Which is why. People have said serral is protectioned by region lock… zerg only win tournament. Because best protoss ban from tournament by regional lock…
The reason everybody keeps crying about toss is because if you slip against protoss a bit then it’s helpless as zerg and terran.
When I play ZvT, I know why I lost and what I should have done to win it. If I slip on my macro or micro I can adjust a bit and come back in the game.
With toss the top players learn every single thing the toss can do and come up with a perfect response. Zerg needs to learn a specific response for every single protoss build, because if you are not prepared you die like Serral to Zest’s Glaives. There is no way to come back because Protoss units are so much stronger than anything Zerg can make. Once the toss gets up a good army and has an economical lead you cant do much as terran or zerg.
You can trash their eco but then their all-in rolls over you.
Toss has this unbreakable feeling. Everytime I lose to it, I’m like what the hell am I supposed to do against this. It feels like I had a good amount of units good upgrades etc. but they kill everything.
It doesn’t mean that it’s necesserily imbalanced. Because the argument comes up that Zerg can get ahead in many ways. So much easier than toss can. Toss has it’s power in sharp early games or strong pressures.
What is imbalanced for sure is skytoss lategame, it is toss favoured now. THIS DOESN’T MEAN THAT THE WHOLE MATCHUP IS TOSS FAVOURED. Only the lategame. I still think the midgame is in Zergs favour and early timings are stronger on the zerg side.
Since the feedback rangebuff Zergs can’t do anything against a well controlled Skytoss army. Without abducts you can’t trade with it. Engaging the skytoss army was already really hard. Then they nerfed the neural. I’m fine with the removal of the infested terran but neural nerf was too much. Now you neural carriers and it’s like nothing happened. 8 less interceptors attacking the corruptors that’s all. Clearing the interceptors is not an option without that. Now you have to dive with the corruptors, and you have to have enough to kill all carriers.
This leads to another problem. Recycling the corruptors. The corruptor is so one dimensional that there had to be a way designed to recycle it, that’s the broodlord.
Now the broodlord has been rendered useless in both match-ups since the range nerf. Tempests have way more range. Carriers can go far enough after they engaged (leash range 14 engage range 6)
Thors obliterate them, ghosts kill them, vikings kill them. Since the infestor is trash and the brood range is less than all of it’s direct counter’s range it is a dead unit. Spending your money on broods is usually a waste unless you are far ahead.
With that said I still get very salty losing to a protoss A-move storm storm combo even though I micro my heart out.
ZvP is not a micro battle. It’s mostly about macro and that’s why it feels so imba. Wins or losses usually trace back to earlier mistakes much more than in ZvT or ZvZ or TvT.
You can’t make an insanely good trade by splitting marines against zealots or archons. It helps but not like it does against banes.
Ah then I guess professional protoss players are infinitely worse than professional Zerg/Terran players and have only ever won games not because they were better but because Blizzards balance is garbage. Good to know.
As always I can admit when I am wrong:
Humans play StarCraft under physical constraints that limit their reaction time and the rate of their actions. The game was designed with those limitations in mind, and removing those constraints changes the nature of the game. We therefore chose to impose constraints upon AlphaStar: it suffers from delays due to network latency and computation time; and its actions per minute (APM) are limited, with peak statistics substantially lower than those of humans (Figs 2c, 3g for performance analysis).
AlphaStar beat Serral with less even less APM/reaction time than humans. Again, if Protoss can’t beat Serral, it’s entirely a skill problem.
This troll is fixated with Alphastar trying to pass it for just another…human.
The troll ignores subtle factors like the feeling of any player of the world before/while facing Serral (oppression and fear) and Alphastar that simply does not care (being just an AI without emotions).
In the performance of a player the factors involved are infinite.
Whatever the cause the pro protoss are simply worse players. Average EPM per league shows Zerg is simply a harder race to play and despite that Serral still dominates. Furthermore AlphaStar beat Serral 3-0 with Protoss from an EPM/reaction time disadvantage compared to humans so it’s definitely possible to beat Serral if there is enough skill behind the keyboard.
Blizzard’s biggest design mistake was to balance around tournament winners. They’ve nerfed Zerg to where it’s utterly unplayable and it is literally killing the game.
The one spell that has lots of room for buffs for sure is a microbial shroud. It’s been used in PvZ and honestly, it could use a buff from -50% air damage to -75% air damage. PvZ late game is toss favored now, but it’s not broken to the point its unwinnable and that Z can’t do anything. But that being said I am in full agreement its harder from the Z side to win.
The transition of hydras to mass spore, corruptor, lurker is a critical weak point in lategame where carrier storm trades insanely well vs Hydras. Microbial shroud could use a -75% debuff to air units and -25% to AOE spells like storm and this forces P to go for disruptors something P needs to control well especially when Viper disruptor, storm , lurker mechanic is difficult for P and both sides. That being said this version of microbial is much more powerful and having it not locked behind maybe a cheap hive upgrade is a bit unreasonable imo.