And I know double post but this is about something else: can there be taken a look at the mappool? In specific the 2on2 mappool? Maps have become far worse. Iāll run though some below.
Avalance never was a great map for competetive play. the walled of goldmines but using two mines with one main building, no shops, double fountain. This had some funky twists and twirls to it not good for competition play. Now that was tried to be rectified but it still is no good for competition. However the funky twists and twirls are also gone; now the map fails at succeed in either one of those two goals.
Bridge to near only has like 8000 gold in the starting gold mine; whereas 20.000 is the default. No idea why this is. All creepspots are skewed towards one other spawning location due to the bridges making it very defensively to creep or very risky. Mid gold mine creeps attack reallied units and those fukings have slow. Mid gold mines are too easily harassable; too close to mid position of the map. Bridge allows for severe choke points. Spawning locations can be so narrow building placement is actually an issue for most races.
Phantom Grove LV. Please get back the original. The LV is just bad. The map layout got dented so bad it is now a huge roundabout. The defensive expo has like 3 level 1 creeps providing free expo. Note that this expo is not accessible to enemies without walking directly by the main base! What-da-fuq? This favors some races more than others. The more offensive goldmine creeps are somewhat to strong. Personally I donāt like the green creeps most close to spawning locations; these are skelletons and donāt drop corpses with hurt UD. Considering all other creeps are significantly stronger and logical upscaling in strength is gone. I have no idea why this map was changed, or what the intend was, but I do know it failed at an aggregated level compared to the old.
Tidewater: to much water disallowing building production. Way to many choke positions. Deep water is choked into the map especially below the top right spawn creating a huge detour to the other side of the map, really unnatural feeling to it. Closest creeps have rejuvenation making it tough to creep with low food count; yet no other options are available if that is the case. Gold mine creeps at bottom at 4 oclock just of tavern may attack rallied units.
Fulborg mountain; waaay to many creeps able to cast frost armor. Merc camp Between two right side spawns attack rallied units. Also may occur (lesser, but not neglectable) at the other side of the map. Ogres and trolls near base are sperate camps but may both be aggroed when creeping one. Bases are only accessible via choke hold positions, that is not uncommon as most maps have that design but openings are much smaller here than on any other map.
Moonsong: glad this map is gone. Everyone is. Well done.
for 1on1:
Plunder isle: the map is just weird with gold mine location. Huge vertical design with highground blocks in the middle. Everyone vetos it so I guess we shouldnāt debate about it much further.
Teneras stand LV: I get this map had flaws and I do understand the redesign of the map. It is arguably improved but some things should be considered for further improvement I think. One if the item drops with may be ridiculous items relative to the creep (spot) that drops them. This may heavily tilt into one player his favor. The spawning locations are so far apart I donāt even think LT cross spawn is equal to this distance. I think if the previous map had some relocation of the laboratory it whould have been fine. Stupid simple should be enough to fix the original map.
Tirisfal glades: no idea why this map is back. I know it got adjusted. didnāt help. I know people played it when it got into the map pool. It faded out over time just as the old one, never saw it again. Speaks for itself.
Concealed hill: Trees, especially at top position, are really far from the main. You notice this because resources are just in late for timings that do work on other maps.
Finally: maps in tour are not updated to recent versions and still use the old version. Also some outlier maps are still in place there.