Suggestion; auto-building workers... but with a delay

I never played warcraft, but if there has been one disappointing thing about the migration of warcraft players, it’s that they want more than anything to turn this game into microcraft 2.

If it were up to most players, the victor of every game would be the guy with better micro. Your normal GM, sadly, hates macro and strategy. The greatest “mastermind” is the guy who blinked his stalkers better than the other guy.

Depressing game. Depressing society. Someone needs to remove world chess champions titles due to “not having enough swager when they moved their pieces.” :clown_face: :clown_face: :clown_face: :clown_face:

This takes so much skill out of the game and enables complete plebs even in diamond who can’t macro while doing a push to all of the sudden do it and becomes gods on near level of people who put in the time to get that level of apm to be able to do something like this.

As I explained in the original comment, leaving workers to be made automatically would come with an economic penalty (workers are only built after a short delay). So anyone who used it would have a bad economy and wouldn’t get very far, and Diamonds would not become gods. It would only be of benefit to new players.

No, absolutely not. Part of the game is balancing workers. Even if you forget for 1 second and auto kicks in, you’re still in good shape.

1 second was just a suggestion. I agree, 1 second is a small penalty for a unit that takes 13 seconds to build, but the exact value could be tweaked to whatever is appropriate. It could be 2 seconds per worker. Or 3 seconds. Could even be 13 seconds; the idea would be to benefit only the lowest level of play.

Sometimes you are not building workers on purpose. It gets tedious to have to disable it and then renable it.

Competent players would have it disabled permanently. There is no reason for a competent player to enable it because they are making workers continuously anyway.

You shouldn’t dumb down the game to raise peoples skills up. That’s like asking halo, “I’m not good at aiming. Just make it so it auto aims.” It defeats the entire purpose of the game.

As I explained in previous comments, the idea is that the automated building is not as good as manual building. So it would never benefit competent or semi-competent players, and it would have zero impact on these matches. It would only benefit the worst players.

Oh man, maybe this game is not for you.

It’s not a suggestion for me. The idea is that if the suggestion was implemented correctly, then it wouldn’t benefit me.

It’s a suggestion that would only benefit new players.

StarCraft’s learning curve is too steep which is discouraging for new players. I thought this was generally accepted and was the reason why SC2 has a smaller community than DOTA and League of Legends. It is not a bad thing to try to grow the community and make it bigger.

Implementing changes to the game which only have an impact at low levels, and have zero impact on matches between competent players, is never a bad thing.

You’re missing the entire point which is you’re trying to take out one of the pillars of the game which is base management. You can’t just suggest this and then say, “Well competent players won’t have it enabled anyway.” Well then don’t include it at all. It’s like Halo taking away the need to aim, “But competent players will have that turned off.” Then don’t include it. People are playing multiplayer because they want to. There are other modes to play if you want a more casual experience. But let’s stop trying to dumb down multiplayer with features like this.

But this isn’t even taking into account that it could give someone a huge advantage. Just imagine for a moment. Reynor vs serral. They both have the option turned off. Reynor starts having a ling bane war with serral. The difference is, Reynor turned his auto build on. So Serral is hard focused microing the crap out of his lings, but he’s not building workers because he can’t afford a second or he will lose everything. Meanwhile Reynor Has it on, so he’s happy to keep mircoing because he’s got workers hatching non stop. You can’t have this type of system for something as core as worker building.

You can’t introduce a system to appeal to the bottom group of players. get better at the game, don’t play, or just accept that you won’t be a super star and just play at your level and enjoy it. I mean at that point you might as well have the game play itself because, “It would be mice if my marines auto split. It would be nice if my pylons built themselves.” There’s no logical end to the automation system. Because making supply is like making workers. Why not automate that as well?

You can’t just suggest this and then say, “Well competent players won’t have it enabled anyway.” Well then don’t include it at all.

I think you’ve missed the point here. It’s not for competent players. It’s something that would only benefit poor play. So it would benefit bad players, but have no benefit for good players. Therefore, only bad players would be using it.

Meanwhile Reynor Has it on, so he’s happy to keep mircoing because he’s got workers hatching non stop.

First of all, I’m not sure that this suggestion would even work for Zerg… but that’s OK, because it’s OK to have beginner-level stuff for specific races (for example, the starter edition of StarCraft only allowed players to use Terran).

Second, workers would not be hatching “non-stop.” I think you have misunderstood how this works. There would be a 1 second delay (or 2 seconds, or 5 seconds, whatever number works best) for each individual worker.

You can’t introduce a system to appeal to the bottom group of players.

Well… actually… you can… and this is commonly done in many, many games…

well now we get into even more dangerous territory if the option is there for terran and not for the other races. That’s a terrible idea. In addition, by non stop I don’t mean every second. But if one player has it on and they are microing lings for 1 minute that’s still more workers coming out that a player who has it off and is doing the same micro against them.

They do introduce things, but in multiplayer they don’t take away core gameplay pillars. I go back to my halo example. They aren’t going to add in auto aim because there’s a bunch of players at the low level who can’'t hit head shots. They do things Add casual modes for those players (co op) Simplified UI (Simplified command cards/can’t select enemy units). They add in how many workers you have. Those are the kinds of things that are there, but pro players might not use them. It’s not suddenly automating part of the game. Because at what point do you stop? It’s equally as hard for those players to expand, build pylons, make units etc. And that’s because they aren’t good at it. They actual tested automated stuff internally and found it was garbage because it wasn’t starcraft anymore.

You also say bad players would use it, but that’s not the case. My reynor serral example. But it doesn’t have to be those two. It could be like stats vs Maru. If maru has it off because he wants control over his base, but then stats decides to be aggressive and stats has it on. Then stats can just not worry about making workers. It’s easy for the aggro player to turn the option on right before they attack because the other player might not have it on.

It’s one of those things. Either play a more casual mode or don’t play, but it’s ridiculous for people to come into a game and say, "I can’t play. The game should be more automated. I used to be terrible with the halo controls. But I never thought that it should be automated to help me out. I wanted to get better. If you want to make a causal arcade mode that’s one thing. But this is an absolute No for multiplayer.

You’re right, there are things introduced to help never players out but that’s in the form of modes to ease them into the experience. It’s not taking a founding pillar of the game and just dumbing it down so that players don’t feel bad about themselves, and that’s essensially what you’re suggesting. We don’t want players to feel bad that they can’t make workers. So let’s automated it. It won’t affect good players because they can make workers and as such don’t feel bad about themselves.

How about no, I’m a trashy silver player and I don’t want my game running at snail speed because of this disabled child

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Fair enough :slight_smile: