A bit of a crazy suggestion here, and one that’s possibly already been made…
One of the big challenges of StarCraft 2 has always been how to make the game accessible and welcoming to newcomers, while not harming the pro-scene and StarCraft 2’s strength as a spectator sport.
In the past, people have suggested that tasks like making workers are automated, but this suggestion has received backlash because it harms the mechanical skill required to play SC2.
How about… worker construction from mains are automated (with an option to disable it of course, like any auto-cast ability)… but automated building of an individual worker only takes effect if the main is inactive for 1 second.
Basically, a main completely left alone with the ability activated would build 60 workers a minute slower than a player doing the same thing manually.
This change would retain the mechanical skill needed to play SC2, because it would always be 1 second faster to build a worker manually, and competent players would always opt to queue the worker before the auto-cast takes effect. On the other hand, it would be helpful for less-skilled players who forget to build workers.
(Oh, and by the way… the ability would be automatically disabled when it detects 16 workers on minerals and 3/3 on both gases, making the ability truly friendly for new players).
2 Likes
the door is … whatever way you want it to be, see yourself out, take your terrible ideas with you.
6 Likes
I like the gumption, but I don’t think this would be viable.
What comes after this? Auto warp ins? Maybe remake sc2 into an auto chess game that you just pick units in the start of the game and you stare at them while they duke it out? LOL it is an RTS game.
Anyone that doesn’t enjoy making things should just chose another game, they are plenty automated games especially on mobile, don’t you have a phone? 
i think you’re talking about clash of clans
What comes after this? Auto warp ins? Maybe remake sc2 into an auto chess game that you just pick units in the start of the game and you stare at them while they duke it out? LOL it is an RTS game.
As I explained in my original comment, doing the task manually would give an advantage over leaving it automated… so the best players, and the players who want to play as best as they can, would still play the game normally.
The goal would be to help new players while not changing anything for better players.
new players don’t need anymore hand holding to feel like they are good at the game. no. just no, a thousand times no.
4 Likes
Even better, remove workers and have town halls auto mine. That way people cant harass my scv line and we have a truly noob friendly, 10 minute no rush game
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This takes so much skill out of the game and enables complete plebs even in diamond who can’t macro while doing a push to all of the sudden do it and becomes gods on near level of people who put in the time to get that level of apm to be able to do something like this. Its a really stupid suggestion probably focused around your inability to macro while controlling units, which is a stupid way to look at the game. Anyone who has this type of suggestion should just get good.
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No, absolutely not. Part of the game is balancing workers. Even if you forget for 1 second and auto kicks in, you’re still in good shape. Sometimes you are not building workers on purpose. It gets tedious to have to disable it and then renable it. This game isn’t about automation. That’s why there’s modes like co op for people who are not good at mult/don’t enjoy it. You shouldn’t dumb down the game to raise peoples skills up. That’s like asking halo, “I’m not good at aiming. Just make it so it auto aims.” It defeats the entire purpose of the game.
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Oh man, maybe this game is not for you. No need to morph it into something that it’s not.
There is already tons of automation. I suppose that maybe you could argue that new players wouldn’t get so discouraged if they could use this as training wheels but in reality that would just get handicapped because they wouldn’t know how to macro properly. At some point you have to draw a line and say no more automation and retain actions required by the player as skill checks. We have arguably already crossed that line with SC2 so no, I don’t like the idea.
Why play this style of game if you dont even want to build workers.
When was that ever a challenge(getting new players)?
When the game was popular(new) it was huge, and now that it’s old, it’s not, perfectly logical.
Gtfo with these stupid ideas.
If the goal is making it accessible to new players, we should go with what Blizzard originally wanted to do: slow the game speed for the lowest ladder leagues. Honestly, why do they even call it “normal” speed if you’re not allowed to play on it?
Actually this is super true! I imagine they didn’t do it is because, again, doing so would handicap those people who move up and they would be too used to normal speed.
Are you one of those types who downloads cellphone games that play themselves and just watches it?
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I think this is a bad idea as well, as it really dumbs down the skill needed for this game. If you wanted to add something to help the new players maybe make an option of a visual and audio cue if works are not being produced in the early game.
I don’t think that handicap would be too bad. If your mechanics are good enough to move from silver to gold, moving from normal to fast shouldn’t be a big deal. And a player worthy of diamond shouldn’t be shook moving from fast to faster.
there are tons of RTS games out there with less focus or zero macro required, go play those