Warcraft 3 Reforged Patch 2.0.0 does not work on Windows 7

I’m pretty sure i found a fix or at least a workaround. I’m logged into multiplayer right now, the UI generation completes without -graphicsapi Direct3D9, the game itself renders normally, the mouse pointer is visible and no glitches or artifacts.

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Can you show us how? Also, very important, the Editor works with your new workaround?

I’m not sure yet what i can do with this… but i’m pretty confident now, that it’s very possible to find a config that works pretty well for online play

Edit: Especially because of what i said, that the only goal seems to be to get through the UI because the game itself is unaffected

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Sure if you can test GTX 660 with and without -graphicsapi Direct3D9 arugment perhaps we shall find a common denominator. The more permutations we have the better, Samuro found a way to by pass chromium based UI generation. However, this should only work on machines that can at least launch W3R with -graphicsapi Direct3D9

Unlike this Win7 machine I am testing, -graphicsapi Direct3D9 results in “unable to initialize graphics” error. It’s the same with DXVK d3d11.dll

I even tried installing supermium (Version 126.0.6478.256), a fork of chromium. Still the same. This has happened time and time again, every time there is a new patch there is a score of users that get culled off. Apparently UI (blizzard browser) is some how interfering with GPU initialization.

Feomatar reported WR3 didn’t work with a gts 250 on win10. He then upgraded to a 5700xt on win10 and game runs fine.

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may i ask for the workaround?
(i follow this thread for week now and have the “no mouse pointer / graphic glitches” stuff when i start with -graphicsapi Direct3D9)

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Just wanted to let you know, unfortunately I won’t be able to test and post results until end of the week due to work so Friday is earliest I can do.

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No worries, happy Thanksgiving!

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So how to make it work?

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