The one’s for my main, Vorazun:
I’ve switched to using full SG duration, over TS unit speed increase. Even with a 40% SG duration reduction, that gives me 72 secs of SG every time I TS. It does however initially reduce the opening aggro you can do with the first SG’s if they don’t last the full two minutes.
But… if you timed it right, you’d have SG from 3:00 to 4:12. First TS is usually between 4:00 - 5:00 anyway (sometimes at 6 ish depending on mutations etc.). You’d then have some SG’s for an additional 72 secs when you do the 1st TS. So it could be something like SG from 3:00 to 4:12 and then TS @ 4:15 with SG last until 5:27.
I think this is awesome. That enhances my opening aggro a lot!
Definitely encourages using SG more than just to clear the expo rocks/enemy base. However, once you’ve got a decent sized army (anything after 15 mins), you’d probably still not use SG. But you’d 16 extra DT’s from the SG uses @ 3, 6, 9, 12.
And DP’s cost half the SoA energy and half cool down time.
So a good reason to spam DP’s, and put more mastery points into DP range than BH duration when going mass Void Ray or Darchon. My allies will love this.
I do rely on them for movement on large maps, especially MO, VP, and of course on rock expos to have my SG’s clear rock + attack the first enemy wave (I suppose I could make them kill each other to get them to tele back…or just blink and walk back.) That’s what (was) nice about Arty’s death prevention - your life is saved and you’re still where you’re needed - in battle. With full shields and health, this one’s nicer.
Would encourage more army splitting rather than movement. Don’t think I could do TotP with this prestige.