We need a patch addressing rampant team killing

This is an issue that has been a fundamental problem since the beginning of Starcraft that that contributes to toxic behavior makes team games very miserable at times and scews ladder results. A lot of people have said this cannot be solved because players need to be able to destroy team structures that may be blocking a path. I however have some solutions that might be feasible and would very likely reduce team killing by around 90% with mostly no drawbacks.

  1. AI that detects if a player has built a closed gap around a certain area that negatively prevents players from passing through certain areas while also accounting for players just not being quick enough to raise and lower movable buildings like supply depots. The AI collects data on SC2 games for a long time and keeps being fed data until it becomes very good at detecting situations like this accurately. This same AI can also be used to detect if someone is team killing maliciously.

  2. Have it against the rules to attack teammates for no good reasons. A moderator looking at a replay can easily tell if someone attacking a teammate is doing it out of a malicious means of sabotaging the game vs just destroying something to pass through a blocked area or something like that.

  3. The system records how often team killers destroy team mates buildings. If it happens enough then team killers start to be placed only with other team killers and they get marked with an icon that indicates they are a frequent team killer until enough games go by they don’t team kill anyone.

  4. Require a purchase of LOTV to play ranked.

Team killing is also tied to peoples ability to easily make new accounts and avoid the consequences. Because if someone doesn’t care about achievements or bought much on their account they don’t have much to loose if they get in any trouble. People playing ranked should be required to buy a LOTV license to play. At least for ranked. This would also cut down on smurfing.

  1. Barcode names and names with jumbles of letters should be against the rules.

In every other game owned by Blizzard names like these are not allowed. The anonymity allows toxic behavior like this due to the reduction in repercussions for them.

  1. Make the game money through more skin releases, expansions and DLC.

This would allow a higher budget for the moderation team to actually do their jobs and programmers to help get systems like this in place.

I guarantee you that if Blizzard implemented all of these changes there would be a sharp decrease in the amount of teamkillers and also smurfs.

no dude, just no. Plain and simple just no,

Care to elaborate why? I did a bit of an experiment where I suggested adding friendly fire in some games that don’t have it and the response was not too good.

Just take a look at the first response.

Ive already talked to you before about the team killing. Sometime you get afkers that its necessary to take there mineral spot if there not there. As well as killing off bad players that deserve it, Ive had noobs trying to nuke incoming air army waves just to watch the guy nook himself then me and the next team mate and when we asked him to put down the big red button he just continued to do so, and in this case I had to take his toys away from him at that point. Ive also had terrans that seige up tanks and widow mines in some of the worst places ever and splash damage me and other teammates, and they need to get killed off cause of it. Then there are just the people who purposely annoy teammates trying to get pissed off that need to be killled off. If you start banning people for doing tking, this kinda stuff then goes unchecked and becomes worse of a problem. Reporting people in game doesnt do anything what so ever to people so why bother strapping down on tking when its needed.

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Ive already talked to you before about the team killing. Sometime you get afkers that its necessary to take there mineral spot if there not there.

Like most games. Afk timer solves that problem.

Ive had noobs trying to nuke incoming air army waves just to watch the guy nook himself then me and the next team mate and when we asked him to put down the big red button he just continued to do so, and in this case I had to take his toys away from him at that point.

  1. Bad gameplay is only a valid excuse for teamkilling if someone is already teamkilling someone else or blocking a pathway or afk and there should be afk timers in place to deal with that.

  2. Someone may be learning or trying a new strategy. This is an absolutely horrible reason to team kill someone.

  3. Even if they playing badly they are still contributing to the game and team killing them only worsens the chances of winning.

  4. And this idea players not deserving mmr. It can argued that you don’t deserve either since you decided to take an action that reduces the teams chances of winning.

  5. Finally teamkilling is the vast majority of time done maliciously. And what if you end up a situation where some noob ruined a game by teamkilling that you yourself deserved to win for playing well? You see how this logic can be flipped around. Team killing in itself can be consider a noob play.

Then there are just the people who purposely annoy teammates trying to get pissed off that need to be killled off.

If they are teamkillers we aren’t in disagreement here. If they are spouting insults put them on ignore and/or report them for abusive chat.

If you start banning people for doing tking, this kinda stuff then goes unchecked and becomes worse of a problem.

No because you can already report people for this kind of behavior and bad plays becomes less common the farther up the ladder you go.

Reporting people in game doesnt do anything what so ever to people so why bother strapping down on tking when its needed.

Not true. I’ve seen people on my friends list get muted for abusive chat.

EDIT:

~Imgur: The magic of the Internet

Picture proof people do get silenced for abusive chat. Their names are blurred so as to not run afoul of the rules.

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I dont find abusive chat bothersome, its the people that will constantly ping everything and when asked to stop the ramp it up to ten, as well as the people that like to build on top of you, theres a few other zerg out there on the 3v3 ladder who will purposely build building in mine or other zergs mineral lines and dumb stuff like this to piss people off. Reporting people like this has no effect. Having someones communication taken away doesnt solve these kinds of issues. Team killing them dont solve the issue, but its 100% theraputic.

As for you quoteing me about the guy who was trying to nuke a fleat of carriers and taking us out in the process, yes it was totally justifed team kill, as the dude nooked 3/4s our main base trying to hit moving carriers. Same goes with any terran teammate placing widow mines in your mineral patchs or seige tanks on high ground above another teammates mineral patch. If they dont move them when asked to move it, and you lose 75% of your workers to freindly fire and the other 25% to the enemy that did a run by causeing the terran to freindly fire, yes thats a 100% justified team kill. And frankly if you got players that absolutely suck and your busting your balls to win a game and there not doing anything and your gonna lose anyway, why not teamkill and at least have a lil bit of fun in the end, same goes with games that are 100% won and you got those random terran or toss just running building around to drag out time and piss off the team that won, sometimes its fun to go kill your team mate while the loser is screwing around, not like your gonna lose the game, so might of have some fun with the end.

Taking away the ability to tk or making it punishable is just dumb, its part of the game, and it can be a fun aspect at times.

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Some games have limits on how often people can ping. I never abuse this. Is there not a ping limit?

theres a few other zerg out there on the 3v3 ladder who will purposely build building in mine or other zergs mineral lines and dumb stuff like this to piss people off.

This is another thing smart AI could help fix although admittedly there is limits. In a case like this yes teamkilling would be justified. Though very rare I had situations like this and been forced to TK for the same reason. I just don’t overstep it and then start killing everything the person has. Only as much as needed.

Having someones communication taken away doesnt solve these kinds of issues. Team killing them dont solve the issue, but its 100% theraputic.

For abusive chat it does. However for malicious team killing then placing frequent team killers with other team killers is probably the best way to deal with them since they get a dose of their own medicine and show up less in normal games. People who team kill for good reasons won’t have to do it often enough to land themselves place with other team killers often.

Team killing them dont solve the issue, but its 100% theraputic.

I have developed strategy for how to deal with it that prevents them from getting a serious benefit from doing. If someone team kills me then I just go afk. This way they don’t get my resources nor have control of any of my remaining units or buildings and I watch the replay for any sort of rule violation and report. I usually try to put a reasonable effort into playing well and never troll so team killing me would hurt the game. Additionally what I do give the enemy team tips for how to kill the team killer. Every game I have done this with in the past has resulted in the teamkiller getting crushed. You can even laugh at the teamkiller as they get crushed by the enemy team. The problem with killing someone even if they are bad is you can always turn around and start giving the enemy team help to kill them and any benefit they gain from team killing is negated.

As for you quoteing me about the guy who was trying to nuke a fleat of carriers and taking us out in the process, yes it was totally justifed team kill, as the dude nooked 3/4s our main base trying to hit moving carriers. Same goes with any terran teammate placing widow mines in your mineral patchs or seige tanks on high ground above another teammates mineral patch. If they dont move them when asked to move it, and you lose 75% of your workers to freindly fire and the other 25% to the enemy that did a run by causeing the terran to freindly fire, yes thats a 100% justified team kill.

I agree with this situation being a justified team kill although unless the person trying to kill the entire team I’d only kill what is necessary.

your busting your balls to win a game and there not doing anything and your gonna lose anyway, why not teamkill and at least have a lil bit of fun in the end,

I suppose, but I still think the downsides to having teamkilling possible outweigh the upsides although I am not actually suggestingly completely eliminating it. Just systematically limit it to only situations were it really is needed.

yes theres a limit, i think after 5 rapid pings it stops you for like 5 secs if that. But there are guys on the ladder who just ping everything, and i mean everything, from them building a worker to pinging the hatch to random pinging on the map, and you know there doing it to annoy rather than pointing anything out. Especially when you tell them to speak instead so you know what there pinging for and they dont say anything about anything. I usually give these people a warning before doing this. Yes i could turn off sound but that usually just screws everything up when you dont here the announcer saying something needed or being attacked. Alot of mornings starcraft and coffee is what gets my brain moving, its just what i do. Some mornings tho I wake up with a migraine and trying to play this while some dudes pinging everything like crazy for no reason at all other than just to annoy, yeah ive killed them off, and frankly people like that deserve it and shouldnt be playing teams in the first place.

Im not worried about abusive chat, frankly if words typed on the screen bother someone you shouldnt be online playing video games whatsoever, or even just online. I cuss like a sailor and have no problem calling people out ingame, and if people find it offensive or abusive, well that just shows how much a wuss they are. Its the internet, your gonna see this everywhere, and if it makes you feel uncomfortable well then you shouldnt be on it and stay in your little bubble wrapped room where mommy can bring you milk and cookies because the mean man said bad words.

If theres a player not pulling his weight and doing dumb stuff and you politely ask him to leave the game espescially if hes causing you guys to lose with his stupidity, then by all rights tk him. If they continue to stay like you said you do, then people like you are just some bs. If your that bad and or pulling some seriously bad plays and your causeing the loss, you have no business playing team games.

You say only as much as necessary. The problem with no outright obliterating guys like this is when you start fighting back and dont kill them off they could just build up again and hit you when your not looking, had this happen many times where i think oh ill just kill off the building that hes placing on my creep and 5 minutes later im missing three hatchs when i was off on hit and run with mutas. Guys like this tho like to stay in the game after you obliterate them and run there mouth to the other team giving them info on you. At that point the match is usually done, unless the other team dont beleive the guy running his mouth. I have to say i hate and love winning games like this, its nice that i pull off a win with a blatant wussy trying to sabotage, but i hate giving the dude free mmr. Lately ive come to the decision if the other team plays a great game ill purposely throw it in the end and give the other team the mmr.

Now there is a way to stop 50% of the tking going on but its something you havent mentioned at all. The biggest and stupidest thing going on with teams is they put unranked play with ranked play. While your busting your butt trying to get mmr, there are others who qued for unranked and their there playing for the fun of the match rather to progress in ladder. About 60% of the the malicious tkrs, the ones that will tk for no reason at all but to be asshats play unranked so when they do it doesnt affect there mmr, but it drops yours. If blizzard would just make unranked and ladder completely seperate, I can guarantee we wouldnt see so much tking.

as for building an ai that distinguishes when a tking is justified, its pretty much impossible, theres too much variables, and 99% of the terran players would end up getting band or hit with this due to the freindly fire splash damage, that some of there units do. Hell we would even see quite a few toss on that list with the storm dealing freindly fire as well, as well as any zerg who uses ravager biles.

Mature adult people aren’t supposed to be acting like this and nearly all games including this one take steps to punish such behavior. This may come as shock to you, but most people don’t in fact like this kind of behavior and the vast majority of team games I am in people aren’t even toxic to begin with.

yes theres a limit, i think after 5 rapid pings it stops you for like 5 secs if that. But there are guys on the ladder who just ping everything, and i mean everything, from them building a worker to pinging the hatch to random pinging on the map, and you know there doing it to annoy rather than pointing anything out. Especially when you tell them to speak instead so you know what there pinging for and they dont say anything about anything.

In the second paragraph you told me that I should not be playing team games if I have a problem with toxic behavior yet you seem to have a problem with people pinging. Something that I never really am bothered by even when people do this a lot. Doesn’t this at all seem kind of hypocritical?

If theres a player not pulling his weight and doing dumb stuff and you politely ask him to leave the game espescially if hes causing you guys to lose with his stupidity, then by all rights tk him. If they continue to stay like you said you do, then people like you are just some bs. If your that bad and or pulling some seriously bad plays and your causeing the loss, you have no business playing team games.

I mean its not like bad players aren’t allowed on the ladder. They have leagues for a reason. However I guess its more of a play up to standards with the league you place in. However if we are being honest. In team games its pretty much impossible anyone to get to masters without a dedicated partner and at the point one has a partner team killing becomes non existent anyway.

If blizzard would just make unranked and ladder completely seperate, I can guarantee we wouldnt see so much tking.

Very good idea actually. I agree with this.

as for building an ai that distinguishes when a tking is justified, its pretty much impossible, theres too much variables, and 99% of the terran players would end up getting band or hit with this due to the freindly fire splash damage, that some of there units do.

You’d be surprised. AI is getting pretty darn impressive. However there is also one unforessable issue I did not think about with having AI do stuff like this. Its how it could affect performance. For this you’d have to have a system running calculating everything that goes on throughout the game and this could make games more laggy which players would hate. However placing team killers with other team killers and having mods be able to look at games and punish if team killing was deemed malicious should work to cut down on the bad kind of team killing.

First of is it weird were the only ones here talking about this, again?

anyways

No actually were im from mature adults dont let words hurt them, they laugh and have fun with it, maybe its just my generation, or upbringing, but if your that much of wuss the interenet is not for you. As for you saying the vast magority of games dont have toxic people i can go and watch 100 of youtube videos everyday of people saying abusive or vulgar stuff on a daily basis of new uploads. What your saying dont exist, maybe you only play minecraft or something, who knows, but it does exist and is very very prevalaint in the online community. Again tho i was brought up in a world were pcness wasnt a thing, so that maybe the difference between you and me.

Absolutely not people being annoying to be annoying is not the same as taking offence to someone being “toxic” as you new genations like to call it. As i said it really only bothers me when i ask them to stop and they ramp it up. When your playing a game like this and pinging something on the map like an incomeing army wave vs. just pining random things to piss people off, is a whole different ball game. The ping system is to alert team mates to a possible problem or cordinate attacks, not to piss people off by giving them a migraine. Not only is it a distraction, and a means to piss people off but it gives false info to your teammates, i.e. some one pinging everything then pinging a random probe coming in but he doesnt click the probe so you think its just him pinging away at nothing meanwhile the probe snuck in and is now cannoning you. Dont cry wolf right, right.

Have you realized yet when queing for random team games that it goes by average mmr between team mates, that being said you can get placed with two complete noobs and still be plat or diamond facing against 3 golds and the mmr is equal. those noobs then cost you the game because your carrying them the whole match busting your but playing 3v1. This is something that absolutely needs fixed for the team games. bronze should only play with other bronze and silvers with silvers golds with golds and so on. Something else thats an absolute magor problem on team game ladder that needs addressed, just like the unranked playing with ranked.

Ai yes has come a long way, and is very impressive, but its only as impressive as the HUMAN being who built it. Meaning that at that point it comes to the programmers discretion, which could be really bad for a game like sc2. again there are way too many veribles to account for that it would make the ai explode trying to decifer the good and bad tks. Like how is ai going to account for a tker killing someone one game and the same two people get qued up in the next( which usually happens) and them fighting it out. Then the agressor and the victem get banned, do you see what im saying. Eventually what will happen is the whole sc2 team community will get put into the tk bracket as you suggest and the problem then begins a new. The level of coding and stuff that would need to go into an ai that is viable to accomadate the variables of the situation is outstanding, and blizzard isnt gonna pay the rediculous cost of this let alone waist more money on sc2 that it doesnt need to. Im suprised coop got a balance patch yesterday at this point. Let alone getting new maps and things that should be happening every season league, and you think there gonna waist money on something like this is a joke.

Another thing id like to point out that tking is a good thing. My macro has gone up significantly fending of tkers. If it wasnt for them id probably be way behind than what i am today. So a big thank you to the ASSHATS out there that TK.

No actually were im from mature adults dont let words hurt them, they laugh and have fun with it, maybe its just my generation, or upbringing, but if your that much of wuss the interenet is not for you.

Try spouting anti gay slurs publically anywhere and then say that people just need to get used to it and have fun with it. See how well it goes over. Behavior like this is not associated with adults in as much as it is immature teens. Its why COD has such a bad reputation of being toxic and filled with toxic kids.

As for you saying the vast magority of games dont have toxic people i can go and watch 100 of youtube videos everyday of people saying abusive or vulgar stuff on a daily basis of new uploads.

I see do see people get upset at other players in team games often, but the vast majority of games I play even when loosing people aren’t spouting slurs, or trying to sabotage the game.

Absolutely not people being annoying to be annoying is not the same as taking offence to someone being “toxic” as you new genations like to call it. As i said it really only bothers me when i ask them to stop and they ramp it up. When your playing a game like this and pinging something on the map like an incomeing army wave vs. just pining random things to piss people off, is a whole different ball game. The ping system is to alert team mates to a possible problem or cordinate attacks, not to piss people off by giving them a migraine.

Because being toxic just means doing some kind of harmful off putting or divisive behavior and what you are describing sounds like it harms your gaming experience. I still call hypocrisy here.

Have you realized yet when queing for random team games that it goes by average mmr between team mates, that being said you can get placed with two complete noobs and still be plat or diamond facing against 3 golds and the mmr is equal.

I would argue that its noob behavior to attack teammates even if they are performing badly unless hey are absolutely disrupting the process of winning the game intentionally. And you should throw out this idea of not wanting to hand noobs free mmr. Its fundamentally flawed because.

  1. If someone is a noob and they get placed in a rank thats too high they will loose more unless they improve.

  2. You are lowering your own chances of beating the game by attacking them so I would call it a noob play.

  3. Playing without a premade in team games anyway in itself is a noob play if you really genuinely want to get to the high ranks.

However while I am inclined to agree people could be only able to play with their own ranks, Blizzard could be doing ths to keep que times low.

First of is it weird were the only ones here talking about this, again?

No actually were im from mature adults dont let words hurt them, they laugh and have fun with it, maybe its just my generation, or upbringing, but if your that much of wuss the interenet is not for you. As for you saying the vast magority of games dont have toxic people i can go and watch 100 of youtube videos everyday of people saying abusive or vulgar stuff on a daily basis of new uploads. What your saying dont exist, maybe you only play minecraft or something, who knows, but it does exist and is very very prevalaint in the online community. Again tho i was brought up in a world were pcness wasnt a thing, so that maybe the difference between you and me.

Absolutely not people being annoying to be annoying is not the same as taking offence to someone being “toxic” as you new genations like to call it. As i said it really only bothers me when i ask them to stop and they ramp it up. When your playing a game like this and pinging something on the map like an incomeing army wave vs. just pining random things to piss people off, is a whole different ball game. The ping system is to alert team mates to a possible problem or cordinate attacks, not to piss people off by giving them a migraine. Not only is it a distraction, and a means to piss people off but it gives false info to your teammates, i.e. some one pinging everything then pinging a random probe coming in but he doesnt click the probe so you think its just him pinging away at nothing meanwhile the probe snuck in and is now cannoning you. Dont cry wolf right, right.

Have you realized yet when queing for random team games that it goes by average mmr between team mates, that being said you can get placed with two complete noobs and still be plat or diamond facing against 3 golds and the mmr is equal. those noobs then cost you the game because your carrying them the whole match busting your but playing 3v1. This is something that absolutely needs fixed for the team games. bronze should only play with other bronze and silvers with silvers golds with golds and so on. Something else thats an absolute magor problem on team game ladder that needs addressed, just like the unranked playing with ranked.

Ai yes has come a long way, and is very impressive, but its only as impressive as the HUMAN being who built it. Meaning that at that point it comes to the programmers discretion, which could be really bad for a game like sc2.

This is why I don’t think that it should be 100% relied on especially because what if the AI says you can’t build somewhere or in some way which wouldn’t be harmful or what if your team is premade and you agreed on walling in. Says for example if someone is going skytoss? However having mods be able to look at replays and determine if it is done with malicioius intent and placing team killers with other team killers probably would be a net positive for everyone. Including people who team kill for justified reasons. Like in Overwatch. You can get in trouble for something called"Gameplay sabotage". And this is when you do something like purposely loose the game.

Eventually what will happen is the whole sc2 team community will get put into the tk bracket as you suggest and the problem then begins a new.

I don’t think so. Vast majority of games i play there is no team killing. I think its like 1 in 30-50 games I get a team killer. Counting both enemy and teamkillers on my side. This would punish those who do it frequently. I have seen people who just go into games and attack people with workers at the start.

and blizzard isnt gonna pay the rediculous cost of this let alone waist more money on sc2 that it doesnt need to.

Probably not true.

Another thing id like to point out that tking is a good thing. My macro has gone up significantly fending of tkers. If it wasnt for them id probably be way behind than what i am today. So a big thank you to the ASSHATS out there that TK.

I don’t think team killing is a very good way to improve macro because with team killing you can only attack one unit at a time and these are niche situations. You could just as easily be improving your skills against the enemy.

What is to discuss here? You can’t address team killing, because the most simple way of team kill is to block everyone with buildings. The only way of stopping it is to attack the one who blocks everyone => players who try to stop team killer, from blocking them with buildings will get kicked for friendly damage.

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Did you not read my solutions? Ill reiterate.

  1. AI that detects abusive team killing and also limits how people can build. What blizzard does is they collect data from hundreds of thousands of SC2 games and feed it to the AI to improve its accuracy. However this should not be relied on either not be too strict. Which is where the next solutions come in.

  2. Place frequent team killers with other team killers and mark team killers with an icon.

This will weed out people who do this a lot and for unnecessary reasons.

  1. Gameplay sabotage made against the rules

A mod looking at a replay should be able easily tell if a teamkill was necessary of justified or if it was done out of malice or to sabotage the game. For example if someone is afk, someone else is already team killing, if someone is blocking stuff with their buildings. Pretty much every online game I know gameplay sabotage is against the rules.

  1. Require a purchase of LOTV to play ranked.

Simple. Adds more consequence to getting potentially banned for bad behavior.

Even if they only implemented one of these changes there would be an immediate decrease in team killing.

  1. That type of AI can’t be made. I will just write you some situations, where I will on purpose block my teammate:
  1. Against DT to win some time for obs or oracle production.
  2. Mass lings.
  3. Against adept shadows.
  4. Against hellions.
    And so on. There is no single AI in this world which is that smart, to understand if the block was needed or not. Even Alphastar is barely able to understand how to build a wall and in the game against Serral didn’t finish it at all.
  1. Read above.
  2. Read above.
  3. I hope you do know why the game become f2p?

If you think, that creation of such AI as Alphastar, which costed Google millions of dollars is simple, I have bad news for you.

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Wall offs are fairly common and important in StarCraft II, and they come in all manner of forms. Sometimes it even makes sense to wall off resources and the command structure to block harassment.

So, like Farbros, I doubt that anyone could make an AI that could reasonably tell the difference between a wall that the player thought they required, and one created to grief.

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Let alone the cost that blizzard is definatly not willing to throw at it. Were lucky if the bugs get fixed at this point in the game, let alone get new maps in team games, or even new content at this point, them creating an ai for a game this old to address team killing, yeah freaking right.

Absolutely false. Unless maybe you mean the starcraft 2 engine specifically? AI is actually getting pretty darn advanced. WHat I would be most concerned about with this is how it could affect performance, but this is just one idea.

If you think, that creation of such AI as Alphastar, which costed Google millions of dollars is simple, I have bad news for you.

Some starcraft modders have created some rather impressive AI on their own. However I will concede that it would probably be more expensive then its worth for a game like this. However the AI itself is not even the most effective idea here for this. Simply having mods action against gameplay sabotage would go a long way. Kind of like how ever other Blizzard game already has gameplay sabotage as against. Even AI can’t be applied here. Gamplay Sabotage being against the rules and actionable would help.

Its also important to note in case there is any confusion that I am not saying team killing should be completely not allowed. There are valid reasons to do it, but I am mainly talking about team killing that sabotages the game. Such as someone going and attacking everyones base just for the lols.

Gameplay sabotage is not the only issue, but there is also smurfing and hacking. But those are for a whole other thread. At least in the case of hacking and smurfing it is technically against the rules. Just often hard to detect.

I think you haven’t read what I wrote. It is not hard to detect if the player blocked someone or not. It is hard to judge if this block was needed. Because the hardest thing for AI is not to copy human play from replays, but to understand, why human does it.

And as I already said, I will block my teammate in many cases, because it is needed to win the game. The AI can’t judge if it was required or not, because AI is not that smart as of today. AI can do it in chess, where it sees the whole board and can calculate every possible move until the end of the game. But in SC2, where you have to work with limited information and much higher amount of moves, it is not possible yet.

Hacking is almost impossible to stop, as modern cheat software is extremely advanced in terms of memory usage, so that it will not be noticed by any anticheat. You can detect auto-split with AI, but not the maphack. For the reason I wrote above.

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Do you realize the cost it would take to pay a team of mods to constantly go over replays to find people team killing. Your talking thousands of dollars weakly being payed out. Again we cant even get bug fixs, let alone new content.

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I think you haven’t read what I wrote. It is not hard to detect if the player blocked someone or not. It is hard to judge if this block was needed. Because the hardest thing for AI is not to copy human play from replays, but to understand, why human does it.

And as I already said, I will block my teammate in many cases, because it is needed to win the game. The AI can’t judge if it was required or not, because AI is not that smart as of today. AI can do it in chess, where it sees the whole board and can calculate every possible move until the end of the game. But in SC2, where you have to work with limited information and much higher amount of moves, it is not possible yet.

Okay. I understand now.

Hacking is almost impossible to stop, as modern cheat software is extremely advanced in terms of memory usage, so that it will not be noticed by any anticheat. You can detect auto-split with AI, but not the maphack. For the reason I wrote above.

Some arcade developers have better anti cheat systems in place then the developers. It would take a while to explain but to summarize it. There are system that detect if the value of any unit changes to what it shouldn’t be.

Do you realize the cost it would take to pay a team of mods to constantly go over replays to find people team killing. Your talking thousands of dollars weakly being payed out. Again we cant even get bug fixs, let alone new content.

Then I guess the real problem is that this game is shelved because for live services like overwatch they do have moderation teams regularly checking for this stuff.