I’am still calling for a new or reworked “Animated Death” for the Death Knight.
We have already told alot of the problems for this ultimate, a quick reminder for this one:
Too expensive in terms of mana (less coils, less death pacts), and very situational, I mean, you need the correct corpses, the correct timings, enough mana and even then, the raised corpses are completly random, I feel. I will probably revive 3 peasant and 2 footmen when there are dryads and taurens with pulverise around. And even if it does revive the correct corpses, you probably have won already or the enemy just runs aways, almost completly negating the ultimate and taking three unused coils with him.
Oh wait, you can build a meatwagon real quick, research an upgrade, wait for 6 corpse of crypt fiends, drive the meatwagon to the battlefield, and then use it ! Boom. Even tho, you could probably push or lure the enemy away and “maybe” kill the expansion for it, this move is very unlikely or unrealistic to happen. : /
I don’t know what the correct solution would be. Maybe reviving 6 zombies with chaos damage that doesnt need corpses and cost about 150 or less mana, (which would be the same problem in green) or some kind of passive as ultimate (coils and deathpact have too much value…), something that gives synergie to the other spells and/or stat bonuses for example, or something completly different, different name, different mechanic and so on.
A good ultimate would also motivate players to play single DK with gargs and ghouls again, or something similar with late second hero, for example.
Well, lets say, I don’t like it that other races have ultimate and level 6 literally as winning condition while the DK has almost nothing when he reaches level 6.