Zerg needs to be timegated (like warpgate does w/P)

I think the time gating idea only delays the problem and doesn’t solve it. If you look at lategame Zerg against other races there’s always a huge gap in the minerals at the end in the Zerg favour, it almost doesn’t depend on who wins (of course the gap is larger if Zerg wins typically). You can not beat Zerg economically. I know its an exaggeration but this kind of thing also happened in the dark swarmhost era. Where you had a Zerg sitting in middle of the map with vipers and swarmhost and no buildings left besides a couple of spore crawlers after the entire map has been mined with a poor protoss having all the bases but still having to draw because he can’t kill the army. Today its not that severe but there’s clearly something broken if every lategame ZvX ends with such a huge gap in mineral/gas banks. Either the Zerg economy is broken or the units Zerg uses are too efficient. Something needs Blizzard’s attention badly.