Why does it feel worse to lose against protoss?

I think you kinda nailed it. Even winning against protoss does not feel too good to be honest. In my experience Protoss either a moves me to a win obliterating my army. Or I just steam-roll them in return I Make 12 lurkers and 90% of protoss players simply do not know what to do.

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I think I find the reason to this frustration. Many protoss units have a specific attribute like strong against light or against armor. So if the toss make the wrong units they are squishy and if they make just the right unit they are hard to stop. And this in the end depends a lot on the decision of the toss player instead of the opponent, especially if the opponent is a one trick pony.

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I feel like it’s that the onus is on the Terran player to win. Protoss can just make units and in most cases their units, plays, almost any aspect of the game will do well against most of what Terran can do.

Want to throw your APM against a Protoss player? Haha, their zealot/dt runbys will crush you. You have to be very considerate of what is happening in the game before you attempt to multitask against a Protoss player and that maybe brings the game even. At the same time, if you don’t attempt to multitask at all against a Protoss player that seems to favour them as well. In almost every allocation of attention, Toss seems to come out ahead in terms of splitting attention, aside from about 5% of scenarios. Yes, Terran players can force it and then maybe TvP is fine.

There’s so many examples of having to play very specifically against a Protoss to be able to have a chance whereas you seem to be mostly fine to do whatever you want as a Toss.

It’s frustrating to lose to protoss because protoss relies so much on trickery and misdirection, much more so than other races.

Terran try to multiprong you. Zerg tries to overwhelm you. Protoss generally tries to trick you and when it works it is damn frustrating. It’s why PVP is the most frustrating matchup because it’s just both sides trying to trick each other all game.

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You feel mostly bad because protoss are underpowered race atm, and terrans/zerg has an upper hand. So it’s really like sprinting against 90y old man and losing, you wouldn’t feel very good either.

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protoss doesn’t have a good counter for Lurkers, I always suffer when facing them, even with disruptors and immortals, the support of Hidralisks and Vipers make this composition unbeatable in the lategame, to win a zerg you have to do a lot of economic and suffocating damage lo, which is always very difficult with the defense of Queens and Roaches, most games I win against Zerg are because they make grotesque mistakes, when they play well I never win even though he is worse in skill than me.

I have Zerg friends who have 80% to 90% winrate against Protoss, they only make a Roaches printer and then make about 10 to 15 Lurkers and win the game without needing much skill, they themselves say that it is very easy to face Protoss.

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I don’t understand why Terrans have so much difficulty, I particularly find TvZ more difficult than TvP when playing offrace.

By balanced you mean protoss has highest gm represenation like last 2 years. And PvT win rates go rarely 1% down beyond 50% win rate and go up to 55% By that you mean balanced???

Ladder gm means nothing against progamers style second was high then a gm on ladder

Protoss is a race designed around skill checks. With most tactics in sc2 there’s a skill gradient where some players execute the tactic better than others. But with skill check it’s different, either you can pass it or you can’t, and if you can’t you’ll lose every time. The flipside is once you get past protoss skill checks what do they have left?

Because if you loose against a weaker race you feel dumb

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Sorry dude, but you do, you need to switch to air or be smarter in your engagements. Too many Protoss players in my opinion expect to win the game outright with a ground deathball, but when lurkers hit the field you need to be smarter, you cant just steamroll your way to win. It is similar with zerg in ZvT against mech, much of the frustration comes because too many Zergs keep playing the same way they would against bio. In my experience and at my level Lurkers are the antidote against Protoss who seek to win with a frontal ground assault.

Smart Protoss who anticipate lurkers (as soon as you see hydras you should suspect it is coming) either hit before or simply tech up to Fleet Beacon and take the game to late game. Just so you know, it takes longer to tech to lurkers than it does to Skytoss.

That been said, I do grant it is frustrating, because if protoss does not switch they will get steamrolled, and if zerg does not go to lurkers (ever since the bane nerf), Zerg will simply die to a maxed out protoss ground army.

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The problem is that the Feedback has 10 Range, and the Lurkers too, you have to get into the Lurkers’ range with their High Templars to give Feedback on the Vipers, and the Vipers are pulling the immortals, colossus, disruptors, carriers and tempests

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True, but viper range is 9, and because your air army will usually be further than the 10 range of the lurker, you should be able to feedback without getting hit by the lurkers, since vipers will be in front of the lurkers to cast abduct

Did you mean Zerg? It’s more decision making than Terran (excluding TVT), but it’s not some big brain strategy race, no matter what most Protoss try to fall over themselves to convince themselves of.

It feels to me like:
terran: micro
zerg: macro
toss: decision making
But really not quite, terran and zerg seem to switch roll in the late game. Anyways, you still need all 3 to play any of the race well, just the focus is somewhat different.

If it feels worse to lose to protoss that’s a failure mentality that you gotta work on.

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Yeah people love to play against cannon rush and stargate follow up. It’s my mentality to see its bsness and not some stupid strat that makes toss easier.

Cannon rush and stargate follow up is annoying but its 100% a L2P issue.