The deletion of roach burrow heal, for the mere convenience of top level zvz nonetheless, was one of the worst changes in history. Roach based unit comps already struggled with both resource efficiency and supply efficiency, which made them perhaps the worst units in the game. They also struggled being viable for harass, since they’d donate more resources to your opponent than they did in eco damage. Then, they deleted burrow heal and wondered why zerg became a meme inside grandmaster. They easily deleted 20 win conditions from zergs arsenal. Roaches were relegated to mindlessly headbutting into tank lines as a very limited timing attack. In zvp they’d be shut down by 1 cannon and a blink. It was unreal how bad zergs tactical options became. Defending roaches became a meme of not being supply blocked and not unsieging your tanks. As long as you didn’t do that, you’d hold roach timings with ease. Roaches were then a purely defensive unit. They went out of their way to delete any form of aggressive tactic to the point zergs supposed to sit on creep until terran starts to take base #5. The game actually starts at the 12 minute mark.
It also negatively affected zvz due to deleting a counter to mutalisk play, and they deleted many options zerg had vs ground toss. The ludicrous efficiency of ground toss armies just can’t be beaten. I remember a game between has and serral where a 2 base disruptor allin went on and on for like 20 minutes despite big misplays by the protoss. Roach burrow would eviscerate a ground toss that makes mistakes merely by going under forcefields. Instead you get to do endless pullback micro vs disruptor shots.
It’s nice that they brought it back, but the writing is on the wall for sc2. In the past year it’s lost ~1/5th of its players (most of them zergs). I hope nerfing serral was worth it because they probably killed the game in the meantime. The pain is only starting as new games enter the market. Stormgate is only one. I know of at least 2 more in the works that I personally coded the game engines for, and believe you me when I say they have new features that will fundamentally change the RTS genre in a very positive way. Sc2s style of rts is very outdated. The technical features inside the engine could be drastically improved with modern computer algorithms. This quasi 3d terrain is practically copied and pasted out of broodwar but with updated graphics. It’s practically 26 years old.
I always have to laugh at the sheer hubris of the pro sc2 players. They thought that being good at a video game would make them good at designing one. There is like zero overlap between the two. Game design is mostly about versatility and scaling. You want players to have lotsbof versatile options to keep the game fresh and you want those options to scale at roughly the same speed. Deleting roach burrow is such a meme because ot was a drastic reduction to the scaling of roaches amd the versatility, aka literally the exact opposite of what needed to be done. The past 5 years of sc2 balance changes have been so unreal it will always bring a smile to my face. Another W for me to add to the stack.
I predict they will need to end up nerfing warpgate’s ability to do offensive warp ins just to make protoss matchups more consistent. Right now warp gate is a coin flip mechanic that decides the game outcome irrespective of skill and it’s one of the biggest reasons top protoss can’t reach champion status while simultaneously dominating grandmaster league. A prism flies into a terrans main and poof 8 zealots delete all your scvs with no warning. There is no way to gauge how committed the protoss is because you have no idea if or how much he will warp in. Positioning your army is a total coin flip. Make offensive warp ins 50% slower and double the capacity of the prism. The uncertainty is also why protoss float so much money. They bank for warp ins. I’d also swap the ranged pickup for a ranged drop off. Make it easier to get in wuth the cargo, but a lot harder to get in with the warp in, and harder to get back out.
This would make attacks much more consistent. You know roughly how big the attack is but with some variability in the followup slow warp in. Because the reinforcement is slow, it gives you more time to figure out how to split your army. With this configuration, a warp in isn’t a death sentence when disruptors are pressuring your army during the main engagement. It’s all a bunch of coin flips from the disruptor shots to teh warp ins and only Maru himself has the mechanics to overcome it and that’s why protoss dominate gm.
So far I haven’t had a chance because the terrans don’t ever make it that far. I am boosting an old account and am astounded at how much easier it is to win when I am not streaming:
https://i.imgur.com/Mq6xn4i.png
This game wasn’t even close. The terran just died to a very basic pressure build. I took a gold and made roaches off 1 gas.
I think the balance council has done a far better job than you’re giving them credit for. They took control just after the skytoss patch and quadruple voidray buff, they fixed that. They also made it easier for the plebs to attack into carriers and motherships with the priority change and no permanent cloak. They buffed hydras damage point, made it so vipers don’t destroy all your buildings, made disruptors less abusive, colossus no longer yolo into an army while disabled, vikings being able to glide, and the list goes on.
They also haven’t bowed down to the QQers with all their demands to buff toss to the moon but instead specific changes to help certain points like the strength of ravens in pushes etc. They’re also changing Zerg’s gameplay away from just bashing banelings into things which can give more room for other buffs.
Another victim to the maphackers and stream snipers So, who was the most frequent stream sniper? Did Uthermal try to make a youtube video about you to boost those numbers?
Most of the balance changes over the past 5 years have been made at the behest of the pro players and that’s how we’ve gotten to where we are. Protoss have been dominating grandmaster with record-setting numbers and they still can’t admit that serral is just better than them. The whole problem, with serral and reynor dominating, was a result of the region lock deleting the korean pro scene. There is nobody in the EU scene that is capable of beating these two, all of KR’s giants retired, and the game isn’t drawing new talent. It has nothing to do with balance and never did. Before all the creep, queen, infestor and brood nerfs, Innovation beat Serral at WESG and Stats beat Serral a couple of times including at WCS. It was entirely a skill problem from the start. It wasn’t even peak Innovation at the time. It was obvious he was losing interest in the game.
Sure, the balance counsel has added some nice quality of life changes, like changing the AI on disabled colossi. As far as balance goes, I wouldn’t say they’ve changed their plans. They are still nerfing zerg, they’ve just decelerated. We are still headed in the same direction, just slower. Protoss dominates grandmaster and at least 1/3rd of them are objectively terrible players. We’re talking f2+aclick+storm type micro. Yet an infestor nerf went through which severely limits fungal in a range of scenarios. Parting recently beat dark by massing pure stalkers because fungal range is so bad it can’t stop it anymore. Pig had to pretend that parting just had amazing micro, but if you used your eyes it was mid-tier. So now protoss ground is so flipping strong we are back to HotS-era mass stalker builds, but with the modern chronoboost, aka protoss do everything they did back then but with double the economy. This single-unit-comp, with basic blink micro, was beating a sophisticated zerg comp with defender’s advantage.
Yet that’s exactly how Serral beat maru in the recent masters colloseum. The only thing the baneling HP nerf accomplished was giving GM/master terrans an advantage of GM/master zergs.
Sure, they could do a compensatory buff later on, but that’s skeptical given they are still headed firmly in the direction of nerfing zerg.
Maphackers are extremely rare, however stream snipers are extremely common. I watched a couple replays and this guy sees nothing to indicate aggression but he full walls about 2 seconds after I say “baneling nest”. Or I will say “Let’s go spire” and magically they know to build a stargate 10 seconds later. You know, that sort of thing. The probability of catching them off guard is much lower than is possible given the scouting info / fog of war. Any strategy that relies on an element of surprise basically won’t work if you stream. That’s the ultimate conclusion that I came to.
Frankly it’s an indictment of humanity. SC2 is one of the EZest games ever created and people still cheat at it and still only get masters 2 lmao.
for those that claim they are streamers in this lovely thread, please post links, lets check out these streams. As well as use your real in game names here, for petes sake stop hiding your identities. Never seen such a bunch a scaredy little streamers and gamers who change there names on the forums. If your that afraid of what people think about what you say here then just dont post on the forums in the first place, other wise grow a set and use your real gamer names.
An example of the above. This protoss thought it was a good idea to move out vs 1/1 mass lings:
https://streamable.com/zile6s
A GM protoss, ladies and gents:
Floating 800/800 for no reason.
Can’t do split micro.
Dumpster tier blink micro.
Has no clue how to use stalkers in general.
How did he get GM? F2+aclicked some carriers no doubt. Mass stalker builds are no doubt absolutely busted vs Zerg since the fungal nerf, but at least it takes a modicum of skill to do. It’s a step in the right direction!
EDIT:
GM Protoss are a meme: https://streamable.com/0fwc6a
It’s just basic split micro. Literally every terran and zerg in gm can do this stuff, man.
I was getting ready for Batz to say that the fungal change was actually a buff because there’s less reaction time. But yeah, I have no idea why the went through with it, especially considering nothing but lings can catch the new cyclones off creep.
Wait until it’s public knowledge that neuraled carriers don’t keep their upgrades. Can you imagine how much more HerO will throw games with these inconsistencies taken out?
Protoss players are still prioritizing double upgrades despite going against mass banelings. No storms to be seen.
Lmao the infestor just keeps getting worse and worse. Neural wasn’t a significant threat to the carrier either. Infestors are too fragile to storm and disruptors and everything else.
Him and zest. I still remember Zest being up 3-0 vs Maru, in the GSL finals, and then throwing every single subsequent game with the noobest mistakes. In the final game, he forgot zealot charge AND placed the templar archives right at the front of his natural. Nowadays it’s hero losing 4 oracles for free. I always watch for the misrallied robos and the colossi or disruptors dying for free. Another one of my favorites is the “oops I am floating 2k minerals so I guess I will build a bunch of cannons”. It’s a missed opportunity because it could’ve been zealot harass and now it’s all useless vs late game tech, e.g. lurkers and broods and mass bane. They just don’t have the APM to keep up the tempo of harassing and macroing at the same time.
Triple upgrades, even. Meanwhile zergs will go +1 attack on the lings then rush up to hive because you have to have those broods.
If we look back, there are similarities between both IdrA’s and Avilo’s audience. Both attracted the worst of the worst with their non-professional attitudes, and in return recieved bottom feeders of the community trying to drag them down.
The bottom feeders went from ‘I like this streamer, they are fun to watch’ to subconsciously ‘I am the same as the streamer, we think and talk the same! All things the streamer has I should have, or neither of us can!’
5100 protoss has his third delayed a solid 3 minutes by 1 queen and a spine (losing units to it, too), magically keeps his economy competent vs a 4 base zerg, proceeds to a-move 20 zealots and 4 archons into mass ultra because he didn’t scout. GM protoss are a meme.
Mech terrans are a meme too: https://i.imgur.com/TwzCYXn.png
There is no reason a game like that should last 30 minutes.
EDIT:
5k protoss doesn’t know how to scout nor does he know how to click on corruptors and see that they are being upgraded nor does he notice all the spines which is where the minerals are going nor does he see the lack of gas and he knows there’s a spire thanks to all the corruptors flying around. Never once does it occur that maybe he should scout. It couldn’t be more obvious that mass mutas were on the way except maybe seeing the mutas.
https://streamable.com/zkhn3z
These guys just don’t understand the basics of the game. How is grandmater within reach to someone who doesn’t know all the above game-reading tricks?
A quick glance at SC2 pulse reveals zerg is now at 22% in GM, with a whopping 54% win-rate vs protoss (all other GM matchups are ~60%). We live in a clown world where pro players are allowed to design the game to delete their competition from tournaments. Lmao. How on Earth is that considered legal. As a zerg you’d be playing in a tournament against people who have designed the game to disfavor you.
If Serral loses a tournament to a protoss, I say he ought to file a lawsuit, man. This is egregious.
Yet protoss make it to the finals and have opportunities to win but play like trash and lose due to unforced errors. Hero lost 4 oracles in a recent tournament and before that it was zest losing reverse sweeps with gold league mistakes in the code s finals. If it were the zergs making the mistakes and winning despite those mistakes then it might make sense that zerg is overpowered. Protoss are reaching the finals of tournaments with dumpster-tier play that frankly shouldn’t make it past the qualifiers, and they do this while setting record high numbers in GM. Obviously balance favors protoss but protoss has a massive skill issue in the pro scene. The balance counsel refuses to talk about the elephant in the room because it would mean condemning protoss professionals to never winning a tournament in their lifetime. If a protoss were in the same ballpark as serral, in terms of skill, that protoss would easily win many premier tournaments – unfortunately, that protoss clearly does not exist. The game isn’t drawing in new talent, so serral is going to dominate sc2 until he gets bored and gets a real job. Welcome to reality.
Batz going back to hidden aliases to counter the map hackers and stream cheaters. But yes, there’s obvious benefits GM toss have, they’re less active with their oracles so when you try to hit a bane, ravager timing they always have 10000 energy to beam everything down. They also seem to believe in their storm abilities instead of going triple upgrades.
Doing the same meme builds now results in a 78% win-rate vs 5000 terrans, but was getting a 45% win-rate vs 4400 terrans when stream cheating was possible.
I don’t mind the stream cheaters nor the hackers. SC2 is an incredibly easy game and I need every disadvantage I can find to keep from falling asleep: randomized builds, absurd win conditions, zero practice, commentary, playing once a week, challenging every stream cheater on twitch to a duel, and it still only cost me 600 mmr. Neuro has stated that commentary alone is worth -300 mmr.
I did it for science. We now know that if you delete EVERY strategic advantage in the game, it still only affects your rank +/- 300 mmr. SC2 definitely is NOT a strategy game – it is a multitasking game. Honestly this experiment is an indictment of the human race because my opponents are doing the same builds they’ve been doing for years, on repeat, with 10,000+ iterations of practice; I am beating them by YOLOing randomized build orders with a stream cheat disadvantage.
TLDR it was an experiment to prove internet trolls wrong in their assertion that sc2 is a “strategy” game.
I also had personal reasons for doing it. I wanted to see how my fluid intelligence stacks up against masters or GM level static intelligence. Static intelligence is what you train through repetition. Through repetition, even the ding dongs of humanity can do some amazing stuff as long as they have guidance to practice the right things. They couldn’t figure out what the right things are, but they can memorize them to perfection. Fluid intelligence is solving a completely new problem that you’ve never encountered before. Actively solving problems is a lot slower than recalling known solutions from muscle memory, and there are a thousand studies (maybe more) that prove this is true.
I am in a wonky scenario, actively articulating my thought processes about how I am going to beat a terran without queens, and all he has to do is the normal drop harass that he’s being doing all his life. Against all odds, I can make it work against the top 1% of SC2 players on Earth despite never having done it before. I am not kidding when I say SC2 is an easy game. If you want to do something hard, go cure cancer or find a solution to the navier stokes equation or solve the N-body problem – THOSE things are hard. Video games are not hard. They are designed around the cognitive abilities of children, so it’s practically like playing tic tac toe to an adult.
Doing the same meme builds now results in a 78% win-rate vs 5000 terrans, but was getting a 45% win-rate vs 4400 terrans when stream cheating was possible.
I don’t mind the stream cheaters nor the hackers. SC2 is an incredibly easy game and I need every disadvantage I can find to keep from falling asleep: randomized builds, absurd win conditions, zero practice, commentary, playing once a week, challenging every stream cheater on twitch to a duel, and it still only cost me 600 mmr. Neuro has stated that commentary alone is worth -300 mmr.
I did it for science. We now know that if you delete every strategic advantage in the game, it still only affects your rank +/- 300 mmr. SC2 definitely is not a strategy game – it is a multitasking game. Honestly this experiment is an indictment of the human race because my opponents are doing the same builds they’ve been doing for years, on repeat, with 10,000+ iterations of practice; I am beating them by YOLOing randomized build orders with a stream cheat disadvantage.
TLDR it was an experiment to prove internet trolls wrong in their assertion that sc2 is a “strategy” game. My understanding of the game genre is just lightyears ahead of anyone else that I’ve ever talked to on the subject, and that experiment was just to prove, beyond any doubt, that I was right.
Which, by the way, I predicted this current game scenario like 2 years ago. The data showed clearly that protoss was OP vs zerg and that there was a skill gap in the pro scene between the top zergs and the top protoss. I knew that 2 years ago, but there are guys who cast SC2 daily and are just barely coming to that conclusion. Their life revolves around SC2 and they can’t see something as blindingly obvious as this.
SC2 is just painful for me, man. It’s become a frustration at how incredibly easy the game is. Even arguing on the forums isn’t a competition any more. It’s just boring.
Lmao bnet has a woke ai policing the forums as if this were a kindergarten class and you’d have to sit in the corner if you say “poop”. The glory days of these forums are over, unfortunately. There are some interesting comparisons you can make between modern internet moderation systems and the soviet gulags. The gulag archipelago is an excellent read. Who wants to place bets on if this one will be removed too.