Complete Wishlist
BUGS: Zagara Mastery, HH Death Mastery, Zagara P3 Frenzy
BASELINE:
TERRAN
Swann
Cyclones: +30% movement speed increase, Lockon Range upgrade from +3 to +4 and +4 vision
Swann and Nova
Hellions/Hellion Rangers: allow attack while moving, Upgrade that gives +v. light damage also gives 2x width attack
Han and Horner
Deimos Viking: WILD missile reduce cooldown 20 seconds->10 seconds, upgrade cost 100 min+gas-> 150 min+gas
Tychus
Nikara: Reinvigoriating Burst Gear (Repair Nanites) increases duration and range of effect by 50%, increase “move to heal AI range”, base self regeneration to 20 hps
Mengsk
Mandate: Base Starting Mandate from 0->20, starting “Forced conscription” charges from 4->1
Royal Guard Experience Mastery: from +15% to +30%
Intercessor: increase “move to heal AI range”
Sky Fury: Level 1 bonus applies to heroic as well as massive, Level 2 gives move while attacking, Level 3 Phoenix Protocol applies to ground and air, 50% evasion moved from Level 3 to Level 2 applies to ground and air modes
ZERG
Kerrigan and Zagara
Queens: Transfuse and Inject Larva autocastable (default off)
Zagara
Corruptors: Corruption can target structures as well, can autocast, priority increased to above Hunter killers
Bile Launchers: Smartcast, display area they are attacking when selected, Range 15(25 upgrade) to 20 (35 upgrade)
Abathur:
Hive increases biomass pickup range to 12
Stukov
Infested Banshee: +0.75 movement speed
Dehaka
Primal Igniter: +3 hps regeneration, no armor tag
Stetman
Mecha Battlecarrier Lord: Mecha Locusceptors attack air
Stetelite Mastery: Increase to -7.5 seconds maximum
Mecha Infestor: Infested Roachnites-1500 damage over 30 seconds, Spawns 8 mecha roaches and 3 mecha ravagers
PROTOSS
Artanis
Tempest: Disintegration 480 damage over 12 seconds
High Templar: High Templars and High Archons can use the same command card, +Energy upgrade also gives High Templars (but not High Archons) triple energy regeneration
Vorazun
Dark Archon: Mind Control 75 energy
Karax
Probe: Build range 500
Mirage: Attacks ignore enemy Armor
Alarak
Alarak: Empower Me, Soul Absorption, Lightning Surge, Wrath of the Highlord range increased to 20, Telekinesis upgrade reduced in cost to 100m 100g
Vanguard: Move speed 3
Fenix
Disrupters: Secondary nova hits air, -1 supply
Zeratul
Stasis Beam: Duration increased to 45 seconds
PRESTIGES: (changes only)
Abathur P3: Ultimate evolutions unlocked, Ultimate Evolutions can collect Biomass:: UE cost 200 biomass , Ultimate evolutions have -60% hp and -35% attack speed
Han and Horner P3: Strike fighter Platforms unlocked, Strike Fighter platforms do damage to air, -40% Strike Fighter hp, +50% rebuild time if destroyed, +100% +50% Platform mineral and gas cost
Nova P2: Tactical airlift unlocked, Tactical airlift can accumulate up to 3 charges, does not require vision, Griffin Airstrike +300% cooldown disabled
Raynor P2: Afterburners research unlocked
Kerrigan P1: Malignant Creep unlocked
Kerrigan P2: Fury unlocked
Vorazun P1: Emergency Recall unlocked
Vorazun P3: Time Stop unlocked
Abathur P2: Deep tunnel research unlocked
Alarak P2: Empower Me unlocked
Alarak P3: Death fleet unlocked
Fenix P2: Tactical Data Web, Purifier conclave, Kaldalis, and Kaldalis area damage research unlocked
Fenix P3: Avenging Protocol, Purifier conclave, and Talis unlocked
Tychus P3: Odin unlocked
Mengsk P1: Earthsplitter Ordinances and Contaminated Strike unlocked
Swann P2: Turret Structure upgrades are +100% +300% more effective (turrets AND other buildings, ie Fire suppressions increased to 60 hps):: no Vespene Drones
Vorazun P2: Black Hole applies effect as well
Stukov P2: Load all default autocast, reduce range for load all, Infested Banshees can move, load, and unload while burrowed
Dehaka P3: Dehaka+Zweihaka share all essence gained 50-50