StarCraft II 5.0.13 PTR Patch Notes

Liberator nerf has been a long time coming. Zerg has no real answer to liberator ghost. Mine nerf makes no sense. Mines are weak as is. Clem tries to make them work and they just don’t. Mine nerf helps zerg way more than it helps toss. Fungal is net buffed. Keeps range and requires no upgrade. Baneling and lurker attacks 100x more powerful with the ability to hit from any angle. Doom drops are an option now too. Queen allins buffed. Imagine the typical queen ling bane allin vs toss but now with speed overlords. Zergs buffed like crazy in the new patch.

Liberator nerf makes mass cyclone better in tvt. Mech qqers probably didn’t have the apm for liberator-shuffling anyway. Way easier to f2 a cyclone blob. They play mech cuz they suck lets be real. New patch buffs mech for most players.

A lot of my allin builds are massively buffed. Worker attack range is buff to drone pull allins, nerf to cannon rushes. Same for worker collision radius. Zerg rocks adds tons of mind games. Ability to kill mineral patches punishes turtle players. Aggression is the weakest way to play zerg by far. Easily tge weakest style in game for any race. Now it’s better because you have more guaranteed damage by killing the minerals. Proxy hatch buffed with more creep. All zerg allins better vs terran with lib and mine nerf.

Best of all, sentry buff is buff to zerg because protoss are dumpster players and won’t have 1/100th the skill needed to do mass sentry play. They will try anyway and it’s just free wins for days. All talented protosd left sc after the ravager qas added. Just stating the facts. I can’t think of 1 toss on the ladder I am scared of except the f2 abusers who mass storm and carriers, and their sc2-prowess isn’t what’s scary. Go back to mass sentry days and these players are bronze. I used to beat mape and rocker 50% but now both are basically untouchable with f2 aclick skill.

Poor snake was 6.2k and is now 5.1k while f2 abusers are hitting mmr records. Shake my head.