The problem with the first notion is simple, you dont even understand what armored means.
If you think archons or sentries are viable units in PvT you seriously need to start learning howto use ghost. The rest is all armored.
Second
40 base damage + 30 bonus damage vs armored.
I am sorry i made a mistake its not 55. its 70.
70 damaged vs an armored unit.
Well clearly you arent pin pointing any mistakes that you are actually correcting. Rofl.
I agree i made a mistake, tanks dont do 55 damage versus stalkers, they do 70.
They dont do 55 damage versus collosi they do 70.
they dont do 55 damage versus immortals they do 70.
Second.
To achieve that all you need is 1 factory with a tech lab constantly producing tanks. Not 2. 1.
Also the mere idea you think you know howto play this game, yet you talk about a 2 base push non stop.
Do you understand the difference between harrassing and pushing? You dont ‘push’ as terran unless you are allinning or you have maxed out (and even then you should be dropping, not amoving through the map.
This also undermines your entire logic of moving out. Because as ive repeatedly said, you dont move out. But thats your fanboyism, selective reading much.
The mere idea you can just mass expand hiding behind tanks still hasnt sippled in through to you.
About your immortal ‘reaction’. Normally terrans actually, you know, use… scan. To kill observers. To make sure they can if they even intend to move out. do it safely.
I understand you dont understand advanced macro mechanics like … using scan. But 99% of the other terrans understand what scanning does. It reveals invisible units.
Once youve made sure either with a raven or scanning properly that there is no detection. You will want to make sure to first see what the protoss is actually doing after your initial reaper scout (wich should arleady tell you mountains)
I bet you dont do that. But normal people actually throw harrassing units in just to scout.
And once you know the desired tech path of the enemy protoss you actually react.
By the time protoss is even thinking about a third base you should already have atleast 3 tanks. By this time you shouldve scouted him. and his tech choice.
If you see mass chargelots you get an extra factory with reactor to permanently make mines. Its not hard. Just 2 at a time.
If you see archons and templar, you go ahead and tech to ghost instead. If you see collosi, you can either use ravens stun untill you have enough vikings out.
Once you realise all this took was just a single scout into what your opponent is teching into, you suddenly realise the entire game starts playing itself out, you can out macro and hit 200/200 faster then protoss can because of 3 base mules, you can start to actually counter the units protoss has and stop them in there tracks, allowing you to expand even faster.
All the while you should be dropping the protoss non stop, if you arent killing probes, you arent playing terran properly. (and every probe you kill actually hurts protoss an insane amount seeing they cost minerals, they get minerals and guess what zealot costs minerals!)
If they are attacking you with a prism, (wich you shouldve already scouted and prepared for) You should have a raven to shut it down, marines in position, atleast 2 turrets in position, possiblity of a mine in position.
The problem is you dont have any idea where the prism is because you arent using sensor towers and you arent splitting marines up to scout valuable information.
Suddenly protoss has disruptor tempest carrier chargelot lategame?
You must have everything besides maybe BC then aswell.
If you let a protoss tech into carriers as a terran AND you lose to it, you are not playing the game properly. (same with tempest).
Terran have the strongest anti air units in the game. They are literally the least of your concern.
If you didnt scout intime you can just missile turret wall. You can instant tech into mass thors to defeat literally all skytoss with a single amove.
You should already have tons of mines blowing up zealots.
The mere idea you take pride in killing zergs by spamming tanks and autowinning without micro, just shows how repulsive you are.
PvT always favoures T in equal base scenarios because of mules. You said i should use my brain? why cant you?
If you dont realise protoss gateway units actually always trade cost inefficiently i want you to watch every proffesional game out there and look at the resources lost tab in a macro game.
Protoss is always extremely far behind but is capable of winning because they are atleast 3 bases ahead.
I already have awnsered this countless of time, There are no actuall terran nerfs from lotvs inception to now.
I am not wrong about Dk’s departure moment and descisions. I remember very clearly how blizzard started opening up the forums for feedback to change up the state of lotv.
Except yamato + TJ is literally what i was talking about. I like how you in your biased mind thinks there are actuall counters for BC.
If you dont have ghost with your BC you deserve to lose, once you have BC vs Z you should already be maxed and have scans for days.