Dream on it is not… terran has to split and resiege 20 mines and liberators, everytime, zerg 1 click moves his army to different possition. And you have to constantly kite, while zerg is a moving ultras and ghosts take a lot of skill… With terran you can’t do any mistake, it takes even one and you lose the game… You have to micro pretty much perfectly…
Yada, yada, yada…we terrans are the most difficult race (that the world has ever seen)…
Those self-congratulations remind me of the ravings of a certain guy that has declared that will make Terrans…“Great Again”…and will build a depot-wall with Zerg’s expenses…
The sick f.uck is a subject of derision and contempt all over the Planet.
It’s not a matter of opinion anymore that terran is the easy race. The overly versatile units removes strategic thinking and that’s always been the case but was offsetted by the insane micro and multitasking requirements. Unfortunately since the buffing of mech (cyclones and thors in particular) the multitasking and micro requirements of terran plummeted, making anyone with a brain wonder what on Earth about terran is supposed to be hard. There’s a reason why it’s the preferred race of low league players.
When are you winning the WCS as Terran if it’s so easy?
Said the Forever plat.
1/10 troll
20 chars.
said the diamond xdd
Who called you a rat? Can you provide the post of this troublemaker where he states that Impctr (or whetaver identity you use) is a rat?
you don’t know how the game works if you think abduct should only be used in a single scenario in the face of viking and/or ghost.
You can use abduct to pick off high priority targets like liberators, ghosts (especially ones that are trying to nuke zerg position), etc
What baffles me is when I see a Terran at the professional level run his widow mines out in front of his arny during an engagement just to die before they burrow.
I’m just saying if these people are micro machines you think they would pull them back a bit and burrow.
----> Asks people to reread posts
----->confused about the point I tried to make
They have lowest range of all T units used in those fights. They wont do anything unless in front.
I’m talking about in terms of apm burden.
This is just completely wrong. lol’d at kiting with mutalisks and oracles
Oracles have one of the hardest micro requirements in the game. Mutalisks are garbage and have less range than anything that can hit it…so good luck kiting with them. Banshees are the linchpin of a variety of terran openings and strategies and are much easier to control than oracles and mutas thanks to their combination of speed, dps, and range.
Zerg players cannot a-move banelings. A-moving banelings is the worst thing you can do with them. If you a- move banelings you lose the game when they all converge and/or they blow themselves up on the wrong targets (archons, immortals, tanks, marauders, thors) and then your army gets stomped by marines and chargelots. Terran pre-splits too but it is nowhere near as important as zerg doing it
The difference is that Terran and to a lesser extent protoss can get away without doing it. Zerg doesnt do it, and they die
You don’t know what youre talking about lol
Wrong again. Zerg units are the most fragile because they are the cheapest…imagine not knowing that LOL
Terran bio don’t die just as fast. unbelievable delusion. Youre ignoring medivacs, stim speed boost, and the fact that they are all ranged. They aren’t harder to replace either. Terran timing attacks are based on the ability of Terran to parade a constant flow of reinforcements across the map
Creep doesnt keep most players away. The hallmarks of early-mid game TvZ and PvZ are harassment and timing attacks LOL
I never said creep doesnt give zerg a defender’s advantage. I said zerg cannot turtle, aka wall off like T/P, set and forget a couple of tanks, and do whatever. Zerg defense is active. You need to constantly react, get proper surrounds/positioning, etc.
Unless youre a GM (it’s obvious youre not) I don’t care about your or even my experience in the game.
Applies to protoss the most
Me:Diamond in less than 20 games.
You:Diamond in 100 games.
Sit your a$$ down,son.
nah, every race is different and they require different skills. I think a lot of people make the mistake to choose the wrong race… for example, I’m fine with terran, but when i start to play protoss or zerg I’m simply not so good… not because they are harder or something, but because I’m less confident, or maybe I like the mechanic of terran more… a friend of mine is protoss, trust me he’s good, but when it comes to play terran, he literally can’t do anything. he’s not weaker than me, he’s just more suited for protoss. I understand why people pick up the race they like the most, but sometimes you have to choose the race you fell better while playing, that’s all. So talking about “my race is harder” is nonsense
this isnt my main region u dumbo,but i guess u are actually hardstuck diamond
“What you’ve just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. This entire forums is now dumber for having listened to it.”
I think this thread was made mainly because some Terran players on this forum are stuck in the mindset that Terran is just harder to play when in reality each race has strengths and weaknesses.
It’s true that players will always find anything over powered and abuse it until it’s clear an adjustment needs to be made. It’s just sad that people choose to complain about everything to the point that finding some truth in the whine is like searching for a needle in a haystack.
I’ll see a Terran say the Zerg economy is faster when they can stay in turtle mode on less basses and go make drops without much fear of a frontal assault knocking down the wall and call it micro madness. While a Zerg has to have more bases and is spread thinner. It’s the way to was designed.
The grass is always greener. They will say Zerg can pump out units faster and forget they have add one that let you pump 2 units at once. It’s easy to not think and say anything but it is frustrating to people actually trying to talk about the game.
Everyone hates the nydus because it’s a back door and they enjoy wiping out Zerg units running at the wall.
They hate Zerg free units because they enjoy wiping out paper think Zerg units. Zerg needs a way to cheat and go over 200 supply because zergs maxed out army is weaker.
Anyone can see the strength of another race when it beats you. Only the best understand what the other race is weak at.
All of those are cherry picked quotes that are pulled out of context and are from completely different versions of the game. The one from David Kim for example is from a completely different expansion and news flash the design of terran has changed radically since then. It’s also taken grossly out of context and shown in a demonstrably false light - here you’ve framed it against a bunch of random qoutes saying terran is the hardest race, when David Kim said specifically that the micro of terran was what made terran hard and that the other races are hard in other ways and that that is an intentional aspect of the design.
Not only are you posting his quote in a light that makes it seem that he agreed that terran is the hardest race (which his full quote definitely does not convey) but you are applying a quote from how hard terran micro was in the era of HotS biomine play to the current era of battlecruisers and cyclones. No rational and knowledgeable person would agree that cyclones and bcs are even in the same universe in terms of micro difficulty as the HotS era biomine play that David Kim’s quote comes from.
Link your real account,dumbo.Lets see who is hard stuck and who isn’t.