its like shunned. When its equally as oppressive as broodlord infestor is.
Gj blizzard if you really think protoss arsenal is capable to deal with it without requiring a huge advantage. I finally see how biased the dev team is towards T.
The observer change IS literally the prime example that your lead balance designer plays and enjoys terran more then the other races.
In the end this is just a “Patch terran” patch isnt it.
Where every terran gets half of there units buffed for no reason other then BL winfestor freewins from Z, wich basically gets nerfed to something allot weaker.
Yes youve adressed charge in a way i dont know if its good or bad yet. faster zealots mean easier defending versus zerglings and vs drops with the removal of the +8 damage, the adept change might see play to do that instead the burst damage.
But it really feels asthough your buffing Terran while giving protoss a “buffed” unit thats basically… useless versus terran in return.
Marauders still reign supreme due to them not having a counter, charge was supposed to deal with that in a sense by guaranteed damage. But now thats removed and adepts do horrendous damage versus marauders… The only thing a protoss can do is go air, wich btw. Still is Terrible vs terran.
Actually I’ve heard the opposite with what the blizz team plays. I heard they literally only play protoss and zerg. Terran is at the bottom of the barrel. The EMP getting you down?
Use storm or feedback on them.
Bait it by moving one unit out to attack it.
Don’t clump up your army if you know he has them. Split your army. Its a micro thing. You’ll know how to do it if you split against storm or banelings all day. If you get hit, pull back and use those shield batteries.
Literally zealots. Like, mass chargelots are good. And they don’t take bonus damage from marauders, which cannot possibly slow every zealot down even with conc-shells.
Hold them in a warp prism, have them on a separate hotkey and drop then select and quick cast. Also flanks. You don’t have to attack from 1 direction only.
EMP removes 100 shields and 100 energy. That means that it requires 2 EMPs to stop a full energy templar and 4 EMPs to remove shields from Archons (which is fine!) Colossus have long range so as long as you have a buffer, they will do quite a bit of damage, even against marauders. You don’t want to overmake them, but you do want to have a couple.
Zealots get kited for days with concussive, its supposed to be the counter but it really isnt. 7 zealots vs 7 marauders marauders always wins with stim and concussive.
also if only 1 chargelot hits and ur 7 marauders hit. Thats pure trading profit for the marauder player.
Warpprism is useless because any decent player knows howto emp when unloading. This has been done time and time again. And its starting to get really annoying to having to keep explaining this.
I understand terrans dont seem to get how to play there own race… but cmon. this has been shown in pro games, discussed in the forums. literally everything and you still latch onto that prism micro HT thing. IT DOESNT WORK.
Then we arent even talking about vikings zoning, to EMP being instant cast vs dropping HT. It doesnt work. Warpprism is literally futile vs ppl higher then goddam lowbie diamond like you are.
Also you say im whining. What kind of a discussion can this possibly become.
You dont even want to know facts. You are just advocating for something broken due to your own lack of skill.
I get it must be hard being diamond.
You can quick cast emp. it doesnt matter how many u need to down something. Quickcast saves u. You know why? BECAUSE EMP IS INSTANT!
Besides that most terran dont use any other ability on the ghost. Making it even more obvious you can just spam EMP everywhere because its the superior spell.
Not at all. That’s what you’re doing. You don’t want to adapt, you’re simply whine until you get what you want instead of adapting, learning to play.
No, it does, and that’s why it’s seen consistently at pro levels of play. It becomes a battle of micro and control, and the better player wins.
Frankly I think EMP with the enhanced shockwaves upgrade is strong - perhaps to strong - vs protoss (I was one of the people advocating against it). But that doesn’t mean you can’t deal with it.
PvT was 49.5% last month btw.
Fun fact, Storm is instant! EMP is not (though it’s close to it - it’s got a very short travel time)
True! But as the numbers go up, the less effective marauders become and the more effective zealots become, especially with the impact damage on charge (which I don’t think needs to be removed tbh).
How about a constructive one? Instead of whining, why not come up with a couple of solutions? Increase range or radius of storm, increase range of feedback, whatever. But instead of making baseless whine, why not actually actively come up with alternatives or possible solutions? Use your head.
You are a biased terran who believes disruptors arent luckbased.
You are a biased terran who thinks collosi automatically kill everything every swipe.
And you are a biased terran who believes Storm can still be used when ghosts are out.
Emping a prism IS NOT a skillfactor. It is starting spamming EMP on the prism once you see something drops out. Protoss CANNOT factually stop EMP and storm before emp hits.
Let alone vikings with superior range ALWAYS make sure prisms cant get close.
How convenient for you not to comment on that. I wonder why. Oh. i know. BIASED F’IN TERRAN.
Except theres no learning curve vs EMP. Something your bronze league will never grasp.
The damage WILL be removed one way or the other because of incessant terran whine.
It is NOT a problem in the current state of the meta. it is a REQUIRMENT.
But soon enough, i know what will happen.
its literally so obvious. Protoss will all start to allin before 3 base. 2 base allin every game.
Terrans will whine about adepts killing marines too fast. And will whine about why protoss ALWAYS allins.
Then terran learns howto stall out vs all 2 base allins by actually scouting again. And then protoss is forced to get a third because of mineral changes in lotv.
And then you will see the winrate of toss going down the drain.
30% winrate vs terran is my prediction. And those 30% come from pro’s still being able to outmicro the terrans whilst allinning.
This will all take place within a month or so. And no, its not because i have some form of future sight.
It is logical assesment. Something biased terrans cant seem to do.
It can. Just because you aren’t capable doesn’t mean it can’t be used. Again, pro games show that it can, in fact, be used after EMP is out.
Only if it’s stationary. It’s a lot harder to do when a prism is moving. Especially with a speed upgrade.
Hey, fun fact, Storm has 9 range and is instant cast too. You don’t need to be within 3 range to get a storm off. Again, you can also flank. But I can see I won’t change your mind, because you’re the Democrazy of Protoss, so set in their ways and so firm in their belief that they’re right even when everything and everyone says otherwise. I won’t bother responding again.
Viking range is 9 aswell biased terran. You cant storm anything if you cant get inrange. If you get enrange terran should be prepared to either instant volley the prism or spam EMP.
Hell even a small clump of marines can snipe the prism or bait storms!
the best part yet however is how all these terrans say ‘drop prism’ But what they forget is that a prism costs 275. 4 high templar cost 200/600.
And that for 1 storm that ONLY kills marines that are stationary. Because if you multiple storm, STORM DOESNT STACK.
Losing that prism 475/600 is LITERALLY losing half effectiveness of your army.
You cant change my mind because ive seen it happen in basically every macro game ive seen from pros or that ive personally played.
You saying it is ‘not true’ is simply not enough.
Show me 5 proffesional games where protoss beats terran after EMP is upgraded where terran wasnt extremely far behind (aka 200 supp vs 200 supp).
From ALL the PvT’s ive seen to find SOLUTIONS to the broken EMP. All i see is either terran being low skilled and unable to macro to a maxed out army or 90% of the games ive seen protoss just LOSE after carpet EMP’s land on everything. Vikings sniping prisms.
Also you say flanking with HT. If a terran is actually competent (wich you dont seem to be) They scan the area, They learn howto play the map.
And best part is. ACTUALLY STILL OUTRANGE HIGH TEMPLAR SO CAN STILL EMP FROM FLANKS!!!