So, it looks like all of the game’s files have downloaded. I’ve been checking out the World Editor and I’m quite surprised, honestly. I mentioned my concerns with animations in another thread, but I feel like this deserves a thread of its own. There are a handful of units out there that are supposed to have multiple attack animations, yet Blizzard merely copied and pasted them into the other attack animation slots, leaving some units that had multiple attack animations in Classic WC3 with more animation variety than their Reforged counterparts. Why is a newer version of the game getting LESS? I can’t even believe this was permitted to occur and I worry that the result of this occurring wasn’t merely oversight, but actual laziness, time constraints and unconcern. There are also other units that have multiple attack animations, but they are somehow less creative than their Classic counterparts and look far to identical to each other.
UPDATE:
Patch 1.32.1 addressed none of these issues.
Patch 1.32.2 addressed none of these issues.
Patch 1.32.3 has demonstrated that BlizzSky possesses the capacity to address animation issues, yet they decided to waste time on tweaking the Blademaster’s attack animations rather than prioritize units that have missing animations.
Human Melee Units:
Paladin
- Had a horizontal attack animation and a vertical, overhead attack animation. Now has two vertical attack animations, with the second one curving upwards slightly.
Human Campaign Units:
Swordsman (Thalassian)
- Stand 1, 2 and 4 are completely identical. Attack 1 and 2 are completely identical. Honestly, it’s disgusting. This unit is used by Kael and Illidan in the Classic campaign, so it isn’t a cut unit. Why does the Footman have multiple stand and attack animations, yet Blizzard decided to neglect this unit into oblivion?
Anasterian Sunstrider and Thalorien Dawnseeker
- Probably cut – and I hope they are cut, because their lack of animations are disturbing. They have one Attack Spell animation and that’s it, aside from a walk animation, standing animations and a death animation.
Arthas (wielding Frostmourne)
- Attack 1 and Attack 2 used to be different in Classic. Now, Blizzard merely copied and pasted the first attack animation to the second. They are identical now.
Dagren the Orcslayer and the rest of the new Paladins
- Attack 1 and Attack 2 are identical for all of them.
Orc Campaign Units
Mathog, Slave Master & Orc Warchief
- Attack 1 and Attack 2 are identical. Stand 1, 2 and 3 are all identical.
Gar’thok
- 3 stand animations and, of course, they’re all completely identical.
Chen Stormstout, Rexxar & Grom Hellscream (Possessed)
- Blizzard decided to copy Attack 1 and paste it to Attack 2.
Undead Melee Units
Crypt Lord
- The Attack 1 animation was merely copied and pasted to the Attack 2 animation.
Infernal
- Instead of alternating between two attack animations that switch between limbs, the Infernal has two similar attack animations that only use one arm.
Undead Campaign Units
All Pit Lords
- All of the Attack 2 , for each Pit Lord respectively, were copied and pasted to fill the Attack 3 slots (or Attack 1 and Attack 3 in the case of Magtheridon).
Detheroc
- The Attack 1 animation was copied and pasted to Attack 2.
Night Elf Melee Units
Druid of the Talon
- Attack 1 was copied to Attack 2.
Warden (and Maiev)
- Attack 1 was copied to Attack 2.
Ancient Buildings (Uprooted)
- All of the uprooted Ancient buildings (minus the main structure) have had their Attack 1 animation merely copied to fill the Attack 2 animation slot.
Ghost (Keeper of the Grove)
- Attack 1 was copied to Attack 2.
Malfurion (all variants)
- Attack 1 was copied to Attack 2.
Neutral Units
Forest Troll Berserkers (and others with axes)
- The stand 1 animation was copied and pasted to fill the other stand animation slots. Spell -Berserk / Buff animation removed.
Forest Troll Priest (and variants)
- The stand 1 animation was copied and pasted to fill the other stand animation slots.
Centaur Khan
- Attack 1 animation was copied to Attack 2.
Pandaren Brewmaster
- Attack 1 was copied to Attack 2.
Giant Skeleton Warrior
- Attack 1 was copied to Attack 2.
Furbolgs
- Some Furbolgs have two Attack Spell animation slots, but Blizzard copied and pasted them.
Dragonspawns
- Attack 1 was copied to Attack 2.
Ancient Wendigo
- While all of the other Wendigo units have a roar-like Attack Spell Slam animation, the Ancient Wendigo uses its Attack 1 animation for its Attack Spell Slam animation.
Sea Giant Behemoth
- The Sea Giant and Sea Giant Hunter have two attack animations, yet the Sea Giant Behemoth only has one for whatever reason.
Skeletal Orcs
- Attack 1 animation copied to Attack 2.
Well, there are a few examples for you. I really hope the editor is merely glitching out (turns out it’s not), because this is going to be extremely disappointing. I might update this thread from time to time with more examples, but we’ll see. I am almost completely certain that I will find dozens of more examples after having gone through the Undead, Night Elves and Neutral units. Very disappointing, Blizzard. You deserve to be ousted and shamed for this. You know there’s a problem when the Classic version of the game has better animation variety. I can’t even believe that you folks copied and pasted the animations of a few units in order to fill variants. Disgusting.