Why was Reign of Chaos multiplayer removed?

Thank you, that tells me that those numbers probably aren’t accurate, and they almost certainly go down over time as expansion adoption generally increases over time.

Anyway: Yes, they may have used technical issues as an excuse, but if it was really a popular thing, I really think they would have put the effort in to fix it.

It’s not even the first time popularity would have driven them to remove/not fix something. RoC launched with a team free for all queue (2v2v2v2), primarily designed to let them showcase the much larger maps war3 was capable of compared to previous games. But it was not very popular at all and was removed very early on, with that exact reason being cited.

I don’t think they’re as serious as yours, because you seem to be really upset by all this, and seem to be dealing with some severe paranoia. Just because someone disputes your arguments doesn’t mean they’re a “shill.”

As much as I should probably be offended by this, I’m not, because you’re exactly right, they’re too cheap to give this game the attention it deserves, why would they invest money to pay someone to make things seem only slightly less bad than they really are? This whole notion that I’m shilling is ridiculous at best and insane at worst. I apologize that I’m not as enraged as some of this community is at Blizzard’s decisions (certainly doesn’t mean I’m happy though), but just because I’m not using every other sentence to curse Blizzard’s name doesn’t mean I’m working for them.

I gotta stop you right there, because I NEVER said anyone was just imagining their problems. I’ve disputed some people’s accounts that the game is “unplayable” because they complained about their FPS dropping even though that FPS numbers they themselves provided were well above what any modern monitor can display. That doesn’t mean performance isn’t degraded, but it does mean they’re making it sound worse than it is. This is a common tactic by angry gamers in an attempt to hasten a fix, but it simply does not work.

Other people have told me they play XYZ custom game with tons of units on the screen and how THAT becomes unplayable, which I certainly believe, but the problem is Blizzard doesn’t care how your game performs when playing a custom game. If they care about anything, they only care about how the game performs during play of official game modes.

See, the thing is everyone keeps saying that I’m saying their problem is fake or imagined, and I’ve never once said that. But because I am admittedly downplaying it (because in my view, they are over-stating the issue), they misrepresent my words on purpose. I just take issue with exaggerating software bugs to try to persuade developers to fix them faster. It will be fixed when it gets fixed, and being extra angry or misrepresenting the problem isn’t going to get it done any faster.

I’ve come to simply accept the heat I get for trying to ensure that an issue is portrayed accurately. Despite everyone’s frustration with me, I do this because accurate information is what will get something fixed the soonest- not hyperbole.

And you know, I could just be really damn lucky that I’ve not had the level of problems a lot of other people have had. That might even be exactly the case. But why should I fake being enraged and crazy pissed off when I’m not? It’s the simple truth, and I always pursue the truth in all things. And contrary to popular belief on this forum, someone saying they’re not having as severe a difficulty as you is not going to prevent a clear and widespread problem from being fixed. All real, legit bugs should be fixed when discovered, a couple of people not noticing them or not having them is not a reason not to fix something. If I heard that someone made a decision not to fix something because any number less than 100% of people were complaining about something, I would actually be upset, because that’s not how software development is supposed to work.

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So basically what CaptainJack is saying is that he’s not saying the people who claim to have issues are wrong.
It’s that they hurt their own case by engaging in intentional hyperbole to inflate their own case’s importance in the sea of issues that Reforged has.

Kinda like how they’re also engaging in hyperbole when they call him a shill for taking a rational stance.

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For more perspective, the last recorded week of stats for RoC (as shown by archive.org) is 5/14/2005 where it says 40,083 games were played. On the same week, for TFT, 559,230 games were played. Even in 2005, RoC games played were 7.167% the amount of TFT games played.

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Thanks for checking into it. Though that only makes my case, since the number is smaller than the other people here claimed.