despite the severe nerfs. Just goes to show you the scale to which they were broken.
you can mass cannons, but they Arent worth it lol. you have 37.5% less cannons, while suffering from a 90sec cd which is +200% from the previous Version. how the hell are they still good in your mind?
If I get a Zeratul who masses cannons after the patch I leave, because I know he is trolling.
Most Zeratul are doing it right now. Probably to just test the patch.
Also, if you are one of those guy who complain about Zeratul just do everything, then now is the time to prove that you are not all talk, just carry them.
How are they not worth it? How many cannons were even needed per attack wave/objective? Most of the time people were overkilling it by both building too many cannons and projecting too many - after a fight you’d see a screen full of projections still sitting there.
The strategy is still completely viable and working.
Now you just need to be a little smarter about how many cannons you project rather than being able to be completely oblivious to that number.
Nonsense! Nay, Heresy! Pure theory is guaranteed to be more accurate than practice and anyone who says otherwise is a fool and a liar!
Actually, considering how the patch was a bit sneaky, I wonder how many people are just massing their cannons and then surprised pikachu why are they 400 minerals?
Players can still mass capital ships. His cannons, even now at 400mins each, seems on par with that. They’re not as good as some capital ships but OTOH, they cost no supply nor gas either.
There are players who slap rocks with Dehaka. Doesn’t mean it’s a good idea just because someone does it.
5 pennies is literally FIVE TIMES one penny, but neither can buy you a damn thing. Just like how there’s 30 cannons instead of 60, and still not a damn thing can kill them
instead of 60 cannons you have 50, instead of spawning the cannons 3 times you can only do it once now. so instead of 60x3 projections which is 180, its 50x1 projections. the difference between 180 and 50 is quite a bit. the number of projections you can spawn in the same amount of time is reduced by 72.22%. so you rlly wanna argue with me, that a reduction in effectiveness by more then 72% is not making an Impact?
cannons have never been that op to justify such a huge nerf.
Go through ctg’s mutation posts and see how many times Zeratul comes up as commander of the week. Go through hunter’s mutation posts and see how many times he comes up as 1. A whole lot of them are because of cannons either ignoring or being a very good option at dealing with mutators.
i said they are not that op to justify a 72% nerf. i never said that they shouldnt receive a nerf. in my opinion, cannons shouldnt Project a full Shield cannon, when the original has no shields. the projections should mimic life and shields as well.
on top it makes sense to nerf the projection cd and the cost. but bringing them to 90secs instead of 120 and leaving the %cd reduction at 50% instead of 25%, ending at a total of 45 secs cd. on top of giving the cannon like 300min 50 gas cost. less cannons and less sentries. and if you wanna have projections with shields you Need to leave sentries at home on top of that.
this would be plenty of a nerf. on top if the cannons Shield is at say 50, the maxshield of the projection is 50. which means you cant regen the shields higher then that. this prevents no Shield cannons to Project themselfes and get the shields regged by the sentries which are out on the field encouraging the Player to leave sentries at home, weakening the Walking army in the process, hence nerfing the whole builds dmg Output.
if you dont have sentries at home to reg the shields of the cannons, then they are alot more squishy.
this is a much better nerf in total, than what we have now. on top it adds mechanics, which Players can interact with, which is rlly a rare Thing for zeratul.
And I never said that you said that. I was telling you to look at the evidence of Zeratul being on top of a vast majority of mutations. If the same strategy/commander comes on top 7 times in a row (I know not technically but it sure feels like it), doesn’t that sound like you need a big nerf? Now, he’ll be worse at “kill everything in an area” mutators, but he’ll retain his strength vs “can’t affect building” and “summons things that require static defense” mutators. Yes, that’s a huge cut in power, but again, still the best at some things: not actually deleted like the hystericals are claiming
And this isn’t to say your proposed change is a bad idea. It 's a good change, and more creative than what the balance team gave us.
look at my Suggestion, do you think that my Suggestion would nerf cannons enough or not? btw part of the package is Monolith stun. just make every enemy that got stunned immune to it for 3 seconds, after the stun is gone.
my Problem with the current Change is, that its blindly Bashing on sth, without trying to find a creative solution, that also includes Player choice.
3 cannons would mean 1 less sentry. 60 cannons mean 20 less sentries. then you Need 20 at home and you basically lost all your army or you Keep them with zeratul and have squishy cannons.
Maybe give the projections a miniversion of the autoshield ability. let the projection only absorb half as much dmg, while the original has Access to 100% of the absorb.
there are so many ways to nerf sth, without making it feel like its complete garbage even though it got hit by a considerable amount. then we can look how much changed. then if its still to crazy we can adjust it again.
I played with canons and they are fine as a strategy. Do not project all of them all the time and cancel projections once done. Not as lazy friendly as before, but still cute.
But they were… lol. I don’t get how you cannot see that. They trivialized soooo much of the game. Trivializing content might be fun for some, but not for the rest of us. Zeratul is feeling a lot more balanced now. People acting like cannons aren’t worth it now are both overreacting and likely not even trying them out.
I too recently tested spamming cannons and it works! It took me 6 more minutes than it normally takes to reach mass cannons around my and my ally’s base. I did not build one unit (other than sentries to rejuv my shields) just cannons and Zeratul. My ally refused to talk to me lol. not even a GG.
Also, cannons are still useful in annoying mutations since they are immune to their effects. It just take longer to get to critical mass you have to spam them in sections so that you can bypass the cooldown nerf.
Not too long ago I had an ally leave because I killed one of the shards too quickly and it messed up his strategy to kill his first shard. Having speed killed the first shard with my summon, I unintendedly made the enemy units around the second shard harder (upgraded) He got so pissed off he quit. I took over his expo and got a lot more income and mass cannons for the win.
Or it was just a strategy people really enjoyed…
Aye, Mass Shield Guards is the way to go now apparently. Since when you project in a few cannons they can keep them alive no matter what. And Rapid Fire makes that a breeze.
Still, I get that we as players can adapt to changes, but that doesn’t mean they are needed to this extent in a mode as unrealistic as AI.
They were not, as i Said they needed a nerf but Not a nerf by 72% which is way over the top.
Ultimate evolutions trivialize content as Well, so lets nerf them? Dehaka as well, as Well as Many other Things. Its freaking Coop Not ladder.
Zeratul now feels even more boring in the beginning of the game.
Legions are not used Till you Hit max supply except for 1 to clear the Expo.
Stalkers are rlly Bad now.
Avatar mastery would bei nice but paying 800mins to clear the Expansion holy sh**.
If we now nerf everything that is OP and trivializes content, Just give me the choice to Play the 3 regular races in Coop. Want high Impact Thors, libs, planetaries and orbitals in one Commander.