Game number 2 is precisely the problem with the current matchup.
1.Protoss just throws a bunch of random crap at the terran, hoping something sticks;
2.Meanwhile, he takes a fast third because of course they can take a third at the same time as pressuring the terran AND being safe because batteries are op;
3.Powers up on 3 base and gets critical mass of zealots / stalkers / immortal / archon with upgrade lead because he has INSANE economic lead;
A-move the poor terran who barely has any counterplay…
The random crap was a fine example of risky and well thought (because he got prism speed)strat that requires a lot of micro and multitasking, collo drop followed by DT drop while macroing.
Clem got the extra CC totally safe because it was built inside of his base and made it before the nexus. Zest nexus was safe because Clem had no units to damage it, sent 1 medivac but had bad look and wasn’t looking and lost it for free because Zest was warping stalkers there.
At that point it didn’t matter, Clem had no medivacs with his army and got surrounded.
Game 1 is an example that random stuff does not always worth because you are gambling.Game 3 is an example of T pushes and lategame TvP.
This is an illustration of what i call Terran delusional behavior. Those numbskulls (OP) don’t even understand wat they see.
It’s a kind of intellectual-dyslexia.
They are not idiots in the normal sense of the word (IQ<65), but their hate of protoss makes them so, on top of making them caroonish clowns (see BatZ posts).
5-6 Centuries ago in Royal Coorts Court-Jesters were used to amuse the Court. Those clowns were allowed to tell a lot of outrageously things that for the common men outside the Court could spell… the Pillorying.