Unit Limit Needed for Oppressive Units

There is no way to balance infestors in their current state when rapid fire can fill the entire screen with infested terrans before you can even blink. Any amount of damage = everything that’s not Zerg dies.

Anyone can do getting GM with only making “x” with Zerg, due to mass queens being able to solve world peace and cure every disease and grant invincibility to anything and everything.

It’s not even a mistake to have mass queens in the late game. A mineral only unit that you basically start the game with. A Zerg got top GM without even taking a single geyser… These are far more examples of how broken and oppressive units are than “feats of human strength.” It’s a feat of queen strength, first and foremost.

It’s hypocrisy to only allow 1 mothership core, yet Zerg is allowed to make as many of the equivalent as they want.

DISRUPTORS. This unit, alone, is the infestor, broodlord of P vs P. Anyone who masses this unit forces the other guy to outplay him by such a ridiculous degree and have so much more of an economy to win.

This unit couldn’t be any more oppressive, when in mass. Just think about it… the colossus was the best unit in P vs P in HotS and now no one makes a single one. Why? Because clowns are allowed to make as many disruptors as they want, completely removing them from the mu, because you can’t afford to lose expensive units for free…

If you simply limited the amount of disruptors that one can have to 5 or 6 at the most, then it would bring back strategy to the game. Stalker, disruptor is the most brainless strategy to ever grace this game. You can always tech to it. Need no economy and you counter everything. You force your opponent to be way better than you.

BW is the game of control group limits (12). SC 2 NEEDS to be the game of unit limits. It’s clear as day that SC 2 needs to start balancing around unit restriction limits for the most oppressive units and go from there.

More skill, more balance, more strategy, and who the h wants to watch monobattles or infestors just clowning on everything in the game? It’s a bad look for everyone.

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who decides which units are opressive ? who set thier numbers?

i feel oppressed by mules, just saying

which only works if that zerg can kill his oponent earlygame, mixing in upgrades and splash units will wreck unupgraded lings and queens in longterm …

add the lib in there in that list aswell, sieging up enemy mineral lines whil at home cemetingg the income advantage via continued mining and addingg more mules is opressive, with that better income the followin push will crush the enemy since the miningtime lost is just to much to match the sieger’s army if that lib is unchecked

you wnat to eliminate a strategy by reducing the unit you can make thus weaken the diversity of gameplans?

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read my post xD
if this got though to blizzard, sc2 will be great again~

Oppressed? Are you literally the first Protoss Justice Warrior I’ve seen here? What’s next? #ZergManBad #Resist

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They were literally nerfed into obscurity. Even if the whole screen was actually filled with IT, they do next to no damage anymore and you can just, get this, NOT ENGAGE THEM. If you’re getting clowned on by infestors at this point, you’re a special kind of stupid.

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Tell that to literally every pro terran and protoss. Infestor broodlord spore is practically unbeatable. Watch stats try to control disruptor/tempest/storm/mothership against Infestor corruptor broodlord and its comical how little he can actually do to stop it. Game 2 Stats vs Serral ASUS RoG semifinals.

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I maintain that stats only lost that game because he lost track of the infestors and lose his archons and high templars for nothing, that neural on HT was the turning point. If that didn’t existed the game was pretty much even.

I repeat, 20 infestors do not counter 10 disruptors, they really don’t.

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Oh really? How many premier tournaments have happened since the patch yesterday? Shut the frack up.

If you’re making anywhere near 10 disruptors vs an infestor comp, then you should get rolled by Zerg air. Have you ever seen anyone make that number vs Zerg? It’s just weird to me to say “x that never has happened totally rekts x.”

Zerg can just add in vipers and counter disruptors just like they hard counter colossi. A good Zerg can only lose due to making big mistakes, if it goes late game. They can also disruptor your disruptors, which is on the same level as Zerg losing lots of infestors to yours.

Which speaks to the point I’m getting at. Why can’t Toss mass 10000 colossi? Cause it has hard counters, making that incredibly risky and stupid. The “hard counter” to infestors is infestors being afk and a disruptor shot hitting them.

The counter to queens? I’ll let you know when I see one. People should make a montage of all of the ridiculous games that Toss players have won in P vs P, via just massing disruptors. A meta of the past doesn’t change the reality of that style.

Anytime you’re playing a game and you’re just depressed that the game is still going on… because you’ve thoroughly outplayed your opponent and the other guy has jack freaking s in comparison to you, but the game must go on just because he has oppressive units… something needs to be changed.

That’s P vs Z late game and P vs P specifically.

Seeing mass anything is just dumb and lame. Anyone ever complain about only being allowed 1 mothership core or 1 mothership? “Nah Playa, Blizzard said this is how it should be and that’s that. I agree.” Yet, it’s so controversial to make the most broken units ever to not be made 100000x times over in the same game and at the same time. Like okay…

I’ve lost so many games just due to being bored because of these situations. Like I don’t feel like putting any thought or energy into a game where the other guy has no economy or supply, yet still has just as good of a shot at winning as I do. All I think about in these situations is what other RTS can I pivot to, because this makes no sense.