Why I've uninstalled StarCraft 2 and why I doubt I'll return; an open letter to the devs

I’m not plat, I’ve posted games of me in diamond before. This is why you shouldn’t make assumptions, because when you’re wrong you look like an apologist.

Also, piss off with your whole “you’re not allowed to have opinions” crap. I have perfectly valid reasons for being unhappy with sc2. This last patch was bad. Very, very bad. It changed things due to frustration, it changed things to simply change things, etc. Meanwhile we still have extreme zerg dominance at nearly every level of play. If you can’t handle that someone can voice their opinion, don’t care, grow up. Yes I am being short with you, and you deserve it. No tolerance for knee jerk kiddie bs.

Do you realize how many "balance"patches were issued just because of the whine? A game that took patch every month, what do you expect to happen? You cannot balance something by constantly changing it.

I expect the balance team to not listen to whine without statistics to back it up and to not reinvent the wheel for the sake of reinventing the wheel. They’re gainfully employed, this isn’t some community mod…it’s the official game, they need to act like it.

On the inverse, if they’re going to start nerfing frustrating things then where’s the widow mine nerfs? Wanna talk about annoying things to deal with? Let’s talk widow mine drops. If not then they need to not do dumb, biased crap like nerf Observers…and that’s where the balance team is failing, they’re hilariously inconsistent with how they apply their mandate.

The WM had bad design in its origin. Still it got nurfed.

I agree but that’s not the point. The point is the balance team has blatant bias currently.

If the Observer is getting nerfed because it’s “FrUsTrAtInG” then that logic needs to be applies everywhere.

So where’s the widow mine nerfs? Or is Terran frustration worth more than Zerg and Protoss frustration? Because that’s what they imply when they use that kind of logic to nerf things without applying it to all races.

Never mind what they did to Charge and then had the audacity to call it a redesign when the only thing it does better is run away or the absolutely stupid Adept change they tried. Or leaving Tempests are the Protoss equivalent of the Ultralisk; a great way to throw games.

It’s been a year of Protoss nerfs when Zerg are dominant…a freaking year.

Always teran frustration means more. They are most vocal about nurfs hahah :smiley:

The part that really gets me is the whole 8 armor Ultralisk thing. They had unnerfed Liberators but nope! Can’t use those! Instead we have to make MMM and engage on creep! Because that’s a smart idea…

It just goes to show that back then, a lot of Terrans were riding on how imba the race was, they didn’t even need strategy previously and instead just relied on muscle memory. My how things have changed since then.

look you’re already whining, not even a few minutes after posting that whiners are bad. WTF ARE YOU EVEN.

We did use liberators but the problem is that they’re even more immobile than tanks. They cover no ground so what we ended up doing was going for 8 rax (this is before everyone figured out it’s better to go up to a 75-80 workers) and pumping out so many marauders just so we can functionally extend the leash range of the liberators. You set up in a centre position and kite the ultralisks back into the defender zones. It was the dumbest strategy because it’s like kiting with sentries against zealots into siege tanks or something. Nothing happened but it was the best we could do.

Back then, I don’t remember Terran using Liberators well. Because when they were used well, you can crap like Bunny Build which meant no Ultralisks would appear that game since the Z HAD to open Spire or auto lose.

High level players are really good at abusing mobility. You might think that because they work in your league or my league that the strategy is viable. At higher levels strategies can get punished to the degree that you will never see it in a pro game.

Except Bunny build was so good and easy to use that everyone used it? So I don;t see your point here. Back then Terran players where whiners, they had the tools they needed to fight and even break the game in their favor but instead of abusing their overpowered crap, we had a period where even pro Terrans whinged about bio not beating it’s counters.

Times have changed and the days of bio or die trying are long gone…but back then…the Terran playerbase in general was entitled and whiney.

I don’t know how you’re so sure Terran players were whiny when you don’t remember how we tried to solve ultralisks. Back in early LotV I would go mass liberator and I would walk over almost every Zerg player because they wouldn’t make vipers. Because apparently making vipers is so hard the liberator’s anti air got nerfed into basically non existence. And you’re telling me that Terran players weren’t adapting? In my own experience I solved TvZ but then that solution got nerfed because Zerg players didn’t like using spellcasters.

I remember how Terrans tried to solve it back then. It wasn’t until the end we saw Terrans use aggressive building placement to form chokes, as one example of how some players made Marauders work vs Ultras.

Vipers came out too late vs rushed Liberators. You either opened spire or you died. Partly due to dead space behind the mineral line and partly because the Liberator was insanely overpowered+it had that dumb radius bug.

Yes, that’s right, back then Terran players were awful at adapting at every level of play. Even pros were notoriously bad for trying to no brain all muscle memory bio every game and then came what I coin the Great Terran Exodus, where a ton of these low skill muscle memory bio players quit the game…and then something magical happened. The Terran playerbase actually l2p’d which lead to the greatest period of time in sc2…at least imo, the period immediately following David Kim’s departure. Those were the golden days.

That doesn’t win you games. The Zerg can just run away as the ultralisks laugh over the marauders tickling them. You have to remember that the marauder had a split armour so that -8 damage is applied twice.

I was talking about late game TvZ which is the only context that liberators ever did well against corruptors. They were always crushed on a 1 on 1 fight and even if the Terran player committed they’d lose (because you had to move back to mess with the corruptor A.I. so that it’d clump).

You don’t understand Terran play at all but you think you know it better than Terran players? So much arrogance. When I smack talk Zerg players I back it up by breaking masters with virtually no losses with no game knowledge aside from what I’ve picked up from not being brain dead.

Oh it didn’t win games but that’s one example near the end where the Terrans who stayed, adapted. Though you were still better off just abusing Tankivacs and Liberators. Going bio vs 8 armor Ultralisks was not smart.

Liberators gibbed Corrupters mid game too, remember, this was the period of time where Liberators were hilariously imbalanced. Their AA attack was insane vs Zerg specifically.

I know how Terran play, I can play them somewhat competently which is why, based on my personal experience as well as watching pros, it’s very safe to assume that most Terran players back then needed to l2p. And that’s exactly what happened…and as a result of the l2p, the quality of XvT games went up significantly on the pro scene which eventually trickled down to diamond and friends.

Terran is the race that has retained almost all of our high level playes. Maru, TY and INnoVation have been the best players since around 2013. INnoVation dominated the first half of 2013. Maru took over the next half of 2013. Maru and TY were the only Terran players that looked like they could win a TvP in 2014 until the very end where INnoVation won a GSL.

Look at what happened with Zerg? Life is obvious. Do you remember Byul? Do you remember Soulkey? Dark and Rogue were trash compared to all of the above but now they’re suddenly the best players in the world?

The only consistent Protoss player you had left for BW. Classic, Zest and Dear made their debut during the time when smashing your head against a keyboard would let you win if you hit the stalker key. I watch sOs now and as much as I love Jin Air he was losing 8 probes to widow mine drops against INnoVation in some online tournament that Wardi casted. I have better drop defence and I don’t main the race. Classic and herO just left, leaving Trap as your best Protoss player (gogo Jin Air).

If Terran does not seem over represented by about 3 players in the ro.8 they’re probably weak.

That’s not what I was talking about. ALl I’m doing is pointing out that Terran had an unreasonable period of whine and that was back when super Libs existed, when Tankivacs were a thing and the only major things Terran had to worry about were 8 armor Ultras, 15 range Tempests and Adepts that 2 shot Marines with no upgrades. All of which had counter play - and how the trend of Terran whinging has diminished significantly…if we ignore Special and his whiner butt.

From someone that abused them in high masters and demolished Zerg GMs with them, it wasn’t because they were good. It’s because the Zerg players were really dumb. At 30 minutes into the game when they’ve had a bank and are on almost all the bases they would not build a single viper to help fight against the AA of the liberator. It’s like a Protoss player not making storm against vikings, it’s nonsensical.

Do you mean the speedy tickle cannon? Tanks couldn’t fight armies straight up so you had to just never let them die and eventually have them pay for themselves. You realize they were buffed to compensate for the change and Protoss players considered it an overall buff because it’s what allows us to tank push into you guys now.

That was worse than broodlord infestor. Quote me on that.

so… you haven’t uninstalled the game yet? how can we trust you?