When I saw this, I thought it was a really cool idea - every single CC effect becomes a mini Psi Storm - but at the moment it is ridiculously, critically undertuned.
-It feels fantastic to drop Disruption Webs all over an enemy army and then send your units (or watch your ally) clean up everything in one hit.
-Stasis Trap, plus the research that makes trapped enemies attackable, is a very cool combination.
-Makes Centurions really interesting and desirable in certain cases.
-You have literally no way to address flying heroic units. Normal fliers can be mind controlled, stasis trapped, or confused. Ground-based heroics can be hit with disruption web. You can do nothing but attack heroic fliers and fully upgraded Corsairs do 3 or 4 damage per attack.
-Clearing rocks takes forever because Centurions are only doing 4+4 damage per swing.
-Enemy units with more than, say, 150ish HP may as well be invulnerable. 20 damage per second means it takes 20 seconds of targeted abilities to bring a Thor to 1 hit point, and don’t even get me started on Hybrids.
-You have literally zero way to meaningfully damage enemies until you get Darkcoil from Twilight Council. Even then, your strongest effects come from Dark Archons and Corsairs, each of which require Tier 3 (Shrine for DA unlock, Fleet Beacon for Disruption Web research).
-If you forget to turn off D-Web autocast, your entire fleet of Corsairs will cast it on a single target, wasting it. Newly built Corsairs come with autocast activated, and if you have your entire army selected, you need to right-click the ability twice to turn it on, then off, for everything, and if you forget then that’s often 3-4 D-webs wasted on a single spore colony.
-Stalkers and Void Rays - your main anti-Armored tools - have no access to CC, making them basically useless.
Some propositions for improvement:
-Let the Withering damage stack with multiple effects. This at least gives you an answer to big targets, or a consolation prize if your units autocast a bunch of Darkcoils or D-webs on the same target.
-Apply the Withering effect to Black Hole, too. There’s already a nice combo with BH+D-web but again, that’s tier 3, and it would be nice to have a “desperation” play against a large group.
-Maybe make the damage debuff only apply to uncloaked/detected units? This at least gives you a bit of room to play around. Drop a Dark Pylon to create a strongpoint, prioritize perma-stealth upgrade for air units, focus down detectors first… Still doesn’t solve the heroic air problem (since a lot of those are ALSO detectors) but it’s better than nothing.
-If nothing else, maybe consider another downside entirely? “Better status effects, but your army is weaker” is a great concept, but there are multiple ways to ensure a player will generally have a weaker army. Plus, if you do this, you really, really need to make it easier to access status effects - I might even go so far as to have all of those abilities come unlocked by default, but maybe increase supply cost for units…? Or something?