1 hour q for shuffle

Yes, that post is here.

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Bursty af dps, hypermobility, don’t peel for healers, entering with 150k hp. Hmmm, I wonder why the ques are so long.

But it’s always degen hours here in Australia.

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Well, you could always RLPVP with the local fauna. Since, you know, everything wants to kill you down there. :upside_down_face:

Yeh man, found a nice huntsman last night I took outside to frolic with (Not even joking about that).

Nope, nope, and more nope with those. I don’t care if they’re docile. They’re bigger than most wall clocks before they even stretch their legs. :fire: :fire: :fire:

This is believable.

Nah this was just a baby, not much smaller than my hand.

I said it once, I’ll say it again:

:fire: :fire: :fire:

Oh no, it was after. Quite literally, every solo shuffle I got into, round 4 or 5, someone left. That happened 5 times in a row, and it was infuriating. Because every queue was 45 minutes to an hour. And I understand the fix being implemented. I just don’t like the game mode and people have soured my experience with it thoroughly.

Sadly that’s both understandable and likely a very common response to how people that leave have until the last reset been able to get away with their actions unscathed. IMO because low to medium ranked players can potentially earn back most of what they lose (assuming an average of 150 lost rating per bail) the penalty needs to be doubled such that they can’t simply recoup those losses with a one, maybe two matches where they curbstomp the competition.

I sincerely doubt the current penalty is harsh enough to deter hardcore bailers. Guess we’ll see over the next few weeks. Hopefully it won’t take Blizzard that long to parse enough internal data to determine whether that’s the case or not.

You never gave any suggestions of making it better, so methinks that’s not your objective in making this thread, just saying.

So what you’re saying is queue based content can have much worse results and cohesion than making a pre-made group?

I don’t pvp shuffle… but why are the queues so long?

lack of tanks?
lack of healing?
…

Lack of healers.

Is there something inherently bad about being a healer in arenas?

Being entirely reliant on your team to either peel or put enough counter pressure on their healer while you get bent over backwards by two oonga boonga melee is probably not an enjoyable experience for much if I were to hazard a guess.

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It’s normal healer arena problems.

Healers are in short supply in PvE as well, and now for 3v3 you need 1 healer for every 2 dps which is the tightest healer to dps ratio in the game.

Being a healer myself, but not in PVP, what mechanic could relieve that stress or make it more ‘worth the time?’ Healers and tanks have been problematic since day 1… hero’s or goats.

The answer is there isn’t one. I don’t PvP so my opinion on this is worth next to nothing, but any time healers are actually “good” you get like 5 minute rounds because no one dies and you run it down to the debuff making healing “useless” over time.

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