What's up with the Viking? no buff?

So viking is so weak against corrupters or Carrier/Tempest.
Blizzard said they going to buffed to 150 hp.
it feels viking is made for tvt now,

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It was reverted because there was concern for too much early game tankiness, i think as a harass potential

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Thing is, the viking is just such a great unit already. 150hp wouldn’t do much against the design flaws that plague the game. Templar, Vipers, and Infestors bat them out of the sky with all the effort it takes of a cat swatting a ball of yarn. 15 more hp isn’t going to change that.

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I can’t wait to see playa in this thread ! “Vikings detroy all toss units blabla”.

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Give them upgrade (Evasive manoeuvres) that will make them immune to spell dmg in flying form…
Spells makes vikings usless in late game … that is one of reasons why is terran late game this weak .
This will help vs vipers and HT drops …

Give them upgrade (Evasive manoeuvres) that will make them immune to spell dmg in flying form…

Balance team, I see you considering this. No, no, no, no, no no no no no no NO. Do not even think about it. NO.

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I can agree with that, because i think that viking counters would be out before they could be utilized on that level, it even out at all

why? … corruptors are fair vs vikings . Why shoud zerg have “i won air war” button ?
and Corruption ability is mutch more usefull then landing vikings …
Right now vikings are one of the worst units in the game … they have only one role fight for air dominace … but they ar not able to do it outside of TvT

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Like everything bad iwth terran… it is because of TvT

THIS IS SILLY: well it is not mass vikings in tvt are not a good game.

Anyways it is your reason. Vikings with extra health where too strong in TvT, hence they removed that change from the patch server…

However you could also read they wanted to buff the Viking indirectly… I think by reducing the Tempest Range, and also the zealot damage, for example, you can read the details yourself, and maybe someone give the exact link.

So to answer your worries directly: YES BUFF, it was buffed indirectly - at least supposed to. maybe more coming who knows.


PS : ACTUALLY NOT, if you also read about the recent Voidray buff this all made vikings useless… Because Voidrays win vs vikings without ability, and now vikings are even slower! muhahah… this was added after the initial Thoughts of Blizzard to Buff the Vikings Indirectly. DONT ASK MY WHY THEY DID THIS WEIRD THING

Then they could buff it in a different way like buffing only anti air attack…

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Honestly i wasn’t opposed to the hp buff. That seems to be the big issue with vikings. That or maybe a little speed

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I feel the viking has to be redesigned, the ability of landing the viking is cool. But air to air is way out the league of Zerg and Prottoss air to air.
Plus funggel growth and storm is just a bit too good.
Maybe a speed upgrade, or another upgrade that will make the viking a late viable unit, without making it too strong early game.

Maybe give it a speed boost mouth the medivac speed upgrade?

I guess every Terran unit needs to be buffed, huh?

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Are you guys seriously this retarded? If anything the viking needs a ground mode nerf.

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It was revoked since it would cause massive problems in tvt.


Kinda wish they would add the wraith just to see how useful it would be in multiplayer

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I think you meant to say storm here.

Anyway, get some thors in your Army. BCs not bad either actually.

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No, was reverted because was “too strong in TvT”. You can read the patch

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to be honest the only buff vikings need is combine the 2 rockets into 1 stronger like marauders this allows the vikings to better kite
since it removes the delay between the shots
also the higher burst dmg and the resulting better upgrade scale would help massiv vs tempests

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You are right that combining the Viking’s attack would make it stronger (particularly with upgrades), but I don’t see why this is necessary. The Viking’s DPS and health values are fine.

The main problem with Vikings is not enemy armor. It is that they are far more vulnerable to splash than the other air-to-air units due to their relatively low speed and health. Other air units are either faster with regeneration and/or have a much larger health pool; which makes splitting or surviving splash damage easier with those units.

This is also only a problem in non-mirror match-ups where splash damage is caused by long range spells that deal damage quickly, cover large areas, and/or cannot be mitigated after they land. Terran’s anti-air splash is either shorter ranged (Widow Mine/Liberator) or has a very small area (Thor), which makes it easier to avoid the splash entirely or split against it.

There is actually precedent for your suggestion in the BW Wraith (it dealt 20 + 2 explosive damage in a single burst despite the artwork); but the Wraith was an anti-capital ship unit whose bursts would have been too low for it to be effective if its damage was split into projectiles. The Wraith’s balance was also very different. Vikings can rely on their range to deal with enemy ranged units or ensure that they get some support. Wraiths were interceptors that relied heavily on their speed or cloaking to ensure favorable engagements and had to straight up beat certain units like Battlecruisers that Vikings can choose to kite.

That can also be done without combining the attack by reducing the create-persistent effect’s delay to 0. Reducing the weapon’s damage point would also make Vikings more responsive.

I don’t know why you specified Tempests as a problem. Vikings do well enough against Tempests now that they don’t have the highest health per supply in the game or so much speed that Vikings cannot catch them without crossing half the map.

Tempests have been over-nerfed though, or they needed to be buffed in other areas like their attack cooldown, projectile (replace with an instant beam or something), etc.

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