You’re splitting hairs, you absolutely did say that.
No, I didn’t. I said that when the balance was changed in Dota, it became better and better until it reached the ceiling of popularity.
I didn’t say or mean that she CONTINUES to become more popular in the present tense.
If Google translator translated it like this, then it is Google translator’s error and not mine.
And it logically doesn’t make sense to balance the game solely for the 10 most serious players playing for money. No. It makes far more sense to balance in a way that makes the game more fun for everyone, not just the people I can count on one hand who play for money.
The fact that there are no Warcraft tournaments in America does not mean that they are not held internationally and in other countries. In other countries and internationally they are much more popular and are held almost every week. Go to the channel “Back 2 Warcraft” and see what is the frequency of international tournaments on their channel and what is the frequency of video releases on Warcraft there
In Europe, Russia, South Korea, China, Warcraft tournaments with prize money are very popular, and in these countries they are held much more often with the participation of players from all other countries.
The fact that when developing patches you start from the amateur and casual level of players, you worsen the game at the professional level of the game. At the professional level of the game, the undead dominate everyone, and the alliance is the weakest race. Because of this poor balance, the outcome of games in tournaments often becomes predictable in advance, so the game is not interesting to watch. Because of this, the frequency of tournaments at the professional level is decreasing. And because of this, amateur players have no incentive to improve their skills to a professional level in order to receive prize money. Why improve your skills by playing for any of the three races except the undead if your race will still lose to the undead in most games, because the developers made it so that at the professional level of the game the balance for the undead is in itself stronger than other races? Therefore, the audience and sales of Warcraft are not growing.
In Lol you don’t need to think about the economy, you don’t need such a degree of concentration, you don’t need to manage large groups of units at different points on the map, and you don’t need to be able to change your strategy on the fly depending on the economy like in Warcraft. These are completely different games, and it is incorrect to apply the pattern of problems that arise from one game to another of a different genre.
As I said, you do not have systems thinking, you think in templates, applying the template of one game to another game of a completely different genre, and therefore invent a problem that cannot arise in another game.
If one person (the first) starts using some units too often at the amateur level of the game, then his opponent (the second) will look at how this is dealt with at the professional level of the game, and use the same countermeasures. In this case, the first one will understand that his casual strategy no longer works, and will no longer abuse it.
I think that if we implement most of the changes that I suggested, and in general, when developing patches, we start from the game at the professional level of tournaments, then the game will become much better. The balance and interest of the game at a professional level will increase. Seeing this and wanting to receive prize money, part of the audience of amateur players will begin to improve their skills to a professional level, and then the audience of professional players will become larger than now. This will lead to an increase in tournament games and an increase in the popularity of Warcraft. And with the popularity of the game, sales of the game will also increase.
Question: do you have anything to do with the development of patches for Warcraft 3 or can you significantly influence the developers of these patches?