What Prestiges are you eager to try out?

I didn’t even think of that, good point. I haven’t tried raynor’s out yet but I immediately thought the 2nd one (mech stim) was definitely for me.

The issue with scourge queen is you completely lose 4/6 of your masteries, which is kinda hilarious. Not having frenzy is especially iffy, since it’s a massive buff. Still, +100 banelings in a death wave seems like it might be worth it?

First off im not a fan of the whole “Grind more for gameplay unlocks” thing.
I was super happy when i got 90 since i never needed to grind exp and could just play whatever i felt like.
IMHO such gating of gameplay mechanics behind EXP grind has no place in an RTS.

Would be nice if we could choose which prestige we want first unlocked.
For a lot of the commanders i am only interested in one of the three shown.

Some of the prestiges seem interesting, like Dehakas for example.
Some seem to be straight up upgrades with irrelevant downsides, like artanis Nexus Legate.
Some seem like straight downgrades with wimpy benefits, like Novas Tactical Dispatcher and Alaraks Shadow of Death.

Overall it has severe balancing problems which blizzard is known to ignore and leave unfixed.
Lets hope a lot more work and effort goes into balancing instead of blizzard ignoring PTR feedback like usual.

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Agreed. Being able to pick would be nice.

I will get them all by using random commander. The entire experience is unique.

So my eagerness lies within playing games using sub-powered commander multiple times, with cool new prestige altering each re-leveling.

We’ve never had this kind of experience before at all. I can’t even believe some would choose to see it as a boring grind. The journey and the reward (for others who only wants a few) are both worth it.

Oh man…I like the idea of Zagara being extra swarmy but losing her as a unit…That would kill her early anti-air.

The one’s for my main, Vorazun:

I’ve switched to using full SG duration, over TS unit speed increase. Even with a 40% SG duration reduction, that gives me 72 secs of SG every time I TS. It does however initially reduce the opening aggro you can do with the first SG’s if they don’t last the full two minutes.

But… if you timed it right, you’d have SG from 3:00 to 4:12. First TS is usually between 4:00 - 5:00 anyway (sometimes at 6 ish depending on mutations etc.). You’d then have some SG’s for an additional 72 secs when you do the 1st TS. So it could be something like SG from 3:00 to 4:12 and then TS @ 4:15 with SG last until 5:27.

I think this is awesome. That enhances my opening aggro a lot!

Definitely encourages using SG more than just to clear the expo rocks/enemy base. However, once you’ve got a decent sized army (anything after 15 mins), you’d probably still not use SG. But you’d 16 extra DT’s from the SG uses @ 3, 6, 9, 12.

And DP’s cost half the SoA energy and half cool down time.

So a good reason to spam DP’s, and put more mastery points into DP range than BH duration when going mass Void Ray or Darchon. My allies will love this.

I do rely on them for movement on large maps, especially MO, VP, and of course on rock expos to have my SG’s clear rock + attack the first enemy wave (I suppose I could make them kill each other to get them to tele back…or just blink and walk back.) That’s what (was) nice about Arty’s death prevention - your life is saved and you’re still where you’re needed - in battle. With full shields and health, this one’s nicer.

Would encourage more army splitting rather than movement. Don’t think I could do TotP with this prestige.

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Without a doubt all Karax prestiges since any buff on him is welcome, gonna try them all.

For others:
Raynor: Rough Rider.
Stim on mech, this will make my siege tanks shoot like marines, or make banshes do way more dps, I always like to mix marine+medic with mech units against certain comps, having them stronger is just ice on the cake.

Artanis: Nexus Legate.
Something that Artanis mid-late game has issues with, is geting his army where he wants, especially when dealing with objectives when there’s an attack wave coming, this is the solution for him, his orbital sucks so 10 energy is no big deal.

Alarak: Artificer of Souls.
Wrathwalkers with much higher attack speed, enough said.

Stetmann: Signal Savant.
As much as I like Super Gary, one of the big issues with Stetmann is the stetlite macro especially on offensive maps, and often some of my units, mostly melee, doesn’t get the healing zone due to attack wave clearing them, so this is a very good map control prestige, sorry Gary, no best oil for you.

Lastly, Mengsk: Principal Proletariat.
Royal Guard build isn’t effective as the trooper+calldown via Mastery alone, but this prestige plus the balance changes on 5.0 will make this way more viable.

The Karax ones def. just tried it out, sadly the cost reduction when I tried it wasn’t applied to carriers or Colossi, hopefully that will be fixed quickly.

Kerrigan’s too, the malignant creep seems pretty good for defensive maps, though would be a pain being on the offensive with a ground army, and pushing into non-zerg bases.
And the one that changes her abilities to the other campaign ones, and as someone else mentioned, it would be cool if it also changed her skin to the early ghost version.

And the first Artanis one, doubling ability effects, will make mass storm kinda crazy, turns templars into bargain ascendants. :slight_smile:
Will make Dragoons, and Immortals pretty tough also. Maybe Tempest Disintegrate could become useful. Reavers will of course become even better at clearing ground if the scarabs count as abilities.
It also depends what 100% more effective will mean exactly, just damage, or also duration? I imagine double duration whirlwind zealots would be kinda crazy :slight_smile:

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that one that double’s super gary’s damage seems to be getting underestimated, if the Orbs get double damage I imagine they’ll nearly be able to kill BCs with one orb let alone if you use two, will probably be using that one on a lot of brutations, but I also think it is so strong it might not even be fun to use outside of brutations. You can basically solo a whole map with gary and the only downside is gary moves 90% slower outside of a stetzone(its not like I ever used him outside of stetzones anyway)

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Yeah, I saw someone complaining about Stetmann’s prestiges being terrible, and I don’t quite understand why. They aren’t like “wow, face roll lawlz”, but certain aren’t any worse than other commanders.

The removal of Super Gary but perm stettelite gives rise to cheese strategies, which is way more in the spirit of coop.

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I’ve played Tychus with his Prestiges. I really liked the Odin prestige, even if that means letting go of his abilities. I wasn’t a big fan of the Better Off Alone one. The other one seemed decent enough.

I am looking forward to trying some of the other ones. I liked the interface where the game shows a note on the Prestige on the right.

Raynor - Backwater Sheriff fixes the biggest issue of going bio with Raynor and even makes firebats viable outside of DoN and ME with their ridiculous 400 hp. Rough Rider also seems pretty awesome with a stim like effect with his mech, and boy do I love me some mech.

Kerrigan - Melevolent Matriarch as I’m really curious about how effective the bonus to creep is and the way it forces you to play ladder Zerg.

Artanis - Yeah everyone is talking about his other Prestiges but I really, really want to try Arkship Commandant as I’m really curious how it compares and I expect some flaming when my partner gets his army killed and blames me for it.

Zagara - honestly all of her Prestiges seem well designed enough to all be good which is a surprise as I want to try all of them.

Vorazun - Withering Siphon seems terrible but I really want to know how effective it can combo with Sair + Dark Archon while Keeper of Shadows seems iffy but instant Shadow Guards seems alright

Alarak - Artificer of Souls, machine gun Wrathwalkers go brrrrrr

Fenix - Akhundelar sounds absolutely amazing, though the big cooldown is going to be an issue.

Nova - Infiltration Specialist as the sheer amount of utility from free uninterruptible vision is astounding on top of massively improved sabotage drones.

Zeratul - Anakh Su’n since temporary invulnerability sounds like a big yes to me.

Mengsk - all of them seem good but Toxic Tyrant stands out the most for me, so violating the Geneva Conventions here we come!

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Abathur the Limitless. UEs for army lol

I’m holding out for Zag 1, 3, Kerrigan 3, and HnH 1, 2. Blizzard should sell coop stimpack and I’ll buy that in a heartbeat to stack on top of the warchest one.

Raynor’s 2nd prestige.

I usually play with mech / bio combo. Mech’s stim with no benefits removed from bios (from my understanding). Good DPS with Bio’s stim and mech’s after burner. In my opinion Raynor’s 2nd prestige is better than his 3rd prestige for BCs builds. DPS > short call downs.

Hoping to play Stukov mech with the increased attack speed perk & reduced mech cost prestige. I feel like his mech gameplay is a lot more varied and fun than infantry spamming (not to mention it doesn’t melt your processor and GPU)

…and thats a problem isnt it…

Add a load of cool new stuff behind a massive grind. Then sell packs to reduce the just added grind back down…

Once that becomes ‘acceptable’ or even ‘expected’, expect more and longer grinds. With ever more “packs” to “boost” or ‘assist’ in reducing it.

#PleaseNo

Why is that a problem? Nobody has to purchase these bonuses?

I’d agree with you if this was the norm as you seemingly put it. However, that’s simply untrue as we haven’t gotten content for a very long time. And that’s only a more moral stance.

The reality is coop is like a nearly dried well for a long time, then finally devs dug deeper and there’s water, but you have to work to get it.

Because if we reward that behaviour, all future updates will have this element.

Its like all those mobile games.
Sure you can just unlock this cool skin / level / unit / gun by playing, but it needs 5000 candy. (and you earn 5 per game)
…or step this way and pay $15 for 6000 candy and have it right now!

I dont want Co-Op to descend into XP grind-fest to unlock new tools.

The 1-15 levels for CO’s was great. Does not take too long, and you do it 1 time.
Same for the Mastery/Ascension. They just kinda happen as you play.
So sure you can XP boost your ascension if you want, but it has no effect on the game. You get a higher number next to your name and thats it.

This stuff changes the gameplay. I dont want an incentive to unlock new gameplay with a cash option to get it ‘now’ / faster.
To me thats mobile game toxic design.

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That’s just too much projection on your part, no offence.

The game’s been out for a very very long time. It’s doing this well is already an amazing feat. How it turns out in the future just to sustain itself, I can’t say. Even in your apocalyptic view of “losing its soul”, I don’t think it’s that big of a deal.

Everyone generalizes too much when it comes to these things. Prestige is nothing like “pay money get power”. And even if we did pay for thereof future content, it isn’t a set in stone “they’ll definitely be crappy… either you pay to be OP or not pay and lose games”.

There are so many layers of it and I’m sure you know it. So to assume that many steps ahead rather than focusing on trying out what will be new content is quite the waste of time my friend lol.

Let the devs worry about that stuff, I’m sure your worries are noted but personally I find them quite unfounded. (Just as an example, how many years of “let’s play for new maps” topics have floated on here? Many many years, still we don’t have that :slight_smile: )

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