Buddy, you dont even know that overlords provide supply. You have no room to try to talk down to anybody.
Lol GM are nothing to do witch gsl level but bruh
âI dont recall any terrans running around with a sniper ball of 10+ ghosts.â
I have seen a highlight of terran winning a game with ~15 ghosts sniping all mutas and Brood lords. Hence the snipe nerf ^^
Also just have seen some more recent matches, ghost balls are still used, even after snipe nerf.
Was that when snipe was amazingly powerful and energy efficient, and people could bind it to the scroll wheel so all you had to do was point your cursor at the enemy and unlock the wheel? (im aware the actual mechanics of operating it like that were different, but in practice that was how it worked, i think)
They donât need to âscale linearlyâ, most units in sc2 donât. That doesnât stop the fastest air unit in the game with 7 range, the ability to attack while moving, and a bonus to light from being able to counter a melee suicide light unit.
Also stop acting like phoenixes are dead weight, they have the highest utility out of each raceâs basic aa unit, being able to instantly take out non-massive ground units out of a fight.
Except they wouldnât, they would only counter capital ships like theyâre supposed to? Do you think every game someone makes air it ends in 200/200 capital ship fleet vs fleet?
Right, I forgot youâre gold.
You can. It depends on the # of scourge. Corruptors can certainly protect themselves with minimal kiting.
This is a ridiculous argument, you can have 5 archons or 10 mines and zerg could never engage into capital ship fleet with pure scourge.
Also, youâre saying vr would counter scourge? No scourge would counter vr but it would be same relationship as mutalisk where protoss can deny zerg enough gas to beat scourge with pure vr and kiting. Again, you would know this if you played at semi-high level.
Speaking to me about opportunity cost while acting like sky-terran is not a once in a blue moon scenario for terran. Lmao gold leaguers never get old.
Except scourge wouldnât because of phoenix, corruptor, viper, and liberator.
Yes, I forgot that the ability to split mutalisks made thors irrelevant vs them⌠Owait
You donât recall because you havenât watched professional tvz in years.
Yes you can because theyâre incredibly fragile and gas intensive. They havenât denied you the ability to go air just because they counter capital ships. Yet again you can still beat scourge with phoenix, liberator, corruptor, and viper from the air.
If you think zerg would be trading 25/75 units for 100/0 to supply block zerg players you need your posting privileges revokes. This is the equivalent of telling zergs to run banelings into pylons lategame in hopes of supply blocking the protoss. You are so far off from any semblance of understanding competitive 1v1 gameplay itâs just always a complete waste of time engaging with you. At least terranic could put up theoretical arguments, yours are another level of stupidity.
False, mutas are 50 gas per supply, scourge are 75. Again please donât talk about balance from gold league.
Pros split mutas all the time engaging into armies, that doesnât make pb or fungal not an effective counter to them.
Alternatively you can have 5 corruptors kill those individual scourge heâs sending in for free, but hey maybe building anything beyond broods is too much to expect from a gold player.
Buddy, youâre seriously suggesting for players to suicide gas units for supply depots. Get out.
Assess by gm or mmr, protoss is overrepresented regardless.
This is a strategy game mate. You dont have to trade efficiently to win, you have to kill the enemy. If he cant make units while your army is killing his base because he has to spend all his larva on overlords⌠youve won.
Just show me any game this is done with banes and Iâll eat my words
What, killing overlords with banelings? Are you stupid?
But assuming you mean pylons or supply depots, its not remotely comparable, because banelings cant just fly into the enemy base whenever they feel like it and A-move to hit exclusively the supply units.
Again, have you watched a single competitive tvz in the past year? Banes are frequently used in runbys to make room for lings or just to kill workers. In these runbys oftentimes a group of 5-6 banes takes out 3 supply depots, say at the third wall off. Rather than making more banes and running into the adjacent supply depots, zerg players instead choose to go for the production itself or workers because they would never willingly take that trade in the first place. And if itâs not worth it to trade 5-6 banes for 3 depots, why would you think zergs would trade 6 scourge for 3 overlord when scourge cost 12.5 gas more?
Because killing overlords is a lot more impactful to zerg than killing supply depots or supply pylons. It consumes larva to replace as well as minerals, and anything that can eat into the enemy larva count gets you a big advantage.
Larva is a non-issue for zerg by the time you can have enough spare gas to be running scourge into overlords, not to mention zvz lategame already gravitates towards lurker viper spore, 2 of those would wreck scourge. Like spores would literally one-shot scourge, and youâre saying zerg players would be running scourge into overlords?
You really dont understand the idea of strategy at all do you.
What I understand is viability of a strategy, guess thatâs too much to expect from a gold player.
Give zerg a hero leviathan that spawns free scourges. Thatâll get all the zerg players to come back. Youâre welcome blizzard.
I am watching GSL level zergs dying to skytoss even after making 100 spores.
It will never happen because Apetoss currently doesnât have corsairs which could burst down flocks of scourge. I think there is a simple fix: make units under microbial shroud both cloaked and undetectable, e.g. they canât be seen nor targeted even if an observer is present. Units under a shroud when revelation is cast are not revealed.
PvZ late game is a A) vision and B) range. Current Protoss is 100% advantaged in both categories due to A) revelation and B) tempests. Changing MS to make zerg units immune to vision/detection gives Zerg the advantage in vision, Protoss keeps the range advantage (on top of their splash, supply efficiency, and numerous other advantages).
Oooh so ZvZ becomes lurker infestor? Actually I think every MU would become that.
No terran bio armies are way too mobile so theyâd just move away from the MS location and the energy would be wasted. Even Terranâs bases can do that. The same is true for ZvZ. Zerg armies are hyper mobile and itâs cheaper to give up a hatch than to take a bad fight. Skytoss deathballs are more committed to a position.