I dont think I have seen such mass hysteria about balancing co-op ever. “Zeratul dead, I want refund, cannons dead, ambushers dead…”
Lets operate with facts.
1/ His hero unit was buffed. Not significantly, but having multiple blinks and incrased cleave damage in early and mid game certainly helps.
2/ His legions are now more expensive, but the Telbrus legion recieved massive buff -
" * Telbrus energy regeneration increased from 0.563 to 3.
- Telbrus’ Psionic Storm radius increased from 2 to 2.3.
- Telbrus’ Psionic Storm now recharges the shields of friendly units in addition to its current functionality.
- Telbrus’ Psionic Storm will now only autocast if it finds 3 valid enemies, up from 1.
- Telbrus Legion number of Zealots summoned increased from 6/8/10/10 to 10/13/16/16."
This is massive improvement and actually makes this option strong and pleasant to use agains guarded expos. Not ontly the numbers of zealots are more than 50% higher, but the abilities are much more significant now.
Serdath legion was buffed also, especially increased range of mind controll is nice, as you can clearly see enemy heavy hitter being eliminated, before they do significant damage.
With legion incresaed duration trait and new mastery, they have almost no cooldown at all.
2/ Tesseract Monolith initial charges was reduced to 1, but the support calldown reduction mastery now decrases its cooldown to 100 seconds. That means you can have actually have more monolits in longer games.
3/ Mass ambushers build is stil viable. They du slightly lower damage, but they tend to overkill less and still kill very fast if you rapidly blink 3 times. And no, you really dont need more to completly annihilate enemy atack wave, even in lategame. With void blink, they still kick a*s, you just have to, you know, micro.
4/ Cannons were nerfed. Everybody knows they were broken. They required exactly zero skill to use, just hold rapidfire button. This is not problem at all. The problem is, they are basicaly free units, ignoring most of the mutators (black death, fear, moment of silence… you name it). Do not pretend this build is dead. No, this build is stil viable. You just have to use them wisely, know the timings and use Zeratul and your shiledguards to suplement them.
Zeratul is now much more interesting commander, who actually reguires more startegic approach and more skill. So from me - Thank you for those changes. I have bought Zeratul and I appreciate those changes a lot.