Should 1 Roach beat 1 Immortal?

Do you understand how ridiculous Zergs sound when they say 1 Broodlord should beat 1 Thor?.

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This is the one of your better threads. Support from Duke!

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Who said that? anyway your comparison doesn’t make sense. A roach costs 1/4 of imortal while the bl is more expensive than the thor. Do not interpret that I am saying that the bl should beat the thor as always they do in this forum :sweat_smile:

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A little more gas, a lot less supply. I would far rather the brood lord.

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I will not fall in that discussion, keep waiting to see if someone falls :wink:

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Thors are a dumb unit anyway

“I cant wait to build Thors so i can show off my micro” said no terran ever.

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Broods cost more, are slower, less accessible, have a higher tech cost and available at a later time, have shorter range, have less DPS, and can only do anti-ground. Thors are the reverse yet thors now slaughter broods compounded with the race that already has loads of strong anti air. The broodlord is now a 100% worthless unit. It is worse in every way but costs more. There is no reason to make them.

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“I have the resources to build these massive combat walkers to compensate for some… less than massive things.”
- Bart Fitzgerald

“Broodlords are worthless and no one is going to build them” - Batz

You are off to a great start for the new year.

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Literally this is my boomstick

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Fascinating.

The ingame “help” page doesn’t show the supply or other costs to building units/structures. Why the devs failed to include this info in the ingame help page just boggles my lil mind.

Where can I find this info online? Thanks.

Welcome to how P vs T has been for years. The second you make an air unit, you’ve already lost. At least vikings can’t beat every single unit Zerg has for supply.

:clown_face::clown_face::clown_face::clown_face::clown_face::clown_face::clown_face::clown_face::clown_face::clown_face::clown_face::clown_face: race. Next patch, they will prob buff Terran’s anti air, though, cause an air unit scratched the paint of another unit.

The viper is the only unit Zerg has where there really isn’t a counter if the Zerg isn’t blind and armless; there are no counters to any Terran unit, especially ones that fly.

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I think the complain comes from the fact that 1 broodlords USED to beat 1 thor, before they redesigned the thor to be an anti-massive unit, before HIP

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Can anyone answer the question. This complaint is something imaginary or what? :face_with_raised_eyebrow:

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SC2 isn’t a monobattle.

Lings counter thor in monobattle, in reality, thors are protected by hellbats that are the heavy hard counter of lings, so you don’t counter use lings vs mech.

Same that all Zerg ground units are hard countered by one unit, the tank. Mass tanks and nothing can kill them on the ground. So you tech to broodlords as a counter to the tank, but thors are hard counter to broodlords. Same reasonning than with lings, you can’t counter mech with broodlords because tanks + thors hard you counter almost every zerg units.

Of course, it remains one counter vipers, but which units every crybabies on this forum want to be nerfed ? vipers xd What a surprised !

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I remember there was a game being casted by Rotterdam or Nathanias where the Terran had three Battlecruisers and the Zerg has three Zerglings and the Zerg just wouldn’t leave. Zero respect for Terran units, lol.

Yes, it’s made up. Mind has some insane need to waste his time arguing about BS on the forum. You’ve gotta be pretty special to stand out with stupidity in a place like this.

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Is this an entire thread that should have been a reply to a reply on a thread that no-one cared about?

Because that’s a paddlin’.

It’s also a dumb comparison, but that’s not the point.

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Zergling/Baneling can actually work against Thor-Hellbat unless the opponent has a high Siege Tank count or Widow Mines in place that you fail to micro against. It is a little weird because you have to hit with the Banelings first though.

Infestors are another option to deal with Hellbats and Thors specifically, but once again that fails if the unit stay too close to a solid tank line.

The same can be said for Lurkers (assuming they don’t specifically march into a Tank line that is already setup and not blinded, which Lurkers certainly have the mobility to avoid doing). It is a consequence of both range and splash.

A unit with both range and splash damage will end up slaughtering all shorter-ranged units in very large engagements unless the unit is too weak or specialized to be effective. Colossus did this too before they were specialized against light units–now you need more Colossus and you might not have the DPS density to win against Thors in particular.

In case you were unaware, using Tanks and Thors together means that either the Tanks must be unsieged or the Thors will take a lot of friendly-fire every time the Brood Lords fire their Broodlings. Unless the Zerg player is trying to play monobattles or just bad, he/she can beat a mech composition with both Thors and Tanks by using either Brood Lords or Vipers as support units.

It’s kind of ironic that you mentioned SC2 isn’t a monobattle and then went on to complain about something that is only a problem if you as a Zerg player approach it as a mono-battle.

That sounds like you are expecting a 1 unit counter to beat a composition.

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Same can be said for brood lords… If anything, they have less micro than a thor.

Thor has two modes, but BL flies so you can position it better and that is a form of micro.

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