Yep, there are those too, which again can be avoided if people just did a simple thing of putting a Stetelite on their ally’s base lol.
It’s absolutely up to the player to do whatever they wish. In the end, 99% the player wouldn’t care one way or the other. It’s always that 1% that ruins it for everyone else.
So for me, I’d simply avoid that situation by doing something effortless. Whereas I guess for others, they’d give themselves that tiny bit of extra vision advantage.
I know the difference is only small on most maps, but I wonder how much extra is gained by giving your ally blue Stetzone on DoN? Would need to test.
I have more trouble with Stetzone not being used to heal or speed the other player’s army appropriately.
Ever considered the fact that an ally can adjust their build if they have a stettman ally? If I know I can get mins faster I’ll build and saturate geysers earlier. Also pump out tech buildings earlier then I could normally get away with.
Not giving the field which normally requires 3 or 4 stettlites is just wrong, especially since spreading stettlites anywhere else is super easy once supergary is out
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Depending on the ally and the map covering their base with stettelites can be useful for various future events like helping their newly made units move faster or helping their workers survive an Amon attack by switching to green or even teleporting there.
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Exactly on the money.
If the player has decided to not give zone buff and bothered to explain why he/she isn’t, then why not spend that same time/effort to tell their ally to switch up their build, saturate expansion, tech up quicker, make more units, etc.
Assuming your ally is stupid and unwilling to listen would only propagate everyone to act that way. If everyone gave Stetmann’s zone buff, proceed to explain to those who aren’t taking advantage of it, then maybe we’ll actually see some cooperative play and dynamic build orders.
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I heard you guys didn’t like sharing your stetelites with your ally
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This min-max mindset to Co-op gets on my nerves. It’s not that critical unless you’re speed-running, which 99% of Co-op players don’t bother with. Spreading the Stetzone to the ally’s mineral line is a courtesy that usually gives some minor economic benefit to your ally and allows faster reaction for shared base defense, at the cost of delaying Stetzone spread outside of the base. Even if Stetzone spread is super important on the map of choice (Void Launch comes to mind), it’s rarely going to make or break the game if you’re short three Stetelites. Besides, Super Gary is the primary source of Stetzone during crucial engagements, making Stetelites more of a luxury.
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That was such a cool story to read. There is only one problem - when I play with Studman I have 20-50% more resources. When a theory does not converge with practice, it is necessary to discard theory, not practice.
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Absolutely agreed. Not only that, anyone who doesn’t open with Super Gary is definitely a little behind on Stetmann gameplay. And since Super Gary comes at 4min and can instant Teleport to the furthest Stetelite, then can field his own, the spread of any effective Stetelite before then is stupidly pointless.
There is just so much pointless theorycrafting regarding Stetelites.
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I don’t understand people complaining about the min-max mindset. Every single game has forum posts with optimized strats/builds/whatever telling what players should do for best results. They’re purely informational, and they certainly don’t compel anyone to strictly follow the suggestions.
If you derive fun from doing other stuff, go right ahead. If you ever feel like you want to play more optimally, the information is there. At the end of the day, you get to have fun your way, and min-maxers will have fun their way, and informational posts will stay there for those who want information.
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It’s not really complaining as much as just simple debating, for the most part, or people sharing their opinions. He himself invited further discourse with his second post and so on by responding to people and arguing his point.
Haha, it also doesn’t help that his big point goes against the ‘common courtesy’ mindset, which naturally aggros people better than any Tank in WoW.
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Based on my experience, Stetzones usually give my ally about 2-3K more resources harvested in a 25min game. I would hardly call that “negligible benefit”.
Also, Nova, Vorazun, Zeratul and Zagara can never have too little minerals: Nova can spend minerals via top panel calldowns; Zeratul can also spend minerals on calldowns. Also all of them can use static defense as mineral sink and sometimes they are extremely effective. Usually, Stetmann players have more than enough Stetllites to cover key locations so sparing a few for your ally is not a bad idea at all. What is a bad idea (maybe, only a theory, not tested) is not covering mineral lines completely: workers constantly entering and exiting prompting unnecessary calculations to the game engine and may cause lags in late game, especially on platforms with bad cooling (like thin laptops which are prone to thermal throttling).
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Ey Arrin,
I think our dear uncle meant player behavior ingame, where people (Like op) get very upset when someone doesn’t play the best/most meta build, when for Coop… It doesn’t really matter, since many sub optimal builds still win the game and some differences matter way less then what people make them out to be.
We love you and your fellow speedrunners sharing your information/ build orders, but i think you agree with me its kinda foolish to expect that every player wants to only play the most optimized way…
In the end it really frustrates those players, creating topics like this that basicly Read “im right and all my allies are wrong” when they miss the point that there ain’t no right and wrong, Just Different reasons and mindsets to play this game.
Now can i get an Amen up in here?
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I don’t think this is the case at all. And I think you are right, people can definitely derive fun from min-maxing too. I am such a person myself. The thing is OP’s topic and response is literally - “why you should not give…”
The information is great (as I said before) but promoting a specific way to play was his aim. It just feels like he thinks it’s justified based on the min-max information.
Ouch, those must be some really bad macro games. I don’t think even the zone on DoN could net half that benefit. Have you seen the calculations linked in the OP?
Maybe you could share videos or the maths to show your point?
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(can’t post links, aslkdfjasldfj)
https://i.imgur.com/pG3lEMP
https://i.imgur.com/RCfkYh6
Pretty negligible if you ask me.
I will grant you that it helps in the first… 2 or 3 minutes of the game. But afterwards, whatever.
That’s correct, but that does not mean your Stetman ally is obligated to give them to you in the beginning of the game.
I generally assume nothing and expect nothing. Seriously, where’s the whining about Karax not using Chrono Wave/Boost? Or Vorazun Time Stop/Black Hole? ERMAGOD TEH GROUND AROUND MUH BAES IZNT BLOO REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
And yet, for some reason, some people get pissed when Stetman doesn’t pass around Stetelites.
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Pls indulge me on which maps it’s extremely important to bring those 3 or 4 stettlites to the frontlines ASAP and not waste them on your ally.
Oh right…
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Yeah, don’t get me wrong. Never pissed for me, if my Stetmann ally doesn’t zone me in. I just know they aren’t too skilled is all. Never would I feel they are “obligated” to do anything, much like my door-holding analogy, and much like any Protoss not Chrono’ing their ally. But I suppose Protoss Chrono is different with Stetelite by that it works on one building versus entire zone without further macro needs, not that it makes a difference to what is being discussed.
The whole point of my entire post(s) is to promote cooperative partnership. I think based on most people’s replies, many feel the same.
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I mean…What do I lose by spending stettumors for my ally?
Its really silly to go after such a small net efficiency, when I clearly dont suffer from making two additional clicks.
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