ZvP Skytoss is completely out of hand

Already addressed this many times over here.

Topic #1. Cheers.

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As I have indicated elsewhere on the forums part of the problem is carriers are way too good but the other half of the problem is shield batteriesā€¦you know what is so funny is the fact that in SC1 a lot of protoss players wouldnt even make shield batteriesā€¦because shield batteries in SC1 took much longer to recharge their energy reserves and they also couldnā€™t be auto-castedā€¦so the real problemā€¦as per usual is in SC2 the development team puts on training wheels for the kids making everything easierā€¦and by doing that it becomes game breaking. Auto cast is also part of what killed the game. In BOTH previous expansions you had to actually click a button to make your gateways into warpgatesā€¦I can see the snowflakes crying right now.

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Alright so I may be out of touch but I am a Diamond 2 Zerg player and I started to finally use vipers in my games tho my control is not the best I just chuck parasitic bombs out on the void rays and bring my corruptors in close so the interceptors from the carriers get hit by the bombs too. Enough of them and bam the sky armys deplete. Then you can either brood lord or caustic spray nexuses
Yes they have Chrono boost but its not that effective if they dont have many nexus left.

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Yea, one canā€™t expext to trade fairly with Protoss ignoring key spellcasters like Viper/Infestor.
OPā€™s (and sagomegaā€™s) rant sound like a hypothetical Protoss whine that they are unable to trade with Zerg while stubbornly refusing to use Templar/Disruptors.

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Granted Its hard to get into that state but if protoss doesnt play aggressive they will lose. They may force the midgame but the late game seems to be strong for zerg if used correctly storm and other tools may be abusively strong but parasitic bomb is one of those WHERE HAVE YOU BEEN ALL MY LIFE BB type deals!

Sounds like you won one game against an inferior opponent tbh as Archons and HTs will deal with your corruptors and Vipers. SB plus cannons ensure you canā€™t send your corruptors to attack the Nexus many players also have many gates behind sky armies so if they see you massing corruptors and vipers they simply warp in ground units after the fight.

A typical protoss base has 2-3 Cannons and 1-2 SB for basic defense. That is not enough to stop a sufficient number of Corruptors from killing the Nexus.
If your expectation is to kill a Nexus with 2-3 Corruptors than you have to reconsider.

If someone is going for Skytoss they know itā€™s a slow moving comp so will load up on cannons and SB at most if not all bases. They have enough to buy time for actual units to come defend.

Lol static canon very bad against any unit mass corraptors kill nexus faster then army come to defend

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Even the most fortified base has not more than 3-4 Cannons and 2-3 SB. If you see a protoss with 10 Cannons in his base than you are playing with a Bronze-League one.
If he unbalances himself to that point, at least he will not have minerals for waves of Zealots killing your bases.
No, Protos static defense canā€™t save a Nexus from death from a determined attack of corruptors.
Only way is to station in that base besides 2-3 Cannons and 1-2 SB, one Templar and 1-2 Archonsā€¦
In 4-5 bases that protection is prohibitive.

Thatā€™sā€¦kind of the point?

If you let any race get to their ultimate late game composition, crap gets bustedā€¦thatā€™s why you constantly apply pressure to control what your opponent invests into.

What happened to you? You used to be a lot less whiney.

Dunno, Iā€™ve had mid diamond games where Iā€™ve had a good 10 cannons at a base with 4 shield batteries before because I didnā€™t want to defend my 6th base location with an army in case a multi pronged attack comes my way.

But that was under a very different patch, where you could open charge+mass basses and be safe from all but the most staunch aggression. Today is much different.

Except they do it in Diamond and above no Zerg who masses Corruptors should be going to all your Nexus and killing them with it because that tells me the flaw is with you, competent Skytoss is someone who masses up then takes bases defensively and have precautions in place for when they start fighting.

If you mass corruptors they just warp in a load of ground units and you canā€™t fight their army.

You cant fight against warped army if your limit full of corraptors so choice composition your army

Itā€™s not like you can make 10 Corruptors and call it the day, you need 21 Corruptors to oneshot a Carrier and you need to oneshot it otherwise you need to leave, so to be realistic youā€™ll make 35/40 Corruptors, thats a lot off supply that only exist to try to kill Carriers, after that, complete garbage. ViperBomb + dive, very good and nice to use, too bad that 3 to 5 Archons will totaly destroy all your Corruptors, lets not even go into HT, why spend APM you donā€™t need.

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Any sky army had heavy supply units carrier a lot weaker now also lurker clean area from archont

Yes Carriers costs supply to, but they can shoot both air and ground, Corruptors cannot. You will never see a Zerg make Corruptors on his own, itā€™s useless.

Lurkers die to everything Sky soā€¦ you could also try Ultras, but they really need to commit hard. Think also about this, Viper Bomb doenā€™t kill Voids, just weakens them, if you donā€™t focus fire Voids with the Corruptor, they die, if you donā€™t focus fire anything Corruptors just shoot interceptors, if you focus fire Carriers they die to Voids. You can try to add Mutas :smiley: or maybe Idras, but hey, HT will demolish them and since they are at it, why not also kill the Corruptors at the same time?

Carrier can kill for sure only ligt armor unit like mutas same for ground idk how they die to antything 5 lurker be like not split archont they dead also 2 bomb enough damage for vr also infestor fungall kill ht so hydra viable focus carrier

Infestors kills HT in 3 hits, 30 damage over 3 seconds and they donā€™t stack, so you have to waith for the first fungal to finish and then catch them again before shield regen, all considering that Feedback outranges Fungal and you have to find the HT below a mothership and on top off invisible units + a storm of interceptors and the HT is as big as a marine. If that is not enough, Storm does 80 dms over 3 seconds, do you know how much life an Infestor has? 90 and itā€™s a very very large unit, hard to miss.

Lurkers take their sweet time to kill archons, plenty of time to get kill by all the rest and itā€™s not like you can wait for the archons to die and leave you lurkers without protection.

:man_facepalming: :man_facepalming: :man_facepalming:
You are confusing Storm with FB. As far as Storm is concerned the smaller the units the better (more can be covered by Storm).
As far as FB is concerned, the bigger the unit the better (hard to miss).
Actual FB does not kill infestors, just give them a slight indigestion.