Of all races, the economy of the human race is the most vulnerable to destruction. This is because people cannot save their workers from inflicting magical and physical damage on them.
In comparison, elven workers sit in a braided mine and are invulnerable to damage. Elf workers extracting wood are often located on trees where melee warriors cannot reach them, and even if heroes or ranged warriors reach them, the elf workers can always be cured with water from wells.
Working orcs can be planted in holes protected from damage, and even fired from them at enemy units.
Undead workers are the second most vulnerable after humans, but compared to humans they are still better protected from damage because:
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They are on a cursed land that restores their health.
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The hero and units who were brave enough to go deep into the undead base and try to kill the undead workers find themselves under fire from an icy slowing freeze that shoots from the main building.
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The undead heroes dk and lich are the strongest in terms of inflicting instant magical damage, so any hero enemy to the undead who dares to go deep into the undead base to try to kill workers risks stumbling upon the teleport of dk and lich, after which dk and lich will kill him several units with coil and frosty new one. Knowing this, other races most often do not risk going deep into the undead base to kill workers.
It turns out that undead workers are better protected from damage than human workers.
And only the working races of the alliance are not protected from damage in any way. They can take on militia form, but this will not protect them from damage. Therefore, the alliance’s economy suffers the most and is destroyed the fastest.
This is a clear injustice in the balance compared to all other races who can protect their workers from damage, but people cannot.
I propose to make it so that working people can be placed in the farm building, one person for each farm. This will at least somehow protect working people from damage.
If this option is not suitable, then you can make sure that workers can be placed in the main building, 4 people per main building. This will make the second human base much more durable because as soon as the second human base is completed, they will be able to hide 4 of their beaten workers in it.
As a counterbalance, you can make sure that the alliance workers are in militia form for only 40 seconds, and not 42.5
If this option does not suit you, then you can at least make sure that the scroll of gradual healing of health for the human race, which heals 400 health, is divided into 2 charges of 200 health each. This will make it possible to more effectively treat working people and the archmage, and when treating workers, part of the healing scroll will not be wasted. In addition, this will make it possible to more effectively counteract the cloud of undead disease. It will be possible not to wait until the disease reduces 400 health, but to use one charge from the scroll when the warriors only lack 200 health.
I suggested this in my thread “49 Balance Changes That Give New Tactics”