Zerg Air Army
7500M 5600G 100S
26 Corruptors (3900M 2600G 52S)
12 Brood Lords (3600M 3000G 48S)
Overlord (assumed)
*EDIT: 100S armies assume that supporting units are included in the Army. These are the “fighting meat” of the armies, assuming a heavy investment in air.
So Corruptors are already good against air units… and can be massed. Does anyone actually think that flying either the Terran or Protoss air armies into 26 Corruptors is going to end well for the Terran or Protoss, even with 48S of dead weight (in terms of air to air damage) in Brood Lords?
What happens when 12 Battlecruisers and 14 Vikings fly into 26 Corruptors (despite being HALF THE SUPPLY)? The same thing that happens when 1 Mother Ship, 8 Carriers, and 11 Void Rays fly into 26 Corruptors (despite being HALF THE SUPPLY). They all die.
And don’t pretend that things get better with more Carriers, Battlecruisers, Vikings, Void Rays, or Tempests. We’ve seen the late game Zerg Air against the Terran and Protoss Air armies enough to know what happens.
26 is the same as 26 ships (Terran).
26 is more than 20 ships (Protoss).
And that 26 is half the Supply.
This is OBVIOUS.
PS - Don’t worry, I’m going to bring up the #FreeUnits thing with Brood Lords in a different thread.
Typo on broodlords. Should say 48S. But the total is correct.
Anyway, To really make your point you should have just said straight 50 corrupters. Or even better 40 corrupters, 10 infestors (and/or Viper but I think infestor is even better in this scenario), stomp the army, then morph broodlords is the real game winner.
The real kicker is the build time. Terran or Toss could spend the whole game building that army and then have it just get crushed. So even if you manage to beat Zergs comp, they can rebuild pretty much whatever comp they want after the battle, faster than you. With 6+ hatcheries injecting, getting even 40+ units back is one or two cycles of larva away.
Edit: To be clear I actually think this zerg army probably loses. With Yamato from 12 BC you could theoretically take out 12 or even more corrupters especially fighting defensively over turrets, adding thors, etc to keep the corrupters from jumping on you. Similar story with the Toss army but the more Voids, the more Toss favored. But with casters and not getting BL until after the air fight is won in this hypothetical fight, the Zerg army does look crazy unbeatable. But to be fair, a 50 corrupter army would be 7500M 5000G so super expensive but also super supply efficient. Which better supports his point actually. The corrupter is good on cost efficiency. And ridiculously good on supply efficiency.
No. You do not add supply cost to any niche unit without any sort of tweaks or compensation. Void Rays are already a victim of this change and now we rarely see this unit being shown much less being used.
How about adding another 100 hp for 1 supply cost on top of it? Would you like it? You probably won’t.
100 HP? Maybe. 50-75 HP would probably be more reasonable, given that you’re talking about a unit with half the supply load of Tier III units, extra damage vs Massive, so those BCs evaporate, 2 base armor, etc. It’s already a SUPER overtuned Tier II unit, and it HEALS out of combat.
Look. I’m reasonable.
However, it’s not really niche. If the game goes late, it’s absolutely necessary, which is bizarre to say about a Tier II unit.
Get Neuraled. And hand over half your Supply to the Zerg. You’re not wrong, however. YC is strong against Corruptors on paper… but I can link you to half a dozen videos where 12 BCs get MELTED by a Zerg A-Move air and ground Army.
I personally totally disagree with it being called niche. it is deceptively super versatile. Even against Bio I would say ling bane corrupter is arguably superior to ling bane muta. No seriously. Watch some of Darks game. So much more tanky than muta, can snipe or just straight a move in to kill medivacs if the ling bane are distracting/melting marines. Can always be used for the random CC/planetary/building snipes. And one of the biggest things… retain value past the midgame. When muta start becoming a liability late game, the corrupters start turning into broodlords.
Edit: Oh and help shut down liberators supporting the bio too.
Yes, it means less units. Right now, Zerg is BROKEN cheap. For the same supply, you’re talking 3 Corruptors for each BC. And those Corruptors can be replaced QUICKLY… and Zerg hatches cost 75% of a Terran Command Center. Show me any time 12 BCs lasted against a Corruptor army.
I’m actually less interested in any match up that does not include Protoss. But yeah, I did found one. It’s actually weird composition, but it works wonders regardless.
Doesn’t fix the problem. Zerg don’t have problems affording large armies, dude. You’re forgetting that it’s TIME. Zerg can have their army remaxed in less than a minute. Terrans, even if they have 20+ factories/Starports, is going to take MINUTES.
they already got movement speed buff, attack point buff and ability vs buildings. nerfing supply cost just delayed compensation for this unnecessary buffs
I… can’t… anymore… with these forums. Now complaining about CORRUPTORS? The only Z unit that has not been complained about in the last two weeks must be the drone.
Pls don’t. Do you really have the need to embarrass yourself? Your - how should I call this - “analysis”? is completely off. Nobody is moving his units like that, everybody above silver actually tries to micro. Here is a deal: Come, let’s play a game, I go with your proposed terran composition, you go with the zerg one, let’s see who wins that battle.
Then the problem is their parallel production, which itself, is very difficult to balance and not the Corruptors.
Just ask for some reasonable buffs mate. It could be anything, +25 on HP on Vikings or something like that IDK. Let’s leave the unit as it is, It’s not like some random zerg scrub can win games by massing Corruptors.
The solution to that is making zerg units no longer cost efficient. This was how the game was balanced all the way from BW to WOL to HOTS. It’s only LOTV that gave zerg cost efficiency for their units.
That’s easy, revert all the Corruptor buffs then. Unless someone is winning high level games using mass Corruptors multiple times, then that’s the time devs start looking for solutions.
What do you think happens when vikings face any air army Toss can make? Toss can’t even beat mass vikings on the ground. If any unit needs its supply increased, it’s the viking (which it does).