Why was Reign of Chaos multiplayer removed?

Just got back to the game after a 5 year hiatus only to find out Blizzard removed RoC’s game mode? why remove features of the game ? in what world does this make sense?

There were a lot of people complaining about it at the time on these forums. Or at least a vocal minority. Blue post said that it wasn’t very active, so they didn’t feel like supporting it.

If that’s all you noticed to complain about, man, like, you’re pretty uninformed. You can open a Melee Map and go in Map Options and pick Reign of Chaos balance and host a custom game.

Meanwhile, in 2019 the Reforged upgrade allowed players to link their Reforged account with their 18 year old legacy accounts to keep their ladder ranks and scores, but then they waited 3 months before making the function to link accounts, so the button wasnt working. They also waited 2.5 years before publishing Ranked Play, which only came out in 2022 despite Reforged releasing in 2020. As a result, the auto delete function deleted all legacy accounts from the old system because of the required “log in every 3 months to keep your account” function. A few people posted on this forum, “What happened to me 2600 wins??” but they were ignored obviously since no one can help them.

WoW players are the people with money on Warcraft brand so they decide what happens to the franchise products, not you. Turns out they weren’t playing RoC versus mode. They bought Reforged for the free WoW mount, so Reforged accomplished its goal. And now management is on to the next thing. Aren’t you thankful? You can still use Reforged service for now despite it being no longer relevant, simply out of the generosity of their hearts!

It was played by very few people, that’s why. Unpopular stuff tends to get removed. Early in the game’s career there was a Team Free-For-All mode (2 vs 2 vs 2 vs 2), meant to showcase the big maps the game supported. But it was removed pretty quickly due to getting very little traction. Once an expansion comes out most people stop playing the base game, it’s really that simple. It also gets messy trying to maintain two different sets of balance parameters.

The same thing happened in diablo II, though I guess not to the same degree- Some people do still play non-expansion mode in D2 because it’s two more ladders to compete on and since people don’t have to be in the same games playing at the same time unlike an RTS, it still works, even with very few people.

With RoC on the other hand, matchmaking has to be done and with a small playerbase, wait times would be very long. So it didn’t make sense (to them, at least) to continue supporting it.

These sorts of things are always unfortunate, but it takes work to maintain these things and companies don’t see the value in maintaining something very few people are using, even if the people who do use it are very passionate about it.

there was a lot of players playing it. guess they did not want to split the community between reign of chaos and the frozen throne. if however you still have the old disc, then you can still play it on LAN.

info divulged to us by classic team devs was that the RoC population was incredibly small :thinking:

There was not “a lot” of people playing it. The number of people playing TFT always at all times vastly dwarfed the number of people playing RoC. Yes, there were some purists out there who thought RoC was better, but it was a very small minority at best.

And the lack of people playing RoC was specifically cited as a reason for removing RoC rules. That being said, splitting the community (or more accurately, splitting the playerbase into even more unique matchmaking queues than we already have) is exactly the issue. It would result in longer queue times for everyone given any given player would have to choose whether to play one or the other at any given time.

And the number of people playing WoW vastly dwarfs TFT. So, screw it let’s shut down TFT. It only makes sense, same as how RoC was shut down.

Majority rule, minority gets killed off and dies. Democracy at its finest.

What does that have to do with this? This was not a thing that was voted for in any formal process, this was Blizzard’s decision alone. It’s not democracy at all.

Because After Reforged came out - there was too much Chaos keeping two multiplayer in 2 different but similar games. What if they cross-play? Lot of issues!
That’s why! With that decision I totally agree!
But for example I do not like other issues like the quality of Campaigns in Reforged!

Apples and oranges, you can’t possibly have intended this as a serious comparison. These games aren’t even in the same genre.

Even if it were valid, there are enough people playing war3 even at the vastly smaller numbers it has compared to wow. but there definitely is NOT enough people to support a subset of those players playing RoC rules. I’ve been on W3C and people aren’t exactly lining up to play the RoC mode that it has.

lol’d.

RoC ladder games were 11% of all ladder games played on Wc3.

The real reason why the game was removed was because the incompetent admins could not fix the issue they themselves caused, aka RoC ladder players matching with TFT ladder players.

They removed it and said it’s too ‘‘expensive’’ to keep the servers up, what an utter joke.

Any other answer than this is irrelevant and wrong.

[citation needed]

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oh wow, a whole 11%, that’s a huge number!
/sarcasm
Frankly I find that even that hard to believe, what’s your source?

This was never a thing and doesn’t make any sense.

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Dude you’re on every thread shilling, living the life I see LOL

I hope you’re getting good compensation from blizzard at least

He’s 100% right, you could see the total number of games per game type in the late classic battle.net website

And yes, Blizzard removing RoC only because they couldn’t fix the matchmaking they had broken (ROC players were matching with TFT players) was 100% a thing: 1.31.0 Patch Notes

Curious to see the mental gymnastics now that you’ve been proven wrong, in spite of your arrogant confidence

He’s 100% wrong, because that was just a moment in time, and probably at its most favorable point. It’s just a number pulled out of the behind.

handstand twirl backflip I haven’t been proven wrong, because no actual data has been provided, just your claim that information was available somewhere at some point.
Provide actual data or stop talking out your behind.

And for the next somersault, 11% still isn’t an impressive number or what anyone would consider “a lot.” So even if you want to go by those patch notes to say that technical issues were the only reason, that was done with the judgement call that not enough people were being impacted for it to be worth fixing. Because if it was super popular and everyone was doing it, surely more effort would have been put forth.

Anyway, none of this is “shilling.” I don’t work for Blizzard, never have, don’t want to, I’m disputing these 'facts" because they’re not facts, they’re opinions. Get someone who actually works/ed for Blizzard at the time to say that they were just too lazy to fix it, or at least provide actual links to actual data on RoC play rates just prior to this patch.

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Reposting the same meaningless thing doesn’t make it suddenly have meaning, weirdo.

Those patch notes prove nothing. And I already covered that in the bulk of the post you didn’t bother to read.

See this started because I disputed the “RoC ladder games were 11% of all ladder games” statement. It had aboslutely nothing to do with any of this. And neither they nor you have provided any data to validate this statement.

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Man you’re incredible. I mean, these comments aren’t even standing up for or supporting Blizzard and you want to call me a shill.

I will be henceforth flagging any future posts where you continue to disparage me by making false and unprovable claims. You haven’t shown me anything other than a patch notes thread which doesn’t contain the statements you describe. All you’ve done is levy personal attacks and flames at my intelligence and continue to falsely suggest I work for Blizzard. The only game dev I’ve ever worked for in any capacity is Trendy Entertainment (now known as Chromatic Games), producers of the Dungeon Defenders franchise, whose games I have my name in the credits for.

There isn’t any white knighting or anything going on in this thread from me or anyone else, so where you’re getting these ideas from is beyond me. It’s really pretty hilarious… If I got paid to argue with people I’d be freaking rich by now.

You’d best choose your next words carefully. Provide a link to an actual source for player numbers prior to RoC being patched out, since that’s what I took issue with in the first place. Anything else is just trolling plain and simple, and will result in in a block and a flag.

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woah i’ve just stumbled upon this thread: Reign of Chaos - Can we ever play it as it was again?

you definitely seem to have some serious issues lol. why are you so determined to harass anyone who mentions RoC if you’re not a shill?

Anyway, here are the only figures available about RoC I found using the Wayback Machine. I looked for them out of curiosity only, as like we have seen here 1.31.0 Patch Notes they’re not the root cause of the RoC Multiplayer mode having been removed

This is taken from there, using the Wayback Machine: classic.battle. net/war3/ladder/reports/last-week/Northrend/w3xp-reports-game-type-usage

Note that the data for Asia seem to be unavailable

|RoC|Total number of games|
|Northrend (Europe)|504924|
|Azeroth (US East)|157936|
|Lordaron (US West)|77419|

|TFT|Total number of games|
|Northrend (Europe)|1479202|
|Azeroth (US East)|1053643|
|Lordaron (US West)|797547|

Northrend (Europe): over 25% of the total games were played on RoC
Azeroth (US East): over 13% of the total games were played on RoC
Lordaron (US West): almost 9% of the total games were played on RoC
OVERALL: over 18% of the total games were played on RoC

Don’t give Activision too much credit. CaptainJack is probably not an Activision shill because Activision doesn’t care enough to fund a shill like CaptainJack. He has been on this forum arguing the pro-Reforged side of things on all threads for years. He’s probably just someone who figured out that the more times you post, the higher ranked you get.

There are threads with people posting that newer patches (1.35-1.36) reduced their FPS performance during their gameplay. CaptainJack replied to them telling them that their frame dropping isn’t a problem, or that they’re not dropping frames and just imagined it. There are threads with people complaining that they only bought Warcraft III from 2003 but it did an automatic update to Patch 1.32 and started using 26 GB instead of 1 GB, despite this being for data they don’t use. CaptainJack replied to them saying it’s not a problem, or that it’s their fault for trying to care how much space is used on their hard drive, or whatever. He’s posted on almost every thread on this site. If you’re just now seeing it, you must be new.

searching through archive.org rn and what I’m seeing is that the numbers weren’t being updated because they’re exactly the same on 12/30/17 and 09/03/18 :thinking:

EDIT: every capture has the same numbers, starting at 03/24/2009.

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