So i was thinking, the new Ultras while better gameplay wise. Smaller as they are, they dont feel strong and potent anymore … if you play COOP or Campaign you will see Ultras that look way more formidable.
Yet i also think the Ultra being the last tech unit, it basically feels underwhelming… Nothing like it does in the campaign, or cinematics. So i propose this changes…
Current Ultra
500 HP
2 Base armor
35 Damage + 3
275/250
90% size of what it used to be.
6 food
2 upgrades
Carapace +2, speed on creep.
New Ultra
3 base armor
38 Damage (so, even an unupgraded ultra, ALWAYS one shot zerglings)
625 HP
120% of size instead of 90% (this way mass spamming ultras is not efficient)
8 food !
350/300 cost
3 upgrades.
+2 armor, remove speed on creep upgrade, and add this two.
Manueverable Legs (come with a better name) 150/150 - 60s.
Allows the Ultra to walk pass zerglings/banelings (basically allow Zerglings/Banelings to pass underneath, similar to the colossus, but only apply to Zergling/Banelings)
Torrasque Strain
200/200 - 60s
Allows the Ultralisk to spend 250/200 - 9s to form a coccon and regenerate. (basically works like the campaign, BUT instead of being free, it is a toggle on/off, where if its active the ultras goes into the coccon instead of dying and is readily deployable. Cant reallly abuse it with such high price.
This new Ultra would be a force to be recon with but would have a more specifical role of being kind of the heavy cavalry of sort. You cant really throw them away but makes them more manueverable and also smaller numbers. You cant really spam them as their increased size and cost makes them not really cost efficient while assaulting bases and stuff. The torrasque strain basically only good against ghosts snipe spamming (also you can kill the coccon)
What do you guys think ?
Coccon HP 250 hp 5 armor (no melee defense upgrades or chitinous)
EDIT
Seeing That Zerg have problems against turtling Terran to finish the game, as the air assault sucks (broodlords), this new ultras would help way more, But increase cost further to 400/350 (BC Cost), and the Coccon to 300/200. This way it helps up to “finish games” and 1 or 2 should suffice in the middle game, specifically to counter stuff like Mass marines bursting your baneling nest or mass zealots or whatever. The coccon is there for a mass cheaper resuply against mass snipes to “finish it off”