playing the game for store mounts and not game content I think there are better games for collectors of paid content than WoW.
Thereâs also the concept of a certain mass of players being necessary. Negative development behaviors drive players away. If significant amounts leave the whales will find themselves in empty worlds and they wonât stay. They have no reason to spend $25 for a shiny new store mount when there are a total of 10 people around to see it on their dead realm. When that happens, when store purchases drop off due to these feedback loops then the game will begin to crash, the income for it that is. At that point youâve reached an almost inescapable cycle of reductions. The only thing they can do at that point is go F2P and at that point the entire point of WoW will be driving cash shop purchases, any pretense of it not being a p2w game or a game where any effort is put into the expacs themselves instead of discretionary store purchases will be dropped. Raids will stick around for as long as enough people are buying tokens to pay for carries but I expect that too will decay and shrink in grandeur. The world outside of them may not fare anywhere near as well in terms of any effort going forwards. That will leave you with children interested in a f2p game, a handful of elitist raiders, some whales, and some lifers who desperately cling to the carcass of a dead game because theyâve been with it so long.
At that point the players will have lost. Life will be good if youâre an elite raider who sells carries and can afford whatever cash shop purchases they want off them, or if you like lobby games, or if you like paying for carries with real money. Frankly Iâm not convinced WoW would be that popular with the kids who might be interested in the f2p, they have much better games targeting them with much better psychology and reward systems in things like Fortnite. But at that point WoW will no longer be an MMORPG but it wonât be close enough to any of the hot things for younger players anyways so I submit it will hardly be a raging success and profits will likely at best stabilize and more than likely go down over time.
WoW is shedding itâs nature as MMORPG and becoming a glorified lobby game for Ionâs personal pet favorite of encounter design. This is never what MMORPGs were meant to be. If you enjoy such a thing might I recommend instead the new Call of Duty? It too has lobbies but is designed around them.
Of course 10.0 will happen. WoW still generates a monumental amount of money for Blizz, does that mean the game is in a healthy state? No, its really not. Will subs continue to dip? Absolutely, but theyâll spring right back up with the release of 10.0
Its a never ending cycle and as a long as WoW bring in $$$, Activision wonât care how bad the product is.
Nail on the head. Every single point.