Hey, thank for the work on the patch! I guess, the patch is pretty much set in stone and there is a low chance that we are going see anything new added. However, I’d like to bring discussion to the magnitudes of changes and numbers. In general, a rule of thumb I’d like the developers to use is: if hesitating between two options, please choose the one with the lower magnitude of change.
NIGHT ELF.
Entangle. It is a hard choice for the developers to choose between quality of life change 9/17/25 or nerf 8/16/24. Both make sense and here I am actually not sure what is a right change to implement. The decision should be made by looking at the balance changes in each of the NE matchups.
Thorns Aura. Many players recommend to change 15/30/45 buff to 15/25/35, which is still +5% on all levels. The most important ones are Level 1 and Level 2, which gain a significant buff. Imagine how strong is 45% return to melee damage! We already have ranged armies meta and melee units will suffer even more now. Don’t forget that KOTG is a summoner, ranged, and one of the best starting heroes and he has to become weaker in the late game.
Immolation. The current damage per second is 16/24/36, which is very strong! For the sake of keeping numbers clean, can we make immolation’s dps to be 16/24/32?
UNDEAD.
Dark Ritual. The 33/55/80 looks very ugly as a number progression. Don’t forget that Level 2 and Level 3 abilities have to be strong and that Lich will have much less mana in the late game due to statue nerf. I’d gladly see something around 30/60/90 which is much more pleasant to the eye and it will still be a nerf.
Obsidian Statue. Have mercy on Undeads that got no buffs. The statue mana nerf from 3 to 2 is a killer. The editor allows for decimal changes. Maybe we can start with a slightly smaller nerf from 3 to 2.5? Next patch, if there is a need, the nerf can be extended. Don’t forget this nerf affects all undead’s playbook.
ORC.
Mirror image. Mirror image giving more experience with increasing level of Blademaster is concerning. Many times Blademaster is low on hp in fights and uses mirror image to simply escape. Mirror images can be dispelled, could be low hp, giving the opponent a lot of experience. Something has to be done about this.
GENERAL and ITEMS.
Wand of Mana increases mana steal from 50 to 65. A pro-player explained why this is a dangerous change. Say, we have a mirror match, if one finds a wand of mana steal in the early game, runs towards opponent, drains opponent’s hero and uses that mana, the game is very much over. You steal 130 mana and gain 130, so 260 mana difference. Maybe reduce 65 to 60, then?
Legion Doom-Horn and Ancient Janggo of Endurance. I still don’t see the reason why these Level 5 items are nerfed. Their stats should be closer to 10% of level 1 Unholy and Endurance auras.
Altar Heroes Gold cost reduced from 425 to 400. Sorry, but I still don’t understand why do we need to decrease altar hero cost. What imbalance do we fix with it?