Vikings aren’t bad because of their dmg, but beacuse all the tools zerg got so that they could deal with the golden armada that was patched out of the game.
On pvt side vikings are used to defend libs from tempest but storm is used to defend them. The issue their is, is that the viking is to slow in this situation and is trying to be an interceptor when that is not its role. Adding the wraith might be a way to fix it since they can dodge storm a lot easier while also closing the distance between the tempest.
all your bull shi#¥t is so funny ,like your gold level.
And I will not advice the people like you L2P,you can only live in gold level and keyboard,whine more,and hope your BLZ daddy give you noob player more love in your dream of terran patch,that all.
just keep on
Viking is already broken in TvT and increasing it’s HP only makes it worse. I’m pretty sure the balance team doesn’t know what they really want to do so the game seems to be FUBAR far as I’m concerned.
That’s why we are saying that it has to be reworked. I can say even take the ground landing out, for making more powerful unit all together, I mostly land Vikings in tvt.
And I absolutely agree in tvt Vikings are very strong.
I think the whole game needs to be reworked. I wanted to play again but I’m remembering why I got sick of it in the first place. It’s plagued with key units of each race that just make me wonder what the balance team is even doing and if they even understand.
Maybe I am crazy, but I think Blizzard should hire players like MVP, Nestea, MC etc., That retired. But still will play just ladder GM games, to bring a new perspective.
Definitely agree that a lot of things should be reworked.
Vikings are not meant to counter corruptor or carrier/tempest.
No, vikings can indeed be used in any matchup. As Terran, you have other units to consider which are more effective against corruptor/carrier/temps.
So the key here is the army comp. Try to not think of it in terms of 1:1, or this to counter that; that to counter this, etc. Expand a bit that process of imagination and implement reality therefrom.
Viking have only one role as air supiority figter … and is totaly fine in that role you can see that in TvT or if z/p do not use casters… one problem is how they interact with spells … Fungal Growth, Parasitic Bomb and storm youst destroy them … one spell can do thousands of dmg … That is bad game design. that is reason why terrans surrender air dominance v z
Hmmm… So maybe instead of buffing vikings terran should actually get decent reliable anti-air aoe again?
Thor aoe is pretty much only good against mutas&phoenixes, good luck getting anything done with mines with late-game heavy air battles, lib aa got nerfed into irrelevance(for a good reason), seeker missile got replaced and the replacement got its damage removed(for a good reason)… So I guess terran need a DOT anti-air aoe too…
They could buff the Viking HP if they’re willing to ditch their bonus damage to mechanical units. The issue with Vikings right now in TvT is that they destroy Mechanical too quickly, which is half of Terran if Bio, all of Terran if Mech. The Viking is too effective in the mirror and is therefore busted. No one unit should have all that power, no matter the match up.
Vikings would still most likely become broken against Phoenixes and Mutalisks if you did that. Vikings would also become significantly stronger against other air units; and they don’t really need those buffs.
If someone was trying to reduce the Viking’s vulnerability to splash damage through buffs without breaking air play, the best option would probably be to increase the Viking’s speed and acceleration because that is less likely to break any existing relationships. However, even that change would still require counter buffs to several other air units; so it would have lasting implications for the value of air units compared to ground units, etc.
If you want to prevent mass air from dominating every match-up at some point, you actually need powerful anti-air splash; so I don’t agree that powerful anti-air spells are bad for the game.
Vikings in particular just happen to be unusually vulnerable to spells because they are both squishy and relatively slow.
Personally, I would rather see a mix of AOE spells and AOE units more like Valkyries and Corsairs (with 100%, 50%, 25% radii so that single-target DPS can be higher and splitting helps without being all or nothing) in every faction, but those kinds of sweeping changes are unlikely at this point.