I hope they make 18 unit selection a thing in TFT soon (before Reforged release). That way we can test it out and doomsayers will have time to get used to it and stop going crazy about something they’ve never tried.
Three rows of 6 units would be the perfect selection limit IMO, and it could easily be implemented into the base game right now.
2 Likes
This will already be a great addition to the game indeed.
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WC3 is still my favorite game, but the lack of MBS (multiple building selection) and UUS (unlimited unit selection) are the 2 sore points (and when I go back to WC3 they feel awful). IMHO just adding MBS and UUS will make WC3 the best game ever (again).
However, I think it’s probably best to allow disabling these both in game options and in custom maps.
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for god sake remove this 12 units selection limit on WC3 and SC1, why in SC1 it is consider good and fair to be limit to select 12 Zergling same as 12 ultralisk !!! what is the point of this annoying limitation.
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If the reason for removing this is to appease new players…
New players should just learn to play the game.
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12 unit is a limit that gona drive new player awey from the game its not abut learning the game that you do anyways but 12 unit limit is just not a fun limit!
and other returning players that knows how unit feels when there is no 12 unit limit will lose interest in wc3r becus of the 12 unit limit
How exactly does the limit make the game any harder? I guess annoying is the word you’re looking for.
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I refuse to play SC1 because of that god-awful unit cap. WC3 is different though, the game is much more focused on micro and you don’t actually have that many units anyway. Unlike in SC1 where there isn’t enough control groups for a maxed army… Which is retarded…(But apparently perfect just like workers randomly stopping mining for no reason according to the SC1 fanboys) 
Here, because of upkeep you only need to use like 2-4 hotkeys which is like SC2. Honestly, this change would not be a big deal at all. I don’t really care either way. On one end, WC3 is about the micro so keep it. But on the other hand it may entice newbs while not actually changing much at all.
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by removing 12 unit limit cap wont really stop people from micro units the upkeep and 100 food limit will make sure of that! but by removing unit limit it opens the game up alot more for new players and returing players that want that as a small modern touch! story mode and custom game wuld approve alot!
while competitive wuld not really change much becus the pro players know how to micro the unit already and if a new player comes in to competitive that player will notice how effective micro unit is
cant really say starcraft 2 story mode dont teach you not to micro you have to focus on defense at the same time! other rts games does that really well aswell!
so removing the 12 unit limit wont hurt the gameplay that is just nostalgia talking…!
5 Likes
good news guys we have been heard abut the 12 unit limit Xhttps://www.youtube.com/watch?v=nI10a1GR_jM&feature=youtu.be&t=1201
remove the X from the https link but y the last question was the unit limit
they are thinking 2 sepreated ladders with it so nostalgia experience and new experience probly have to put this link in some of the other 12 unit limit topics =P
Heard this too but I am not sure about the idea of splitting the community.
That said, I will play the version that gives me less ladder anxiety.
Coming back after so many years and playing so many other RTS games, I tried to select all my units and got the oh yeah 12 unit cap smack in the face. For new players of the game but not the genre this will be the reason they won’t like the game. I really wish they do away with this limitation. If people really want a remaster to play exactly the same they should just keep playing the old game.
6 Likes
if you check the link i linked remove the X from it ofc they confirmed they gona do something abut the 12 unit cap like splitting ladder i know some other people are not sure abut it but the community was already splitt becus more played custom game
That just seems like a lot of extra work for not a lot of gain. I just hope it won’t be confusing joining a game to find out they enabled 12 unit cap then having people leave because of it or vise versa.
This is never going to happen. Period.
It’s the same as with SC Remastered. The old mechanics are being kept.
No point on discussing this.
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They have already proposed the idea of two Ladders, lets call them Classic and Modern. They even specifically mentioned the 12 unit cap as an example of how they might work.
So its fair to say in the ‘modern ladder’ and custom games there is going to be a change to the 12 unit limit. That is great news 
AT the end of the day its the Custom Community that needs it most as there are some maps where the 12 unit limit is just frustrating to deal with. However, it makes sense to roll it into ladder also, as it won’t have any impact on high level play.
I think you guys are idiots.
When you play some shooter, you also learn to WSAD to move around. its freaking basics. You cant expect the game to automatically move you to the nearest enemy and automatically aim, just cause your new to the game, and too lazy to learn the basics.
controlgroups ARE basics in wc3.
Using multiple controlgroups should be explained to players during tutorial and campaign, so even mr. joe averageman understands them. its really not too hard, quit the whining, + you will need them anyways, if u want to be any good competitively.
besides its wc3, you control very few units and rarely, if ever, need more than 2 unit groups if your a new player.
creating groups: “ctrl+1” and “ctrl+2”
selecting groups: “1” and “2”
seriously if THAT frustrates and makes players leave the game, its the wrong game for them in the first place. Even a monkey could be trained to handle 2 unit groups.
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“Amazing. Every word of what you just said was wrong.” - SKYWALKER, Luke.
I was going to say more but I’m still in awe. Just read what people are saying ok?
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false equivilancy, that’s not even CLOSE to the same thing. if anything it makes it HARDER–as it is, having 12 is the game FORCING you to have less units selected at once, FORCING you to use control groups–like in your example, where the game forces you to aim and shoot, and does it for you. if you remove the cap, the game doesn’t tell you how to play, you have to figure that out for yourself, and figure out how big YOU want your control groups. it’s just BETTER for the game.
2 Likes