Rogue likeās donāt normally have timers on them. Also last I checked this was a MMORPG and class fantasy was a term flung around quite often.
Perhaps pull up your boots and enjoy HARD content that will kick your rear end cata style that doesnāt have timers on it.
It is a debuff. Sanity is a timer, Mythic+ content has a timer.
It is a debuff, that prevents someone or a group or someoneās waiting 10min per pull to bloodlust everything.
But hey if you donāt like it, quit. Youāre getting worked up over a non-issue that provides a level of balance to optional content
Iāve played since early TBC. Cata doesnāt hold a candle to that dungeon difficulty.
I want TBC grade dungeons back for your info. Also rogue-like is a genre, it doesnāt refer to your class.
Nope Iām getting worked up over a lie and people trying to get me to swallow that lie.
You can build hard content without a timer. And people waiting on bloodlust is a poor excuse to put one in, especially when there are 100 different options they could have done that would have maintained the original timerless proposed content.
1 Like
I did them all TBC is fine too. I also know what rogue-like means TYVM.
Then youād know that they said, specifically, Torghast is meant to be ran like a rogue-like game. You know those kinds of games are more about snap decisions, not taking 15 minutes planning on how to stab a minion.
Judging by this statement, I doubt youāve seen a TBC dungeon at level that wasnāt a timewalking grade dungeon.
Not what I play for, I play for gear and power, was hoping higher would be more legendary crafting items
If it isnāt going to reward me with power, thereās no point.
We donāt know what all drops will be included in the higher floors yet either. Info is still pending on that.
Well I hope thereās power rewards, Iād really love a reason to do it. People keep saying the legendary stuff only goes to floor 10.
I have been in wow since Vanilla, I started raiding in BC and before that I raided in Everquest. In these forums I proposed a dungeon much like the ones in Everquest in which the floors would move and change and the mobs would all change.
A rogue-like is not quick decision making, itās a change of routine. Just because nothing is the same does not mean you canāt pre-plan your moves.
Hard to pre-plan what you donāt know will be there.
I imagine there will be rewards for doing so in the form of gear and the like. They did what they did with the legendary stuff so itās accessible to those that only want to go there to get their items to craft their leggos.
Hmm I see 3 mobs, sap one, blind the other pull the caster and dodge behind a wall to move them forward to me.
Itās rather easy to think up plans on the fly if your not in a rush due to a timer monkey on your back.
You see Iām not brainwashed by mindlessly running the same content over and over again for speed so I have the power to formulate things. Itās a skill I see lacking day by day as these new players only listen to the u-tube guides.
This shouldnāt need to be said, but most of the jailer minions wonāt be sappable and no garantee there will be a wall for you to hide behind or there be casters.
Starting to see the flaws in your planning routine? Thereās nothing about brainwashing. This is you assuming what youāll be able to do before you even seen whatās in there. This is what I mean about snap decisions.
The soft enrage is supposed to be juuuuust strong enough to discourage waiting for cooldowns every pull. Itās not supposed to make you feel rushed, and certainly isnāt considered as part of the difficulty of a given floor.
Add to that that every single floor gives you an intermission, and youāre not any worse off.
1 Like
The only one trying to ruin shadowlands is you
1 Like
Games with timers make me feel like Iām playing Super Ghouls 'n Ghosts again. Gotta finish it all at once or lose any and all progress!
1 Like
I am. Iām not a very strong person and get anxious and depressed very easily. Iām just trying to find my fun in this game any way I can and itās usually with the less-stressful content. But it appears that this Torghast, the biggest feature of Shadowlands, is not going to be for me.
This game is becoming less and less a friendly place for someone like me over the years, with fewer things to do for those who arenāt interested in hyper-twitchy gogogo gameplay, and it might be time I think about quitting. Just donāt feel very welcome here anymore.
3 Likes
Please donāt use depression as a reason for why you want a video game to be easier for you to beat.
Donāt play competitive multiplayer games if you feel that strongly about it.
2 Likes