Zergs work harder for their wins

:point_down:

https://i.imgur.com/CCFuGRp.png
https://i.imgur.com/5oM9BXK.png

AlphaStar was essentially an experimental study. They found increasing APM reduces performance, and AlphaStar was strongest with the lowest-APM race and weakest with the highest APM race. These trends mirror the human population, with the highest-APM race being the least common in Grandmaster and the lowest-APM race the most common. Furthermore, terran grandmasters who offrace are much stronger with Protoss (~300 mmr): https://i.imgur.com/hCh7gwO.png. This aligns with balance metrics calculated via a gumbel analysis of the pro scene, grandmaster win-rates, grandmaster representation, bradford hill analysis of skill metrics, matchup performance trends in the pro scene, chi-squared analysis of worldwide grandmaster, skill metric trends of the ladder, and population parameters of the whole ladder.

It’s simply a fact of reality: protoss is overpowered & needs to be nerfed.

By the way, there are even more analyses that I can link you to. I’ve done analyses of ESL cups for example. But frankly I am just beating a dead horse at this point because a single one of these would be indisputable proof that protoss is overpowered and I haven’t given you one – I’ve given you 9. It’s just ridiculous that flat-earth science-deniers were given the power to balance SC2’s design. How on Earth did these people, of all people, end up with the ability to do balance patches. It’s like making a flat-earther the professor of geology at Princeton. That’s how absurd it is. That’s not hyperbole in the slightest. People who have no clue how to interpret data were given a very important job for which interpreting data is the primary requirement of the job.

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