Thor tank pushes they’re obviously bad against. I think their usefulness is debatable against late game bio.
Okay.
Thor tank pushes they’re obviously bad against.
- They become Brood Lords. They kill Medivacs. They are necessary to fight Vikings.
I think their usefulness is debatable against late game bio.
- They become Brood Lords. They kill Medivacs. They are necessary to fight Vikings.
- A fully upgraded Marine does 8 damage. A fully upgraded Corruptor has 5 armor. A fully upgraded Marine is doing 3 points of damage per hit on a Corruptor. Bio pose no serious threat to a Corruptor, which makes the Medivacs the weak point in the Bio advance.
Does this seem reasonable?
Mate, it’s pretty apparent to me that you’re complaining about the wrong unit.
You wanted nerfs to happen, there’s nothing wrong with that opinion, that itself is fine. But like I’ve said ,your directing your complaint to wrong unit. So let me answer your questions and hopefully we can end the discussion here.
Maybe they are, maybe they don’t. But if it’s really the case because they are dirt cheap, then a mineral and gas cost is a go to nerf. Like I’ve said before, increasing the cost will force zerg players to do a meaningful, calculated choice, commit into mass Corruptors or spend it elsewere.
Only when there’s no flying objects or they want to tech into Broodlords. However, there is also an instance where they build Corruptors to snipe bases. I’ve been seeing it a lot on my PvZ games (at least on my current rank) and it’s a valid thing complain about. You could propose to have this ability changed or removed. Personally, I don’t care about it at all, but it’ll be good to see that ability went out to the window, but that’s just me.
If you’re really hellbent on nerfing the supply cost, there’s really no other good way than to add another 100 Hp to alleviate their low numbers. I’ll say it again, 50% nerf on supply for 50% more hp. Anything lower than 100 is crippling.
I’ve already answered this.
So yeah, that’s it. I know you’ll probably won’t agree on what I’ve typed here. But I guess you’ll never agree on anything that does not fit your narrative. This is actually fine since I had some as well. I just don’t feel like posting such complaints in the forums. It’s my thing at all.
That’s not the corruptor.
Many Zerg players cut units like corruptors and mutas out of their compositions against bio. I think it’s stylistic.
You don’t really want vikings in your unit composition if you can avoid them, especially now that ghosts are a stronger counter to broodlords than they used to be pre patch.
A Supply nerf is also a fix. They are too strong for a 2 Supply unit. They are ALREADY more expensive than other 2 Supply Terran air units, costing the same as a Phoenix. The reason I’m going after the SUPPLY is because a Zerg Army can have too many of them and not have to make any material decisions about the rest of their army.
Can’t get them without Corruptors. They are also useful WHILE they are Corruptors while they aren’t Brood Lords.
You’d think that but no. If you want broods you morph them immediately.
Vikings need a buff of some kind, because they are currently relatively weak compared to P and Z, but that’s a different discussion. It’s one less unit that’s good against Corruptors… even though the Vikings are EXPLICITLY supposed to counter Corruptors… ergo why Corruptors need to cost 3 Supply.
HARD disagree that they’re weak against Protoss. Playa exagerates and whines like a little baby but they’re definitely good against Protoss.
Even if you buff the viking they’re still going to lose the air war. It’s never about the corruptor dude, it’s the viper that asserts air control.
You’re theorycrafting. I’ve watched a lot of Zerg pros… and they usually keep some amount of Corruptors in their army at all times. Against Bio, they are great to take down Ravens and Medivacs, because Marines can’t take them down. And even IF a Ghost somehow managed to get a Steady Shot off, they’d survive it.
You’re making a lot of assertions as to play strategies. Please back them up with actual Pros using these theorycrafted strategies in tournaments…
Yup.
Every time I see a broodlord transition against bio the Zerg player morphs all of them. In fact, they normally time the corruptors to be out as the greater spire finishes.
Ghosts meme over corruptors, actually. They’re part of what keep the liberators alive without the need for vikings in extreme late game TvZ.
Normally I’m used to talking to people that already understand everything I’m saying. If you disagree on something point it out, I guess.
They are used against Protoss, but that’s not the same thing as saying they are “good against the Protoss”. Again, however, that’s not related to Corruptors. Vikings are EXPLICITLY supposed to counter Corruptors. They have range advantage AND do extra damage to Armored units in the air. They STILL don’t win against Corruptors, because Corruptors have too many HP for a 2 Supply unit and are too fast for a 2 Supply unit.
You ever heard of kiting?
Prove it. I haven’t seen Ghosts used against Corruptors, because Brood Lords make life impossible for the Ghosts.
I’ve been looking for it, and I can see Maru prioritizing corruptors with the ghosts but the corruptors do walk away. A lot of the problems you’re highlighting about how the marines can’t zone corruptors which leave the medivacs and liberators vulnerable are abated, objectively.
I’m not sure if the damage is worth it, but Maru seems to think it is. If you also don’t believe that weakening a unit in a similar way is worth it I can show you a game where Maru goes mass BC against Protoss and opts to use yamato on the void rays which don’t immediately die to it instead of stalkers which would be 1 shot.
Wasting YC on Gateway units (which suck) would be a waste of YC. Void Rays (which are also garbage) are far more dangerous to the BC. Either or, it’s not worth arguing about TvP, because T and P are not Corruptors.
As far as the Dark vs Maru match… some things…
- Dark won 3-1.
- Dark had Corruptors that weren’t Brood Lords against Maru’s Bio Tank army in most of the games that went beyond midgame.
- Using Ghosts against Corruptors isnt the same thing as countering the Corruptors with Ghosts.
- In the first and only game that Dark lost to Maru, Dark didn’t go Brood Lords, which meant he was trying to counter Marine/Ghost/Tank with Ling/Bane…
- And again… Dark won. 3-1. Dark didn’t lose the first game because of the Ghosts or the Corruptors. He just leaned too much on Ling/Bane for too long, and couldn’t trade well enough to win, and Maru didn’t give him the space to transition.
I was hoping to make this topic one day, OP did a great job on that, but I still have something to add:
Why Corruptors 2sup 150/100 have 200hp 2armor while Vikings 2sup 150/75 have 140hp 1armor and VR 4sup 250/150 have 150+100hp 0armor?
Corruptors don’t require late game tech and they are the counter to any late game tech with super buffed status.
The fact late game Zerg is more expensive is a quality not a weaknesses, I was shocked when I saw this on a game for the first time, I think it was Homestory Cup PVZ 200 vs 200 supply and the casters showed the army value.
Because you are deliberately leaving out some other facts.
Vikings have more range, and are supported by an army with more range overall too (thors and tanks). If they had more range and the same defensive stats for less cost, it’d be blatantly stupid (although I guess that’s what is needed for some Terrans to be happy).
Voidrays are pretty trash to be fair, but they do also hit ground and air.
And both those other units do come out earlier than corruptors, if you intend to have any early on.
Like i said, their usefulness is debatable against bio.
I don’t think I said that you make ghosts to counter corruptors. Though, I do think if you need to protect your air army against corruptors ghosts are a good response. Though, if the Zerg has hydras or some other form of anti air the corruptors get outcompeted by vipers in regards to picking off libs or medivacs due to the massive difference in range between the two Zerg units.