1.12 PvP Gear - Overtuned for BWL

This isn’t really the point. BWL and BG’s will be releasing at the same time and, unlike in Vanilla, raiding won’t be the best method for getting PvP gear.

It wasn’t an accident that T1/2 was loaded with stats. Blizzard expected people to PvP with that gear because it was better than PvP gear. Yet another difference is that it meant that instead of people sharding T1, or even some of T2, they rolled on it.

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While I would love progressive itemisation, I have to ask something that’s been bugging me.

Why does this issue matter?

a) Every player will be able to get this gear by putting the effort in.
b) The World First Ragnaros and Onyxia races will be over by CP2.
c) Hardcore PVPers will be focused on Rank 14 and won’t have time to spend progressing in BWL.
d) Hardcore Raiders will be focused on BWL and won’t have time to spend progressing in BWL.

From an authentic point of view, its annoying that the wrong gear levels are coming through, but “Overtuned for BWL”? I don’t get where the concern is.

Why does any issue matter? No single issue is going to destroy the game, but many changes put together can certainly alter the experience, dramatically even. This forum is littered with topics about why X or Y difference matters, and tons of responses that all say “it won’t matter that much”. Well, add them all up, and it does.

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Oh god yeah lol. I’m pretty sure there’s a google docs out there with a spreadsheet already. I have some of these warlock ones for myself in preparation for classic. I got a pre raid BiS list of items but not with the stats.

That actually did nothing to address the question. Its a genuine question. Progressive itemisation would be nice, but we’re all on the same playing field. Its not like we’re competing against Vanilla world first times…

And Blizzard already said they don’t have other patch data, which means they can’t do progressive itemisation.

OP only seems to be looking at mages who had some of the worst tier gear in the game

it really isnt like that for everyone else

Why does buffing PvP rewards affect the game? Well, I figured that much would be self explanatory. Why does that “matter”? That’s a little too philosophical for my taste.

That’s the point. Blizzard is unable to do progressive itemisation no matter how much we yell about it, and we’ll all be on an even playing field. So taking the best of the bad situation, accept it as something that can’t be changed and move forward.

https://i.imgur.com/g9tz4AT.jpg

It doesn’t matter as outlined by about 80% of the people in this thread. The implications of this itemisation approach are so small to be virtually non-existent. Most of the pvpers will probably quit once they get this gear… Maybe 0.0001% of the player base will see the benefit of this by raiding after the PvP rank grind.

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Pretty much.

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It took me from March 21-June 19 2006 to make Commander and my weekly standing was usually between 10-15th in the weekly standings during that period.

That was on a newly opened RP server (March 2006 mostly during 1.10) with limited competition. I’m pretty sure I couldn’t have done it all on an established server. Only the limited competition really gave me a chance.

I did it for two reasons.

One being that the PVP blues were, or at least were thought to be at the time, just about on par with lock T1 though they lacked hit/resistances. Being a new server it was the fastest way to initial good gear.

I also did it for the 100g PVP epic mount.

Lol. We’re not getting authentic Vanilla regardless right now. One thing I do think is cool is that it’ll create a new guild dynamic as I was saying in another thread. PvE guilds will now put PvP as a priority in gearing up. Guild vs Guild competition? Yummy.

People in this thread also ignoring that, I addition to pve gear being as good or better, while being easier to get, basically any and everyone in the top honor /week metrics is going to be… (wait for it…) in raid gear anyhow, because raid geared people are going to farming the living hell out of the blue geared peasants.

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Before I delve into this, I’d like to start by saying that I assume the average length of a given phase for classic will most likely be three or four months. I can’t imagine they would hold Dire Maul off limits much longer than that, and the amount of time between Dire Maul and Blackwing Lair’s release wasn’t terribly long either.

Rank 13 is what? A month less than the very conservative estimate of someone managing to hit rank 14 within 3 months?

Assuming that blizzard wants to keep server sizes close to what a healthy server size was during vanilla, there would be maybe 5-6 people on a given faction who have obtained rank 13 armor by the time we see the first high warlords and grand marshals running around with weapons.

A lot of classes don’t actually want tier one. A lot of classes don’t want full tier two either. Set bonuses have a tendency to be overhyped.

It’s probably faster to grind rank thirteen if you are in the initial wave of players who make it to that rank. If you aren’t you’re probably not going to see your first three epics at rank twelve before blackwing lair comes out, let alone the rest of them.

The stronger raiding guilds will most likely have their better raiders about half way through their tier sets by the time you see the full set. Yeah, if you happened to be in the inital wave of people to get the Warlord armor, you’ve got an edge over them. You probably earned that edge, doing a lot more work than them to get it. The players who do this should get to enjoy it because it won’t last forever.

Full BWL gear is not significantly worse than High Warlord gear. Ahn’Qiraj gear closes the gap entirely or else lets raiders pull completely ahead. Naxx gear makes the Warlord stuff look like a joke.

I’d go as far as to say that if you aren’t in the first wave of Warlords/High Warlords, then not only is it not a big advantage, it’s probably not even worth it.

This becomes even more the case once we switch to phase three, as battlegrounds will quickly become the default method for honor grinding. Players who haven’t finished the grind at that point will find themselves putting more and more hours into it as more players continue to hit 60.

Unless you’re lucky enough to be a server where everything goes just the right way for everyone, and all of the rank grinders cooperate with each other perfectly, this won’t happen.

You are being very, very generous with your time frames about the rank grind.

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Retail is the game where everyone is equal, where an hour or two a day gives you everything you could want. Nobody needs to play Classic. You can even mog the crap too so you can look like a king or queen if that’s your thing.

Now if you think Classic PVP gear is the way you want to go, more power to ya. You have the same opportunity to get that stuff as anyone else on your realm. Go for it. If you want to whine about your job or your spouse or your children not allowing you to play the game at the crazy edge that the R14 grind demands, then you have just chosen the wrong game.

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6 weeks minimum for r12 assuming you’re in the first ranked bracket every week. You’re ignoring that side of it. It’s not like people can just play for a couple months and get r12-14. It’s months of playing more than almost anyone else on the entire server. After two years of vanilla there were still only ever a handful on each server. A guild would be lucky to have one. It’s not going to be a major balance issue for raiding.

At all.

Just another the sky is falling post.

Prior to the release of the honor system, who wouldn’t want to PvP with T1? The blue gear wasn’t meant to replace its role in PvP this early on.

This mentality is flawed. If you dismiss every problem then the game will die a death by a thousand cuts.

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Except there is no problem. Your concerns have been invalidated by logic and math, multiple times, in this post.

It’s gonna be ok man.

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